The UESPWiki – Your source for The Elder Scrolls since 1995
Deathmatch is a Battlegrounds game mode falling into its own category. Its objective is to earn 500 points for one's team by killing opposing players.
As with all other Battlegrounds, Deathmatch features a number of Battleground-specific medals.
|Bruiser||50||Deal at least 5k damage|
|Fearsome Fighter||100||Deal at least 25k damage|
|Gladiator||200||Deal at least 50k damage|
|Champion||400||Deal at least 500k damage|
|Heavy Hitter||5*||Score a 10k damage hit|
|Crushing Blow||10*||Score a 11.75k damage hit|
|Minor Mender||50||Heal for at least 5k damage|
|Heroic Healer||100||Heal for at least 25k damage|
|Medic||200||Heal for at least 50k damage|
|Fearless Physician||400||Heal for at least 375k damage|
|Critical Heal||5*||Score a 7.5k healing hit|
|Rapid Recovery||10*||Score a 15k healing hit|
|First Strike||111||Earn the 1st killing blow|
|Assist||100*||Help a team mate kill an enemy player|
|Killing Blow||100*||Earn a killing blow|
|Double Kill||222*||Kill a player within 10 seconds of a prior kill|
|Triple Kill||333*||Kill a player within 10 seconds of earning a Double kill|
|Quadruple Kill||444*||Kill a player within 10 seconds of earning a Triple kill|
*Medal can be earned multiple times per match.
|Battleground Butcher||15||Win a Team Deathmatch with 500 points before any other team reaches 200 points.|
|Paragon||15||Finish a Team Deathmatch battle with at least eight more kills than deaths.|
|Quadruple Kill||15||Earn your first Quadruple Kill Medal by defeating four opponents in a Team Deathmatch battle, each within ten seconds of the next.|
|Charging Champion||10||Earn your first Champion Medal by dealing at least 500,000 points of damage in a single Team Deathmatch battle.|
|Fearless Physician||10||Earn your first Fearless Physician Medal by healing at least 375,000 points of damage in a single Team Deathmatch battle.|
- As its own Battleground, Deathmatch games have the potential to net Pit Daemon Style style pages.
- A popular stratagem among players it to move only as a team, only killing opposing players when one's own team intersects with another.