The School of Alteration is one of the six avenues of magical study. This School concerns itself with magicka's ability to change, often radically, the structure and composition of any object. Unlike the School of Illusion, Alteration deals with actual change, not the appearance of it. Slowfalling and Shield are two classic spells of the School of Alteration. Buying, creating, and casting spells of alteration are less expensive for mages skilled in this path.
"Alteration refers to the School of Alteration, one of the six avenues of magical study. This school is concerned with magic's ability to change the very structure and composition of objects. Dimunition and Shield are two classic Alteration spells."
The following classes have Alteration as a skill:
The following factions have Alteration as a required skill:
Alteration training is offered by the following factions:
|Spell||Range||Magnitude||Chance of success (%)||Duration (in-game minutes)||Spell Effect(s)|
|Force Bolt||Target at Range||(1-30) + (1-10)/per level||10 + 5/per level (for Paralyze)||1 + 1/per level||Damage Health using Elemental Shock and Paralyze|
|Free Action||Caster only||-||20 + 5/per level||2 + 1/per level||Cure Paralyze / Immune to Paralyze|
|Hand of Sleep||On Touch||(1-15) + (1-5)/per level||-||5 + 2/per level||Continuous Damage to Fatigue|
|Jumping||Caster only||-||-||3 + 1/per level||Jump at twice natural capacity[this spell is broken in v213 but is fixed by a third-party patch]|
|Medusa's Gaze||Target at Range||-||1 + 8/per level||1 + 1/per level||Paralyze|
||Lowers Speed of target temporary|
|Paralysis||On Touch||-||25 + 2/per level||3 + 1/per level||Paralyze|
|Resist Cold||Caster only||-||30 + 5/per level||2 + 1/per level||Elemental Frost Resistance or half the damage if unsuccessful|
|Resist Fire||Caster only||-||30 + 5/per level||2 + 1/per level||Elemental Fire Resistance or half the damage if unsuccessful|
|Resist Poison||Caster only||-||30 + 5/per level||2 + 1/per level||Elemental Poison Resistance or half the damage if unsuccessful|
|Resist Shock||Caster only||-||30 + 5/per level||2 + 1/per level||Elemental Shock Resistance or half the damage if unsuccessful|
|Shield||Caster only||(1-12) + 1/per level||-||5 + 2/per level||Absorbs melee damage up to the spells limit|
|Sleep||Target at Range||(1-15) + (1-5)/per level||-||5 + 2/per level||Continuous Damage to Fatigue|
|Slowfalling *||Caster only||-||-||3 + 1/per level||Slowfall|
|Spell Drain||Target at Range||(1-50) + (1-5)/per level||-||1 + 1/per level||Damage to Spell Points|
|Spell Resistance||Caster only||-||25 + 2/per level||1 + 1/per level||Spell Resistance|
|Spell Shield||Caster only||-||50 + 2/per level||1 + 1/per level||Spell Resistance|
|Spider Touch||On Touch||-||5 + 15/per level||1 + 1/per level||Paralyze|
|Water Breathing||Caster only||-||-||5 + 2/per level||Water Breathing|
|Water Walking||Caster only||-||-||5 + 2/per level||Water Walking|
|Wizard Rend†||On Touch||(1-14) + 1/per level||10 + 5/per level (for Paralyze)||1 + 1/per level||Damage to Spell Points and Paralyze|
* You are unable to jump while the Slowfalling spell is active.
† Enemies can use this spell at range.