Online:The Gates of Adamant
The UESPWiki – Your source for The Elder Scrolls since 1995
This page is currently being rewritten as part of the Online Quest Project. The page is being both written and checked. All users are welcome to make changes to the page. If you make a change that is relevant to the project, please update this template accordingly, and make sure you have observed the project guidelines. Detail
|
This article could benefit from an image. See Help:Images for information on how to upload images. Please remove this template from the page when finished. |
|
I awoke imprisoned in a strange ruin. An Elf seems willing to help me, but escaping this place may not be easy. Danger lurks around every corner, and I sense that some darkness arrived with me.
Quick Walkthrough[edit]
- Speak to Norianwe for information about your arrival to the isle.
- Exit the cell and talk to Norianwe.
- Pick up a weapon of your choice.
- Practice your fighting skills with the Animated Armor.
- Talk to Norianwe and head outside the ruins.
- Make your way to the Keywright's Gallery.
- Find a skyshard to unlock the gate inside the gallery.
- Enter the antechamber and defeat a dangerous Daedric beast.
- Proceed deeper into the gallery.
- Speak to Norianwe about your discovery.
Detailed Walkthrough[edit]
(walkthrough missing)
Leaving Balfiera[edit]
After completing the quest, Norianwe encourages you to enter one of the portals. These are all one-way trips, there is no way to return to the ruins. Select each portal and Norianwe will give you a short summary of what you can find there.
- Players who only own the base game (which includes Morrowind) have four choices:
- Players who have bought the relevant chapter or are ESO Plus subscribers can also choose:
Notes[edit]
- This tutorial replaced the Chapter-specific tutorial quests Broken Bonds (Morrowind), The Mind Trap (Summerset), Bright Moons, Warm Sands (Elsweyr), and Bound in Blood (Greymoor).
Quest Stages[edit]
The Gates of Adamant | |
---|---|
Finishes Quest | Journal Entry |
I heard a voice. I should look around to find out who's speaking.
Objective: Look Around
|
|
I spied an Elf on the other side of my cell door. I should speak with her.
Objective: Talk to Norianwe
Hidden Objective: Go To Cell
Hidden Objective: Greataxe
Hidden Objective: Bow
Hidden Objective: Fire Staff
Hidden Objective: Healing Staff
Hidden Objective: Daggers
Hidden Objective: Sword
Hidden Objective: Shield
Hidden Objective: Dagger
Hidden Objective: Equip an Off-Hand Item
Hidden Objective: Sprint
Hidden Objective: Sneak
Hidden Objective: Sneak Attack
Hidden Objective: Stairs
Hidden Objective: Hint Chest
Hidden Objective: Hint Map
Hidden Objective: Hint Camera Perspective
Hidden Objective: Hint Trap
Hidden Objective: Find Skyshard
Hidden Objective: Kill the Skyshard Guardian
Hidden Objective: Find Gallery
|
|
I should wait for Norianwe to open the cell door.
Objective: Wait for Norianwe to Open the Door
|
|
Norianwe unlocked the door. I should exit my cell.
Objective: Exit Cell
|
|
I successfully escaped my cell. I should follow my liberator, Norianwe.
Objective: Follow Norianwe
|
|
Norianwe wants to speak with me before we proceed. I should talk to her and find out what she wants.
Objective: Talk to Norianwe
|
|
Norianwe wants to make sure I can defend myself. I should pick up a weapon.
Objective: Take a Weapon
|
|
I claimed a weapon. Now, I should equip it.
Objective: Equip a Weapon
Optional Step: Equip an Off-Hand Item
|
|
With my weapon equipped, I'm ready to fight. I should follow Norianwe to the next room.
Objective: Follow Norianwe
|
|
I should defeat the magical construct that Norianwe summoned.
Objective: Practice Combat
|
|
Now that I defeated her magical construct, I should talk to Norianwe about what to do next.
Objective: Talk to Norianwe
|
|
I should make my way to the surface and meet Norianwe outside.
Objective: Lead Norianwe Outside
|
|
Hidden Objective: Sprint
Hidden Objective: Sneak
Hidden Objective: Sneak Attack
Hidden Objective: Stairs
Hidden Objective: Find Outside
Hidden Objective: Find Tower
|
|
Norianwe seems confident that the source of this incursion is a mysterious vault called the Keywright's Gallery. We should make our way there.
Objective: Find the Keywright's Gallery
|
|
A locked gate blocks our progress. I should talk to Norianwe about what to do next.
Objective: Talk to Norianwe
|
|
According to Norianwe, we need a fresh skyshard to open the gate. I should collect one from a nearby vault so we can repair the gate mechanism.
Objective: Acquire the Skyshard
|
|
I absorbed the power of a skyshard. I should return to the Gallery foyer and use this power to repair the gate.
Objective: Return to the Gate
|
|
I must use the power of the skyshard to repair the gate.
Objective: Repair the Gate
|
|
I repaired the gate. Now, I should talk to Norianwe about what to do next.
Objective: Talk to Norianwe
|
|
With the gate repaired, we're free to progress further into the ruin. I should enter the gate and see what lies beyond.
Objective: Enter Gate
|
|
As soon as I passed through the gate, I encountered the Daedric monster, Shyazzel. I should defeat this creature.
Objective: Defeat Shyazzel the Traveler
|
|
I killed Shyazzel the Traveler. Now, I should enter The Keywright's Gallery.
Objective: Enter the Keywright's Gallery
|
|
The Keywright's Gallery is full of magic doorways! I should talk to Norianwe to find out what she knows about this strange chamber.
Objective: Talk to Norianwe
|
|
I found my way to the Keywright's Gallery with the help of Norianwe. I should talk to her about what to do next. |
Notes
