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|Line Rank||4||Cost||3240 Magicka|
|Cast Time||1.1 seconds||Duration||–|
Applies Major Defile to the target and nearby enemies, reducing their healing received.
Deals damage in multiple blasts around you instead of at a single enemy.
- Solar Flare: Conjure a ball of solar energy to heave at an enemy, dealing [10608 / 10723 / 10841 / 10956] Magic Damage. Also grants you Empower, increasing the damage of your next Light Attack by 40%.
- Dark Flare: Conjure a ball of solar energy to heave at an enemy, dealing [10959 / 11078 / 11200 / 11320] Magic Damage. Afflicts the target and nearby enemies with Major Defile, reducing their healing received and Health Recovery by 30% for 4 seconds. Also grants you Empower, increasing the damage of your next Light Attack by 40%.
- Solar Barrage: Duration: 6 seconds, Area: 8 meters, Target: Area.
Conjure solar energy to blast enemies around you, dealing [2459 / 2487 / 2513 / 2541] Magic Damage every 2 seconds for 6 seconds. Also grants you Empower after every blast, increasing the damage of your next Light Attack by 40%.
Solar Flare deals Magic Damage to an enemy, and increases the damage of your next attack. The Solar Barrage morph changes this to an instant-cast, close-range attack. Or you can choose Dark Flare, which reduces both your target's as well as other nearby targets' ability to heal (though only your primary target actually takes damage).