Online:World in Ruin
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World in Ruin | |||
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Line | Ardent Flame | |||
Skill Rank | Line Rank | |||
Rank I | ![]() ![]() |
39 | ||
Rank II | ![]() ![]() |
50 |
- World in Ruin I: Increases the damage of your Flame and Poison attacks by 2%.
- World in Ruin II: Increases the damage of your Flame and Poison attacks by 5%.
World in Ruin increases the damage of any Fire area of effect abilities while decreasing the Stamina cost of all Poison based Abilities.
The Fire bonus applies to the Following Area of Effect Abilities:
- Fiery Breath, Engulfing Flames, Dragonknight Standard, Shifting Standard and Standard of Might in the Ardent Flame Class skill line.
- Eruption, Magma Armor and Magma Shell from the Earthen Heart Class skill line.
- Ferocious Leap, Burning Talons,Inhale, Deep Breath and Draw Essence from the Draconic Power Class skill line.
- Elemental Storm, Elemental Rage, Eye of the Storm, Wall of Elements, Unstable Wall of Elements, Elemental Blockade, Impulse, Elemental Ring and Pulsar from the Destruction Staff Weapon Skill Line.(With an Inferno Staff)
- Meteor, Shooting Star, Fire Rune, Volcanic Rune and Scalding Rune from the Mages Guild Skill line.
- Scorching Flare from the Support Alliance War Skill line.
The Stamina Cost Reduction bonus applies to all Following Poison based Abilities:
- Venomous Claw and Noxious Breath from the Ardent Flame Class skill line.
- Lethal Arrow, Acid Spray, Poison Arrow, Venom Arrow and Poison Injection from the Bow Weapon skill line.
- Trapping Webs, Shadow Silk and Tangling Webs from the Undaunted Skill Line.
Notes[edit]
- Prior to Update 10, this skill was called World in Flame and only affected Fire Damage.
Patch Notes[edit]
- World in Flame: Renamed this passive ability to World in Ruin. In addition, this passive ability now also increases the damage of Poison area of effect abilities, in addition to Flame area of effect abilities.
- This ability now also increases the damage over time component of Fiery Breath and its morphs.
- This ability no longer increases the damage of Poison area of effect abilities by 3/6%. It now reduces the Stamina cost of all Poison abilities by 12/25%. The Flame bonuses of this passive remain unchanged.
- Developer Comment: Since there are so few Poison AoE abilities, this passive didn’t feel very impactful. This change is aimed at helping Stamina Dragonknights' sustain in a unique manner.
- Fixed an issue where this passive was not reducing the cost of Trapping Webs and its morphs.
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