Daggerfall: Thaumaturgy

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The school of Thaumaturgy is one of the six avenues of magical study. This school concentrates on exposing or manipulating known forces and objects within their natural laws. This is evident in spells like Levitate and Water Walking. Buying, creating, and casting spells of thaumaturgy are less expensive for mages skilled in this path.

Thaumaturgy's governing attribute is Willpower. The skill is checked whenever you cast a spell from the Thaumaturgy school of magic.

Description[edit]

"Thaumaturgy refers to the School of Thaumaturgy, one of the six avenues of magica [sic] study. A Thaumaturgical spell does not change the appearance or structure of a force or object, but can manipulate laws temporarily, as evident in such spells as Levitate and Detection."

Classes[edit]

The following classes have Thaumaturgy as a skill:

Factions[edit]

The following factions have Thaumaturgy as a required skill:

Training[edit]

Thaumaturgy training is offered by the following factions:

Thaumaturgy Spells[edit]

Spell Element Range Magnitude Chance of success (%) Duration (in-game minutes) Spell Effect(s)
Buoyancy Frost Caster only - - 1 + 1/per level Water Walking
Calm Humanoid Magic On Touch - 10 + 10/per level 5 + 5/per level Pacify: Humanoid*
Charm Mortal Magic On Touch - 10 + 10/per level 5 + 5/per level Charm*
Levitate Magic Caster only - - 2 + 1/per level Levitate
Quiet Undead Magic On Touch - 10 + 10/per level 5 + 5/per level Pacify: Undead
Shalidor's Mirror Magic Caster only - 35 + 1/per level 1 + 1/per level Spell Reflection
Spell Reflection Magic Caster only - 10 + 5/per level 1 + 1/per level Spell Reflection
Spell Resistance Magic Caster only - 25 + 2/per level 1 + 1/per level Spell Resistance
Spell Shield Magic Caster only - 50 + 2/per level 1 + 1/per level Spell Resistance
Tame Magic On Touch - 10 + 10/per level 5 + 5/per level Pacify: Animal
Water Walking Magic Caster only - - 5 + 2/per level Water Walking

* The effect "Pacify: Humanoid" does not work on human enemies listed as "Humanoids" in the bestiary, which instead require application of the effect "Charm" in order to be pacified. "Pacify: Humanoid" instead applies to other humanoid enemies, including centaurs, gargoyles, giants, harpies, imps, nymphs, orcs, spriggans, wereboars, and werewolves. "Charm" applies to human enemies, but has no effect on non-hostile town NPCs.
You cannot climb any obstacles while Levitate is active.