|Appears in||Arena, ESO|
Dusk is one of the eight major city-states of the province of the Summerset Isles, being situated on the southeastern point of the Summerset Isle. During the mid-Second Era, an isolated tower known as Dusk Keep stood on the site, nestled in the southern mountains of the main island. There is a vast grotto found west of Dusk, which contains a number of ancient Aldmeri ruins and shipwrecks. During the Imperial Simulacrum in the Third Era, the city-state of Dusk was ruled by King Saura, when it was rivals to the neighboring city of Shimmerene. Dusk was a primary port used by the East Empire Trading Company in the Fourth Era. Dusk has several neighboring settlements, including Archen Grangrove in the west, Silver Wood in the northeast, and Thorheim Guard in the northwest.
Dusk during the Imperial Simulacrum
- Arena was originally conceived as a fighting game featuring a tournament that took the player to each of Tamriel's cities to challenge different gladiatorial teams. According to a file from that stage of development left behind in the final game, Dusk's gladiatorial team would have been called "the Executioners".[UOL 1]
- In early cut drafts for ESO's south Summerset zone of Varyllis, Dusk was home to expert smiths known as the Scintillants, and the beaches of the city were subject to a Maormer invasion. The Maormer had also banished Auri-El from his place in the sky, so High Kinlady Astraela of Dusk helped in forging Phynaster's Ring from pieces of the Shattered Crown, which was spread throughout crypts in the city, to return the deity to his rightful place.[UOL 2]
Note: the following references are not from official sources. They are included to provide a rounder background to this article, but may not reflect established lore.