Skyrim:Marked for Death

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SR-icon-shout-Marked for Death.png
Marked for Death
(0007097c)
Speak, and let your Voice herald doom, as an opponent's armor and lifeforce are weakened.
Thu'um
KR3

Krii
Kill

LUN

Lun
Leech

AUS

Aus
Suffer

ID
00060297 00060298 00060299
Effects Recharge Spell ID
Krii Damage Health 1 pt for 60 seconds

Damage Armor 25 pts for 60 seconds

20 0001861f
Krii Lun Damage Health 2 pts for 60 seconds

Damage Armor 50 pts for 60 seconds

30 00018627
Krii Lun Aus Damage Health 3 pts for 60 seconds

Damage Armor 75 pts for 60 seconds

40 0001862b
Locations

Marked for Death is a shout that temporarily reduces an enemy's health and armor rating, making them more vulnerable to physical damage. Each word further decreases the target's armor rating by 25 points, which means they will take 3% extra physical damage per word. All three ranks have a duration of 60 seconds.

This shout's effects can be mitigated or amplified by the target's magic resistance.

Related Quests[edit]

Word Wall Translations[edit]

Thu'um Word Wall Translation
Transliteration
Krii NONVUL BRON D4M1N D1R ROT DO
FIN FOD3Z BORM4 W4 KR3 KO
MOROK2 K2N LOS W4 ZIN G2NM1R W4 DIR
KO MOROK2 K2N LOS W4 ZIN P4 DO K2Z1L
Noble Nords remember these words of
the hoar father: To kill in
glorious war is to honor oneself, to die
in glorious war is to honor all of Skyrim.
NONVUL BRON DahMaaN DaaR ROT DO
FIN FODiiZ BORMah Wah KRii KO
MOROKei KeiN LOS Wah ZIN GeiNMaaR Wah DIR
KO MOROKei KeiN LOS Wah ZIN Pah DO KeiZaaL
Lun HET M4 T4ROD3S TAF3R
SKORJI LUN-SINAK WEN KLOV
GOV9 N1L RINIK H4KUN ROK
TOG1T W4 G4ROT
Here fell (the) treacherous thief
Skorji Leech-Fingers, whose head
(was) removed by (the) very axe he
tried to steal.
HET Mah TahRODiiS TAFiiR
SKORJI LUN-SINAK WEN KLOV
GOVey NaaL RINIK HahKUN ROK
TOGaaT Wah GahROT
Aus THORINGAR W4L1N QETHSEGOL
MON3 V4RUKT NOOMI WEN
DEZ LOS W4 AUS NIN DO
POG1N OG3M RON1Z
Thoringar raised (this) stone
for his daughter's memory, Noomi, whose
fate (it) was to suffer (the) sting of
many Orc arrows.
THORINGAR WahLaaN QETHSEGOL
MONii VahRUKT NOOMI WEN
DEZ LOS Wah AUS NIN DO
POGaaN OGiiM RONaaZ

Notes[edit]

  • This shout can cause the target's armor rating to become negative, which results in them taking increased damage from all physical sources.
  • As with other shouts, Companion's Insight will protect followers from the effects of Marked for Death.

Bugs[edit]

  • The voice acting for this shout is incorrect; the character will say "Lun Lun" for the second rank and "Lun Lun Aus" for the third rank.
  • The word wall of "Krii" has some of the text cut off. Both the "R" in "ROKei" and the "M" in "MOROKei," though still legible, are only half letters. Based on its translation, it is probable that "ROKei" is actually "MOROKei" and the line that begins with "MOROKei" is actually "KO MOROKei."
  • The word wall in Forsaken Cave has been known to go through all cinematics, with the player getting a message saying they have learned the word. However the word does not become available for the player to unlock. Leaving the cave and returning does not allow the cinematic to re-run.
  • The target's armor rating does not recover after the shout ends, and is damaged by 75 per second, rather than 75 total. This allows you to stack the shout multiple times on the same enemy to deal increasingly higher damage. Conversely, if the shout hits your follower or other NPCs, they will permanently take increased damage from physical attacks.
    Mod Notes: The damage armor effect does not have the "Recover" flag.
  • Learning Drain Vitality before learning all three words of Marked for Death may cause Marked for Death to become glitched so no newer words may be learned.
  • Learning a word of Marked for Death after installing Dawnguard causes a glitched shout to appear in the Shouts menu. It is named Drain Vitality, but has all three words of Marked for Death. The recharge is 12,12,12 and the bugged description says "Drains 1 points of Health per second for 20 seconds. Drains 1 points of Magicka per second for 20 seconds. Drains 1 points of". Using the shout causes the effect listed, although no words are actually shouted by the character and NPCs do not become hostile. See the bug section of the page Drain Vitality for fixes.