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Choose your destiny

When creating a new character in Daggerfall, you can choose to play as one of eighteen predefined character classes, listed below. You may also choose to create a custom class, which is detailed here. Each of the predefined classes offers a unique twist on how to approach the main quest given by the Emperor, and gameplay in general.

The Nightblade is fundamentally different in play from the Healer, yet either is capable of following the story through to its conclusion. When choosing which class to play, pay particular attention to the Governing Skills associated with each one; these will fundamentally define that character's options throughout the game (see Leveling and Skills). While it is possible to eventually master each skill, the skills listed in the table below will begin much higher than that character's other skills.

Each default class (except the Warrior) begins with several of the special advantages and/or disadvantages available during custom class creation. These may include weaknesses, resistances, weapon and armor restrictions, and changes to maximum spell points. Hit point gains per level are determined randomly each time you level-up (this value is modified by your Endurance attribute score); maximum hit point gains per level vary by class.

Character Classes[edit]

Predefined Daggerfall Character Classes
Class Description Special Advantages and Disadvantages Governing Skills
Primary Skills Major Skills Minor Skills
Acrobat Acrobats practice the thieving arts, and use their remarkable physical skills to aid them. They are very quick, agile, and nimble.
Archer Archers are warriors specially trained in the use of the bow.
Assassin Assassins are much feared and respected, for they use the night for concealment, and their cunning to strike deadly blows. Even secure locks cannot stay the Assassin's blade.
Barbarian Barbarians are warriors that hail from the harsh lands that fringe more civilized areas. They make excellent fighters, well-suited to survival under the worst conditions.
Bard Bards are the most versatile class, learned in many different arts. They are familiar with weaponry, magic, and the thiefly talents.
Battlemage Battlemages use their mastery of magic for combat purposes. They are naturally adept at casting offensive magic spells.
Burglar Burglars are well versed in the arts of picking locks. They can sneak undetected into even the most secure of noble houses and escape detection.
Healer Healers use their magic to treat injuries and cure illnesses. Their function is primarily defensive in nature.
Knight Knights are trained as warriors. They hail from noble stock, and adhere to the code of chivalry.
Mage Mages are those that devote their lives to the study and practice of the arcane magical arts. An experienced mage can be a deadly force to reckon with.
Monk Monks are specially trained in mental disciplines. This intense mental awareness includes the ability to turn the body into a lethal machine.
Nightblade Nightblades use their magic abilities as an aid to subterfuge. The Nightblade is often like a thief with the capability to use magic.
Ranger Rangers are at home in the wilderness, and are excellent hunters. They are very skilled at survival and tracking.
Rogue Rogues are trained in both the shadowy arts of the thief, and the combat arts of the warrior.
Sorcerer Sorcerers are quite adept at the manipulation of magic, although they do not generate their own magical energy. Rather, they absorb the energy of spells cast at them, and use this energy to power their own spells.
Spellsword Spellswords are warriors who are also highly skilled in the use of magic. This dual specialization makes the Spellsword a formidable opponent indeed.
Thief Thieves are well known for their adeptness in using stealth, speed, and cunning to steal for a living.
Warrior Warriors are those most heavily trained in the arts of combat and warfare. They are adept in the use of many weapons and are often heavily armored.
  • No special advantages or disadvantages
  • Max gain of 20 HP per level, despite a misprint in the manual indicating a max gain of only 12