Daggerfall:Thaumaturgy Spells
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< Daggerfall: Magic: Spells(Redirected from Daggerfall:Water Walking)
This page lists Spells in the school of Thaumaturgy.
Spell | Element | Range | Magnitude | Chance of success (%) | Duration (in-game minutes) | Spell Effect(s) |
---|---|---|---|---|---|---|
Buoyancy | Frost | Caster only | - | - | 1 + 1/per level | Faster speed in water |
Calm Humanoid | Magic | On Touch | - | 10 + 10/per level | 5 + 5/per level | Pacify: Humanoid† |
Charm Mortal | Magic | On Touch | - | 10 + 10/per level | 5 + 5/per level | Charm† |
Levitate ‡ | Magic | Caster only | - | - | 2 + 1/per level | Levitate |
Quiet Undead | Magic | On Touch | - | 10 + 10/per level | 5 + 5/per level | Pacify: Undead |
Shalidor's Mirror | Magic | Caster only | - | 35 + 1/per level | 1 + 1/per level | Spell Reflection |
Spell Reflection | Magic | Caster only | - | 10 + 5/per level | 1 + 1/per level | Spell Reflection |
Spell Resistance | Magic | Caster only | - | 25 + 2/per level | 1 + 1/per level | Spell Resistance |
Spell Shield | Magic | Caster only | - | 50 + 2/per level | 1 + 1/per level | Spell Resistance |
Tame | Magic | On Touch | - | 10 + 10/per level | 5 + 5/per level | Pacify: Animal |
Water Walking | Magic | Caster only | - | - | 5 + 2/per level | Faster speed in water |
†The effect "Pacify: Humanoid" does not work on human enemies listed as "Humanoids" in the bestiary, which instead require application of the effect "Charm" to be pacified. "Pacify: Humanoid" instead applies to other humanoid enemies, including centaurs, gargoyles, giants, harpies, imps, nymphs, orcs, spriggans, wereboars, and werewolves. "Charm" applies to human enemies, but has no effect on non-hostile town NPCs.
‡You cannot climb any obstacles while Levitate is active.