Daggerfall:Destruction

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The school of Destruction is one of the six avenues of magical study. This school is concerned with the purely destructive capabilities of magicka, evident in spells like Fireball and Ice Storm. Buying, creating, and casting a spell devised to harm or destroy a target are less expensive for mages skilled in this path.

This skill is increased at 2x rate.

Destruction's governing attribute is Willpower. The skill is checked whenever you cast a spell from the Destruction school of magic.

Description[edit]

"Destruction refers to the School of Destruction, one of the six formal avenues of magical study. Destruction spells are those with a primary purpose of causing damage to a target, such as Fireball or Acidic Field."

Classes[edit]

The following classes have Destruction as a skill:

Factions[edit]

The following factions have Destruction as a required skill:

Training[edit]

Destruction training is offered by the following factions:

Destruction Spells[edit]

Spell Element Range Magnitude Chance of success (%) Duration (in-game minutes) Spell Effect
Energy Leech Magic On Touch (1-10) + 5/per level - 1 + 1/per level Transfer: Fatigue
(to caster)
Fire Storm Fire Area around Caster (1-20) + (1-5)/per level - - Damage: Health
Fireball Fire Area at Range 1 + (1-7)/per level - - Damage: Health
Force Bolt Magic Target at Range (1-30) + (1-10)/per level 10 + 5/per level (for Paralyze) 1 + 1/per level Damage: Health; Paralyze
Frostbite Frost On Touch (1-9) + (1-3)/per 2 levels - 1 + 1/per level Damage: Health
Gods' Fire Fire Target at Range (1-50) + 10/per level - 1 + 1/per level Damage: Health
Hand of Decay Magic On Touch - 10 + 3/per level - Disintegrate
(target is killed instantly)
Hand of Sleep Magic On Touch (1-15) + (1-5)/per level - 5 + 2/per level Continuous Damage: Fatigue
Ice Bolt Frost Target at Range (1-35) + (1-5)/per level - - Damage: Health
Ice Storm Frost Area at Range (1-30) + (1-5)/per level - - Damage: Health
Lightning Shock Target at Range (1-25) + (1-5)/per level - 1 + 1/per level Damage: Health
Magicka Leech Magic On Touch (1-15) + (1-5)/per level - 5 + 2/per level Continuous Damage: Spell Points
Shock Shock On Touch (1-20) + (1-4)/per level - 1 + 1/per level Damage: Health
Sleep Magic Target at Range (1-15) + (1-5)/per level - 5 + 2/per level Continuous Damage: Fatigue
Spell Drain Magic On Touch (1-50) + (1-5)/per level - 1 + 1/per level Damage: Spell Points
Sphere of Negation Magic Target at Range - 10 + 2/per level - Disintegrate
(target is killed instantly)
Strength Leech Magic On Touch (1-9) + 1/per level - 5 + 1/per level Drain: Strength
(of target; does not transfer attribute to caster,
but instead reduces attribute of target)
Toxic Cloud Poison Area around Caster (1-25) + (1-5)/per level - 1 + 1/per level Damage: Health
Vampiric Touch Magic On Touch (1-15) + (1-5)/per level - 5 + 2/per level Transfer: Health
(to caster)
Wildfire Fire Target at Range (1-15) + (1-5)/per level - 1 + 3/per level Continuous Damage: Health
Wizard Rend & Magic On Touch (1-14) + 1/per level 10 + 5/per level (for Paralyze) 1 + 1/per level Damage: Spell Points; Paralyze
Wizard's Fire Fire Target at Range (1-15) + (1-4)/per level - - Damage: Health
&Enemies can cast Wizard Rend at range.