Online:Siege Weapons

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Siege weapons are constructs used by players within the province of Cyrodiil for the Alliance War, mainly for the purpose of attacking or defending keeps. They may be purchased from Siege Merchants and Quartermasters, either with player gold or Alliance Points. Siege weapons must be set up from the Quick Slot wheel, and may not be deployed on sloped ground or too close to another siege weapon. Once deployed, you may exit the weapon and allow another allied player to fire it, but it can only be packed up by the player that originally set it up. Attackers and defenders may only deploy up to 20 siege weapons each at any keep. Enemy siege weapons may be targeted by friendly siege weapons (except rams), damaging the weapon and any nearby enemy players, and destroying the weapon when its toughness reaches zero.

Siege weapons are alliance-specific, and can only be used by their matching alliance. You can store them in your bank or guild bank and trade them to other characters in your account or other players, but only they may only be used by members of the same alliance.

There are five types of siege weapons:

  • Ballistae are most effective when used for destroying enemy siege weapons, but may also be used against enemy fortifications and players. Ballistae have a shorter reload time than trebuchets, but have lower toughness. Ballistae come in four varieties: standard, Fire (causes fire damage to enemy players over time), Lightning (ensnares enemy players), and Cold Fire (slightly more damage). Fire ballistae do 1,000 damage to keep walls.
  • Battering Rams are only effective for destroying the doors and gates of enemy keeps. Up to five additional players may assist in the operation of a ram by standing within its structure while it is deployed against a door, each of whom will increase its damage rating. Once deployed, rams can only move very slowly, so they are best deployed close to the enemy's door.
  • Catapults are most effective against enemy players, and come in three varieties: Oil (ensnares enemies), Meatbag (causes additional disease damage), and Scattershot (damages foes in a wide area). Catapults have a shorter reload time than ballistae, and are 50% tougher. They have shorter range than trebuchets but a similar high trajectory than can deliver missiles over some obstacles.
  • Flaming Oil is very effective against enemy battering rams and players, but can only target objects close to and directly below it.
  • Trebuchets are best used to destroy the walls and doors of enemy keeps. They have higher toughness than ballistae and catapults, have a very high arcing trajectory that can drop missiles behind enemy walls or atop higher elevations, but take longer to reload. Trebuchets come in five varieties: Stone, Firepot (causes fire damage to structures and enemies), Iceball (causes damage and ensnares enemy players), Cold Fire (slightly more damage) and Cold Stone (slightly more damage).

With the exception of battering rams, all siege weapons are immobile once deployed. In order to relocate them, they must be stowed, which can only be done when they are loaded and ready to fire. Once you deploy a siege weapon, you are locked into operation of that weapon, and can perform no other actions (except chatting). In order to perform other actions, you must either stow the weapon (X button), or exit the weapon (Alt or Option), the latter of which will leave the weapon deployed, where it can be used by another friendly player.

When deployed, siege weapons slowly decay, losing toughness over time, even if not being fired. If a siege weapon is deployed and left unmanned, it will decay at a much faster rate, quickly falling apart and disappearing. Siege weapons may also be lit on fire by enemy players, causing them to quickly decay and be destroyed. Burning siege weapons can also be repaired, which causes you to throw a bucket of water on them, dousing the flames. Siege weapons that are at less than full toughness can also be repaired with repair kits.

The Cold Fire and Cold Stone variants can only be obtained by completing dolmens in Cyrodiil.

There are three types for each weapon, depending on alliance.

