Daggerfall:Character Creation

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Choose who you wish to be

The first step in starting a new game is character creation. Follow these steps to begin play.

Step 1: Race and Gender[edit]

You will begin the process by selecting your home province. A map of Tamriel is displayed, and clicking on a province will give you a short description of its inhabiting race and a confirmation box. Note that the Imperial Province is not an option.

Once you've selected your race, you must choose a gender. Gender will not affect your character's abilities.

Step 2: Class[edit]

The Mage, the Warrior, and the Thief; Which are you?

You will next choose one of the eighteen predefined classes from a list, make a custom class by selecting "Custom" at the bottom of the same list, or answer a questionnaire that will generate your class from among the predefined classes based on your answers.

Each class has different primary, major and minor skills, special advantages, and special disadvantages. As your class will have a significant impact on gameplay, take care to choose or create a class that suits your playstyle.

Generate Class[edit]

The Thief constellation
The Mage constellation
The Warrior constellation

You will be presented with ten scenarios, each with three possible responses. Each of the answers steers your fate in a different direction. While you respond to the questions, there are three constellations visible on the screen: Thief, Mage, and Warrior. When you choose an answer, the constellation corresponding to your answer is highlighted by a blue bolt of lightning. With every lightning strike, one of the three constellations becomes brighter in the dark blue sky.

The scenarios will be presented on a piece of parchment, rolled up at the ends. To scroll down, click on the top roll of the parchment. To scroll up, click on the lower roll of the parchment. To select an answer, simply press the corresponding letter: A, B, or C.

After the ten questions have been answered, the game will calculate your class dependent on how many of each type of answer you chose. You can either accept or decline the given class. If you accept, you will be moved into the next step of character creation: generating your character's background. If you decline, you will be able to manually choose the class you wish from the Choose Class menu, and then continue normally with the character creation process.

The following table contains all scenarios you may be presented with, including the archetypes your answers will lean towards:

As a general guide in choosing your actions in these scenarios, warriors are portrayed as honorable and brave people who will never back off on a promise. Mages strive for knowledge, make balanced decisions, and listen to those who are wiser and more experienced. Thieves are innovative; always thinking of new ideas and inventions. However, they are less ethical in their work, and always ready to change sides if it means greater profit.

Step 3: Background[edit]

You will next generate a background for your character based on your class (or the class you are most like, if you created a custom class), which will affect your starting skills, equipment, and reputation. You can either have the game randomly generate your background, or answer a series of questions to exert more control over the process.

Step 4: Name and Face[edit]

You will next type a name for your character and select a face based on your chosen race and gender; neither will affect your character's abilities.

Step 5: Attributes[edit]

Next, the starting values for your character's eight attributes will be displayed. You will receive anywhere from 0 to 10 extra points in each attribute, and 6 to 14 bonus points to distribute among the various attributes. You can also reroll, which will again randomize your attributes' starting values and bonus points, or save a roll to later load it after a reroll.

Step 6: Skills[edit]

After determining your starting attributes, you will be shown your starting skill values and given an opportunity to distribute six bonus points among your primary skills, six points for your major skills, and six points for your minor skills.

Here is how the starting skill values are calculated:

  • Primary skills will start with 25 points
  • Major skills will start with 15 points
  • Minor skills will start with 10 points
  • Miscellaneous skills will start with 0 points
  • If a skill is modified by Background choices, then it will be increased by those values directly with no randomization
  • If a skill is not modified by Background, it will instead be increased by a random roll of 3 to 6 extra points

For example, if Hand-to-Hand is one of your Primary skills and one of your Background answers gave it a 6 point boost, then it will begin at 31. If two of your answers each gave it a 6 point boost, it will begin at 37. If none of your answers boosted it, then it will begin at 28 to 31.

This process results in generally expected scores of 28 to 31 for Primary, 18 to 21 for Major, 13 to 16 for Minor, and 3 to 6 for Miscellaneous, but these values could end up higher (or in rare cases, lower) depending on Background.

Step 7: Reflexes[edit]

Finally, you will be asked to select a reflex level, which is intended to determine how quickly your foes move and attack, and is inversely related with how fast your character improves their skills (see Bugs).

The next screen will show an overview of your character and given one last chance to make adjustments, restart the process, or begin the game.

Once you have completed all of the above steps, you will set sail for Daggerfall. Your ship will crash, and your character will then start the game in Privateer's Hold.


  • Daggerfall Unity handles starting skill calculation differently, by rolling random values of 28 to 31 for Primary Skills, 18 to 21 for Major Skills, 13 to 16 for Minor Skills, and 3 to 6 for Miscellaneous Skills, then adding any bonuses from Background on top of these values. This results in higher starting skills than in the original game, and may also result in a lower maximum level, due to fewer points being needed for those skills to reach their cap.


  • In the DOS version of Daggerfall, the reflex level increases or decreases your character's rate of skill advancement, but enemy speed is not affected and always runs at the fastest level.[1] This is fixed in Daggerfall Unity.
  • In the DOS version of Daggerfall, if you reach the end of character creation and choose to restart, all the items received from your previous Background choices will remain in the new character's starting inventory. Each repetition of this will add more items, even different types of items if repeated with different classes.