|This article could benefit from an image.
See Help:Images for information on how to upload images. Please remove this template from the page when finished.
|Line Rank||4||Cost||2970 Magicka|
|Cast Time||1 second||Duration||–|
Applies Major Defile to the target and nearby enemies, reducing their healing received.
Deals damage in multiple blasts around you instead of at a single enemy.
- Solar Flare: Conjure a ball of solar energy to heave at an enemy, dealing [3932 / 3975 / 4018 / 4062] Magic Damage. Also grants you Empower for 5 seconds, increasing the damage of your next Light Attack by 40%.
- Dark Flare: Conjure a ball of solar energy to heave at an enemy, dealing [4061 / 4104 / 4147 / 4196] Magic Damage. Afflicts the target and enemies within 8 meters with Major Defile, reducing their healing received and Health Recovery by 30% for 4 seconds. Also grants you Empower for 5 seconds, increasing the damage of your next Light Attack by 40%.
- Solar Barrage: Casting Time: Instant, Duration: 8 seconds, Area: 8 meters, Target: Area.
Conjure solar energy to blast enemies around you, dealing [742 / 749 / 757 / 764] Magic Damage every 2 seconds for 8 seconds. While this ability is active you gain Empower, increasing the damage of your Light Attacks by 40%.
Solar Flare deals Magic Damage to an enemy, and increases the damage of your next attack. The Solar Barrage morph changes this to an instant-cast, close-range attack. Or you can choose Dark Flare, which reduces both your target's as well as other nearby targets' ability to heal (though only your primary target actually takes damage).