Weapon Description Toughness Gold Price AP Price
Ballistae
ON-icon-ava-Ballista.png Aldmeri Dominion Dominion Ballista
Daggerfall Covenant Covenant Ballista
Ebonheart Pact Pact Ballista
Creates a ballista siege weapon whose bolt causes great damage to structures and enemies. 100,000 00018001800Alliance Points
ON-icon-ava-Ballista.png Aldmeri Dominion Dominion Fire Ballista
Daggerfall Covenant Covenant Fire Ballista
Ebonheart Pact Pact Fire Ballista
Creates a ballista siege weapon whose bolt causes flame damage to structures and also damages foes over time. 100,000 00000450450 Gold 00012001200Alliance Points
ON-icon-ava-Ballista.png Aldmeri Dominion Dominion Lightning Ballista
Daggerfall Covenant Covenant Lightning Ballista
Ebonheart Pact Pact Lightning Ballista
Creates a ballista siege weapon whose electrically charged bolt ensnares enemies and drains their Magicka. 100,000 00012001200Alliance Points
ON-icon-ava-Cold Fire Ballista.png Aldmeri Dominion Dominion Cold Fire Ballista
Daggerfall Covenant Covenant Cold Fire Ballista
Ebonheart Pact Pact Cold Fire Ballista
Creates a ballista siege weapon whose bolt causes flame damage to structures and also damages foes over time. (?)
Catapults
ON-icon-ava-Catapult.png Aldmeri Dominion Dominion Meatbag Catapult
Daggerfall Covenant Covenant Meatbag Catapult
Ebonheart Pact Pact Meatbag Catapult
Creates a catapult siege weapon that fires a bag of diseased meat at its targets. 150,000 00012001200Alliance Points
ON-icon-ava-Catapult.png Aldmeri Dominion Dominion Oil Catapult
Daggerfall Covenant Covenant Oil Catapult
Ebonheart Pact Pact Oil Catapult
Creates a catapult siege weapon that fires a jar of oil at its targets, ensnaring them and draining their Stamina. 150,000 00012001200Alliance Points
ON-icon-ava-Catapult.png Aldmeri Dominion Dominion Scattershot Catapult
Daggerfall Covenant Covenant Scattershot Catapult
Ebonheart Pact Pact Scattershot Catapult
Creates a catapult siege weapon whose mass of small rocks causes damage to foes in a wide area. 150,000 00012001200Alliance Points
Trebuchets
ON-icon-ava-Trebuchet.png Aldmeri Dominion Dominion Firepot Trebuchet
Daggerfall Covenant Covenant Firepot Trebuchet
Ebonheart Pact Pact Firepot Trebuchet
Creates a trebuchet weapon whose fireball causes burn damage to structures and foes. 200,000 00000450450 Gold 00018001800Alliance Points
ON-icon-ava-Trebuchet.png Aldmeri Dominion Dominion Iceball Trebuchet
Daggerfall Covenant Covenant Iceball Trebuchet
Ebonheart Pact Pact Iceball Trebuchet
Creates a trebuchet weapon whose iceball causes damage and ensnares players. 200,000 00018001800Alliance Points
ON-icon-ava-Trebuchet.png Aldmeri Dominion Dominion Stone Trebuchet
Daggerfall Covenant Covenant Stone Trebuchet
Ebonheart Pact Pact Stone Trebuchet
Creates a trebuchet weapon whose stones cause great damage to structures and foes. 200,000 00018001800Alliance Points
ON-icon-ava-Cold Fire Trebuchet.png Aldmeri Dominion Dominion Cold Fire Trebuchet
Daggerfall Covenant Covenant Cold Fire Trebuchet
Ebonheart Pact Pact Cold Fire Trebuchet
Creates a trebuchet weapon whose fireball causes burn damage to structures and foes. (?)
ON-icon-ava-Cold Stone Trebuchet.png Aldmeri Dominion Dominion Cold Stone Trebuchet
Daggerfall Covenant Covenant Cold Stone Trebuchet
Ebonheart Pact Pact Cold Stone Trebuchet
Creates a trebuchet weapon whose stones cause great damage to structures and foes. (?)
Other
ON-icon-ava-Battering Ram.png Aldmeri Dominion Dominion Battering Ram
Daggerfall Covenant Covenant Battering Ram
Ebonheart Pact Pact Battering Ram
Creates a battering ram which can be used to destroy doors. 200,000 00018001800Alliance Points
ON-icon-ava-Flaming Oil.png Flaming Oil Pours straight downwards. Very effective weapon against Rams and players operating a Ram. 100,000 0000800800Alliance Points