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|Line Rank||2||Cost||3240 Stamina|
|Cast Time||1 seconds||Duration||–|
Stuns and knocks back the enemy hit.
Grants you Empower, increasing the damage of your next attack.
- Uppercut: Slam an enemy with an upward swing, dealing [8917 / 9015 / 9114 / 9210] Physical Damage.
- Dizzying Swing: Slam an enemy with an upward swing, dealing [9214 / 9315 / 9416 / 9518] Physical Damage, stunning them for 3.5 seconds, and knocking them back 4 meters.
- Wrecking Blow: Slam an enemy with an upward swing, dealing [9214 / 9315 / 9416 / 9518] Physical Damage. Grants you Empower for 5 seconds, increasing the damage of your next Light Attack by 40%.
Uppercut deals Physical Damage and stuns a single enemy. It also is a good way to interrupt enemies who are charging a powerful attack. The Dizzying Swing morph adds knockback, which can be good to use in combination with Critical Charge, as it allows you a second charge. Wrecking Blow grants you Empower, which increases the damage of your next attack, making it a good opener for a larger follow-up attack.