Daggerfall:Destruction
The school of Destruction is one of the six avenues of magical study. This school is concerned with the purely destructive capabilities of magicka, evident in spells like Fireball and Ice Storm. Buying, creating, and casting a spell devised to harm or destroy a target are less expensive for mages skilled in this path.
This skill is increased at 2x rate.
Destruction's governing attribute is Willpower. The skill is checked whenever you cast a spell from the Destruction school of magic.
Description[edit]
"Destruction refers to the School of Destruction, one of the six formal avenues of magical study. Destruction spells are those with a primary purpose of causing damage to a target, such as Fireball or Acidic Field."
Classes[edit]
The following classes have Destruction as a skill:
- Primary Skill
- Major Skill
- Minor Skill
Factions[edit]
The following factions have Destruction as a required skill:
Training[edit]
Destruction training is offered by the following factions:
Destruction Spells[edit]
Spell | Element | Range | Magnitude | Chance of success (%) | Duration (in-game minutes) | Spell Effect |
---|---|---|---|---|---|---|
Energy Leech | Magic | On Touch | (1-10) + 5/per level | - | 1 + 1/per level | Transfer: Fatigue (to caster) |
Fire Storm | Fire | Area around Caster | (1-20) + (1-5)/per level | - | - | Damage: Health |
Fireball | Fire | Area at Range | 1 + (1-7)/per level | - | - | Damage: Health |
Force Bolt | Magic | Target at Range | (1-30) + (1-10)/per level | 10 + 5/per level (for Paralyze) | 1 + 1/per level | Damage: Health; Paralyze |
Frostbite | Frost | On Touch | (1-9) + (1-3)/per 2 levels | - | 1 + 1/per level | Damage: Health |
Gods' Fire | Fire | Target at Range | (1-50) + 10/per level | - | 1 + 1/per level | Damage: Health |
Hand of Decay | Magic | On Touch | - | 10 + 3/per level | - | Disintegrate (target is killed instantly) |
Hand of Sleep | Magic | On Touch | (1-15) + (1-5)/per level | - | 5 + 2/per level | Continuous Damage: Fatigue |
Ice Bolt | Frost | Target at Range | (1-35) + (1-5)/per level | - | - | Damage: Health |
Ice Storm | Frost | Area at Range | (1-30) + (1-5)/per level | - | - | Damage: Health |
Lightning | Shock | Target at Range | (1-25) + (1-5)/per level | - | 1 + 1/per level | Damage: Health |
Magicka Leech | Magic | On Touch | (1-15) + (1-5)/per level | - | 5 + 2/per level | Continuous Damage: Spell Points |
Shock | Shock | On Touch | (1-20) + (1-4)/per level | - | 1 + 1/per level | Damage: Health |
Sleep | Magic | Target at Range | (1-15) + (1-5)/per level | - | 5 + 2/per level | Continuous Damage: Fatigue |
Spell Drain | Magic | On Touch | (1-50) + (1-5)/per level | - | 1 + 1/per level | Damage: Spell Points |
Sphere of Negation | Magic | Target at Range | - | 10 + 2/per level | - | Disintegrate (target is killed instantly) |
Strength Leech | Magic | On Touch | (1-9) + 1/per level | - | 5 + 1/per level | Drain: Strength (of target; does not transfer attribute to caster, but instead reduces attribute of target) |
Toxic Cloud | Poison | Area around Caster | (1-25) + (1-5)/per level | - | 1 + 1/per level | Damage: Health |
Vampiric Touch | Magic | On Touch | (1-15) + (1-5)/per level | - | 5 + 2/per level | Transfer: Health (to caster) |
Wildfire | Fire | Target at Range | (1-15) + (1-5)/per level | - | 1 + 3/per level | Continuous Damage: Health |
Wizard Rend & | Magic | On Touch | (1-14) + 1/per level | 10 + 5/per level (for Paralyze) | 1 + 1/per level | Damage: Spell Points; Paralyze |
Wizard's Fire | Fire | Target at Range | (1-15) + (1-4)/per level | - | - | Damage: Health |
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