Online:Shield Charge

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ON-icon-skill-One Hand and Shield-Shield Charge.png Shield Charge
Line One Hand and Shield
Line Rank 20 Cost 3780 Stamina
Cast Time Instant Duration
Target Enemy
Range 22 meters
Morph ON-icon-skill-One Hand and Shield-Shielded Assault.png Shielded Assault
Gain a damage shield after the attack.
ON-icon-skill-One Hand and Shield-Invasion.png Invasion
Stuns longer based on the distance traveled. Reduces the cost.
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
Shield Charge
Shield Charge: Rush an enemy and ram them, dealing [3689 / 3729 / 3769 / 3810] Physical Damage and stunning them for 3 seconds.
Shielded Assault: Rush an enemy and ram them, dealing 1393 Physical Damage and stunning them for 3 seconds. You gain a damage shield after the attack, absorbing [4958 / 5012 / 5067 / 5121] damage for 6 seconds. This portion of the ability scales off your Max Health.
Invasion: Cost: 3510 Stamina.
Rush an enemy and ram them, dealing 3811 Physical Damage and stunning them for [3 / 3.3 / 3.7 / 4] seconds. Stuns up to 50% longer based on the distance traveled.

Shield Charge makes you charge at an enemy, stunning them and dealing Physical Damage. It is a good way to close the distance between you and the target, or get yourself out of a tight spot by using it on a distant target when you are surrounded. Note that like most charging attacks, it cannot be used when you are already within melee range of your target. You must back up or use a knockback attack to get them far enough away to use again, or charge at another more distant target. Shielded Assault also gives you a Damage Shield, protecting you after your charge, while Invasion increases the stun when used at greater distances.



Patch Notes[edit]

  • Shielded Assault: Increased the damage shield duration to 6 seconds from 4 seconds. We also fixed an issue where this ability was not refreshing the value of the damage shield when the ability was recast.
  • Made some additional adjustments to all charge abilities (Shield Charge, Critical Charge, etc.) to prevent charging in invalid locations.
  • Fixed an issue where charge abilities (Shield Charge, Critical Charge, etc.) were causing your camera to clip through terrain when charging on certain slopes and hills.
  • Increased the duration of the stun applied by this ability and its morphs to 3 seconds from 2 seconds.
  • Fixed an issue where some charge abilities (Critical Charge, Focused Charge, and Shield Charge) would charge you directly inside of the target player character.
  • Shielded Assault: Increased the shield size from this ability by 25%.
  • Invasion: Reduced the maximum bonus to the stun duration to 50% from 88%. The max stun will now last 6 seconds, down from 7.52 seconds.
  • Invasion (morph): Fixed an issue where the bonus duration to the stun based on your distance could be carried over to another target if you immediately cast the ability.
  • Shielded Assault (morph): Increased the shield granted from this morph to 25% of your Max Health, up from 15%.
  • Invasion (morph): Reduced the base cost of this morph to 3510, down from 3780.
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