Waking Flame Pyromancer, Waking Flame Bloodreaver, Waking Flame Battler, Waking Flame Elementalist, Flame Atronach, Scamp, Daedroth, Ruinach
|Niben Forest, Blackwood|
|North of Leyawiin|
"Those vaults are worrisome enough when they're closed. When they're open? By the Eight, that's even worse."—Brigadine Lieutenant Severa Maenius, Ivory Brigade
Doomvault Vulpinaz is a Daedric ruin found in far northern Blackwood. According to Mirri Elendis, the ruin was only recently uncovered. During the related quest, you will explore the vault and battle the numerous Waking Flame cultists found within. A flyer is located on the road leading up to the vault.
You will be able to use the grapple bow to move around certain parts of the Doomvault. There are several bookshelves in the vault, all of which can contain books that pull from a select pool. Red torchbugs can be seen throughout the vault.
- Doomvault Vulpinaz Objective: Help Mirri Elendis rescue her kidnapped comrades. / You stopped Xigira's sacrificial rituals.
- Shattered and Scattered: Rescue a group of adventurers from a mysterious Daedric vault.
Doomvault Vulpinaz Wayshrine is located along the road south of the Doomvault.
Doomvault Vulpinaz Upper Level
The first layer of the vault.
The first room is a fairly large library containing a few cultists and Scamps. Fiendroths scamper across the floors. Beyond the two diverging paths that lead you north of this room lies another section of library. There's a small dining area in the middle of this room that contains a hearth with a lit fire. Mirri's expedition's base camp is located in a stretch of land north of this dining area. A lake of sulfur surrounds the land north of the camp. Nixads flutter about in the open air.
Eolaf is trapped here.
A door at the southern end of the open area of the Outer Layer leads to this corridor.
Doomvault Vulpinaz Mid Level
The second layer of the ruin.
This area lies beyond the Interstitial Corridor, and marks the beginning of the Mid Level. A few bedrolls on the eastern end of the first room indicate that the Waking Flame cultists bunker down in here. More evidence of their residence include the cultists sitting on bedrolls and chairs beside campfires. A library lies beyond the first room, and an armored Daedroth patrols the western end of it.
Ardia's Journal lies at the end of the last hallway, near the door leading to the next area.
The "exterior" portion of the Mid Level. You'll need to use the grapple bow to navigate. You'll find Ardia here. Plenty of scamps and flame atronachs frolic among the ashen rocks, sulfurous yellow pools, and bubbling lava. This place is more Deadlands than Nirn, though some facets of the mortal plane still poke through.
Doomvault Vulpinaz Interstitial Corridor
The hallway at the northern end of the mid level. You can talk to Ardia here.
Doomvault Vulpinaz Lower Level
The third section of the Doomvault.
The first corridor of the lower level. Two scamps and fiendroths reside here.
Doomvault Vulpinaz Core Layer
This level of the Doomvault is all Deadlands, with not a trace of Nirn. You'll find Ghalor shambling near a stone altar bedecked with skulls. Heading up the wooden platform east of Ghalor will lead you up a hill, towards a river of lava. A Ruinach patrols the path leading northeast of here, leading north from this hill. You can also take the path leading west of Ghalor's position and grapple across a chasm with a river of lava cutting through it.
No matter which path you take, you'll find Deejos here.
This is the corridor beyond the Core Layer, southeast of Deejos's imprisonment.
Liam Elendis is trapped here.