General:Lore Inconsistencies

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Lore Inconsistencies are occasions when previously supplied information about the setting is contradicted, regardless of whether the contradiction is explained, corrected, or otherwise addressed. This page categorizes the inconsistencies by the first appearance of the conflicting information.

Arena[edit]

Daggerfall[edit]

  • Many of the races' designs were drastically changed, in particular the Argonian and Khajiit. The difference in Khajiit was later explained by the introduction of 'furstocks'.
  • In-game lore and game code describes Barenziah as a Dark Elf, however, her in-game art portrays her as a Breton.

Morrowind[edit]

  • The name of the Daedric Prince Vaernima is spelled "Vaermina", a change which became permanent in later installments.

Oblivion[edit]

  • Despite previous descriptions describing it as jungle, Cyrodiil is a temperate woodland.

Skyrim[edit]

  • Sunder is able to be used without Wraithguard, without suffering the consequences of doing so.

Dawnguard[edit]

  • Volkihar vampires do not have several previously described characteristics which were first mentioned in Immortal Blood. These include living under frozen lakes, being able to pass through ice without breaking it, and freeze targets with their breath.

Creation Club[edit]

Divine Crusader[edit]

  • An inexplicably "reforged" set of the pieces of armour of the Crusader's Relics appears alongside the original set. Additionally, both the original shield and its reforged Fastened variant can be equipped at the same time.
  • Two bandits wear both sets of the Crusade's Relics, despite their first appearance in Oblivion's Knights of the Nine official download specifying that they can only worn by someone of upstanding morals.

Elder Scrolls Online[edit]

  • Many books appear that were written after the game's chronological setting. It is explained that an Ayleid worshiper of Hermaeus Mora created magical halls that would attract books from across Tamriel, no matter where—or when—they were published.
  • All mentions of the character Ebonarm are removed from any materials that previously mentioned him.

Imperial City[edit]

Dark Brotherhood[edit]

The Elder Scrolls Online: Morrowind[edit]

  • Despite previously being marked as unsettled by non-Dunmeri people, Vvardenfell has many locations that would not be present until later.
  • Desele's House of Earthly Delights in Suran is named after a character that doesn't exist until the Third Era.
  • Despite Hlethena Vando's claim that Ald'ruhn is inhabited by the Redoran, it is instead inhabited by Ashlanders.
  • Seyda Neen is Imperialized in the Second Era. Lawrence Schick explains that it was built by the Gold Coast Trading Company who have a trade deal with the Hlaalu and that is why the architecture has Cyrodilic influence.

The Elder Scrolls Online: Summerset[edit]

  • The city of Alinor, previously described as "made from glass or insect wings" and "a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall", instead features buildings with comparatively mundane architecture that are made of white stone. During the "Summerset Story & Lore" livestream, Lawrence Schick claimed the quoted description was an over-exaggeration.

Legends[edit]

  • The card "Summerset Orrery" depicted fan-made maps of Akavir and Pyandonea. The card was later redesigned to remove the art.
  • The card "Red Bramman" depicts an Argonian, despite Red Bramman being described as a human.
  • The card "Redoran Enforcer" featured a Dunmer wearing Thalmor robes. The card was later altered to depict a bonemold wearing guard.
  • Two dragon cards in the Heroes of Skyrim set were depicted with four legs. This was changed in Patch 1.66.0.
  • The card Legate Rikke previously identified her as an Imperial rather than a Nord. This was changed in Patch 1.66.0.
  • In the The Forgotten Hero story, a Daedric Invasion called "The Culling" is launched, despite the Liminal Barriers being altered to make such an invasion impossible at the conclusion of Oblivion's main quest.
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