Daggerfall:Mysticism

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The School of Mysticism is one of the six avenues of magical study. This School experiments with the most arcane aspects of magicka and expanding these "accidents" into a useful if eclectic range of spells. Because the forces being manipulated by Mysticism are dangerous and unknown, the spell effects are purposefully specific. They include Far Silence and Soul Trap among many others. Buying, creating, and casting spells of mysticism are less expensive for mages skilled in this experimental path.

Mysticism's governing attribute is Willpower. The skill is checked whenever you cast a spell from the Mysticism School of Magic.

Description[edit]

"Mysticism refers to the School of Mysticism, one of the six avenues of magical study. Mysticism is the most arcane school, and the spells created by its application are as varied as Far Silence and Soul Trap."

Classes[edit]

The following classes have Mysticism as a skill:

Factions[edit]

The following factions have Mysticism as a required skill:

Training[edit]

Mysticism training is offered by the following factions: