The school of Thaumaturgy is one of the six avenues of magical study. This school concentrates on exposing or manipulating known forces and objects within their natural laws. This is evident in spells like Levitate and Water Walking. Buying, creating, and casting spells of thaumaturgy are less expensive for mages skilled in this path.
Thaumaturgy's governing attribute is Willpower. The skill is checked whenever you cast a spell from the Thaumaturgy school of magic.
"Thaumaturgy refers to the School of Thaumaturgy, one of the six avenues ofstudy. A Thaumaturgical spell does not change the appearance or structure of a force or object, but can manipulate laws temporarily, as evident in such spells as Levitate and Detection."
The following classes have Thaumaturgy as a skill:
- Minor Skill
The following factions have Thaumaturgy as a required skill:
Thaumaturgy training is offered by the following factions:
|Spell||Element||Range||Magnitude||Chance of success (%)||Duration (in-game minutes)||Spell Effect(s)|
|Buoyancy||Frost||Caster only||-||-||1 + 1/per level||Water Walking|
|Calm Humanoid||Magic||On Touch||-||10 + 10/per level||5 + 5/per level||Pacify: Humanoid*|
|Charm Mortal||Magic||On Touch||-||10 + 10/per level||5 + 5/per level||Charm*|
|Levitate†||Magic||Caster only||-||-||2 + 1/per level||Levitate|
|Quiet Undead||Magic||On Touch||-||10 + 10/per level||5 + 5/per level||Pacify: Undead|
|Shalidor's Mirror||Magic||Caster only||-||35 + 1/per level||1 + 1/per level||Spell Reflection|
|Spell Reflection||Magic||Caster only||-||10 + 5/per level||1 + 1/per level||Spell Reflection|
|Spell Resistance||Magic||Caster only||-||25 + 2/per level||1 + 1/per level||Spell Resistance|
|Spell Shield||Magic||Caster only||-||50 + 2/per level||1 + 1/per level||Spell Resistance|
|Tame||Magic||On Touch||-||10 + 10/per level||5 + 5/per level||Pacify: Animal|
|Water Walking||Magic||Caster only||-||-||5 + 2/per level||Water Walking|
* The effect "Pacify: Humanoid" does not work on human enemies listed as "Humanoids" in the bestiary, which instead require application of the effect "Charm" in order to be pacified. "Pacify: Humanoid" instead applies to other humanoid enemies, including centaurs, gargoyles, giants, harpies, imps, nymphs, orcs, spriggans, wereboars, and werewolves. "Charm" applies to human enemies, but has no effect on non-hostile town NPCs.
† You cannot climb any obstacles while Levitate is active.