Lore:Azure Plasm

The UESPWiki – Your source for The Elder Scrolls since 1995
Lore
Jump to: navigation, search

Azure Plasm, also known as Azure Plasma,[1] is the name given to the unformed chaotic creatia in the realm of Coldharbour.[2] Chaotic creatia takes a different but planar-appropriate form in every realm of Oblivion. In Coldharbour, a realm known for mimicking and stealing parts of Tamriel, it takes the form of ubiquitous pools of blue slime which functions similarly to icy water.[2] The Village of the Lost, a border realm of Coldharbour created during the Planemeld, was notably covered in a sea of the fluid while it formed.[3]

When a Daedra native to Coldharbour is slain or banished, its morphotype, or vestige, is sent back there. Within Coldharbour are secret grottoes where the process of plasm-accretion can be witnessed. It is here the Azure Plasm drains from pools adjacent to the grottoes and slowly coalesces around a vestige to eventually reform the Daedra. It is usually a terrifying and lengthy process for the Daedra involved, although it can be prevented through resurrection with the use of Soul Magic.[4] The process is identical for mortals whose soul is under the protection of a Daedric Prince, such as Soul Shriven and Umaril the Unfeathered. The Azure Plasm coalesces around a vestige and forms a corporeal body with the semblance of the shape it wore in life.[2] Should this individual die, the nature of the vestige is such that their body simply reforms upon death and the cycle repeats itself.[2][5]

For Daedra native to the Shivering Isles, such as the Aureal and the Mazken, this process takes place at a Wellspring after their soul is guided back from the Void,[6] but the chaotic creatia used in the process is unknown.

Gallery[edit]

References[edit]

  1. ^ ESO loading screens
  2. ^ a b c d Chaotic Creatia: The Azure PlasmDoctor Rhythandius
  3. ^ Events of ESO
  4. ^ Soul Magic skill line
  5. ^ Er-Jaseen's dialogue in ESO
  6. ^ Events of Shivering Isles