Online:Darkshade Caverns I

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These caves have the distinction of being the most famous kwama mines in Deshaan. Dark Elves consider kwama eggs a delicacy, and those harvested from Darkshade Caverns are particularly prized by Dunmeri gourmets.
ON-mapicon-GroupInstance.png
Group Dungeon:
Darkshade Caverns I
(view on map)
Ebonheart Pact
Discovery Leveled XP
Completion Objective
Leveled XP
Zone
SiltreenDeshaan
Location
Southeastern Deshaan
Instanced Dungeon Group Instance
Group Size 4
Bosses 3
Mini-Bosses 3
Veteran Speed Run Target 20 mins
Darkshade Caverns

Darkshade Caverns I is a group dungeon found in southeastern Deshaan.

Inside the caverns
The ruins of Rkugamz

As Deshaan's largest kwama mine, the caverns' ownership remains hotly contested. The caverns also contain the hidden Dwemer ruin of Rkugamz. In the normal version, Tervur Sadri wants you to help him reclaim his mine from thugs within.

You can learn about its location from Mad Zebba outside Elden Root, Lady Blade outside Wayrest, or Hranir Icy-Mane outside Mournhold.

The following item sets will drop both Darkshade Caverns I and II: Armor of Truth, Netch's Touch, and Strength of the Automaton.

Related Quests[edit]

Darkshade Caverns I[edit]

Enemies[edit]

Minibosses[edit]

Bosses[edit]

Sets[edit]

Set Name Bonuses Location(s) Set Type
Netch's Touch

2 items: Adds 9-833 Spell Critical
3 items: Adds 12-1096 Maximum Magicka
4 items: Adds 1-129 Spell Damage
5 items: Adds 4-400 Spell Damage to your Shock Damage abilities.

Darkshade Caverns Light Armor
Strength of the Automaton

2 items: Adds 9-833 Weapon Critical
3 items: Adds 12-1096 Maximum Stamina
4 items: Adds 1-129 Weapon Damage
5 items: Adds 4-400 Weapon Damage to your Physical Damage abilities.

Darkshade Caverns Medium Armor
Armor of Truth

2 items: Adds 9-833 Weapon Critical
3 items: Adds 12-1096 Maximum Stamina
4 items: Adds 1-129 Weapon Damage
5 items: When you set an enemy Off Balance, your Weapon Damage is increased by 5-450 for 10 seconds.

Darkshade Caverns Heavy Armor
Sentinel of Rkugamz

1 item: Adds 2% Healing Done
2 items: When you heal a friendly target, you have a 10% chance to summon a dwemer spider that heals for 12-1049 Health and restores 6-524 Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds.

Monster Helm Sets

Achievements[edit]

There are several Achievements associated with this dungeon:

Achievement Points Description
ON-icon-achievement-Group Dungeon.png Darkshade Caverns I Vanquisher 10 Defeat Foreman Llothan, the Hive Lord, and the Sentinel of Rkugamz in Darkshade Caverns I.
ON-icon-achievement-Rank.png Darkshade Caverns I Conqueror 10 Defeat Head Shepard Neloren, Foreman Llothan, the Hive Lord, the Cavern Patriarch, the Sentinel of Rkugamz, and the Cutting Sphere in Veteran Darkshade Caverns I.
ON-icon-achievement-Veteran Undaunted.png Well Out of Warranty 50 Defeat the Sentinel of Rkugamz in Veteran Darkshade Caverns I, after invoking the Scroll of Glorious Battle.
ON-icon-achievement-Veteran Dungeon.png Veteran Kwama Slayer 10 Defeat 300 Kwama in Veteran Darkshade Caverns I.
ON-icon-achievement-Veteran Dungeon.png Veteran Pit Rat Slayer 10 Defeat 175 Pit Rat Thugs in Veteran Darkshade Caverns I.
ON-icon-achievement-UD Skill Master.png Darkshade Caverns I Survivor 50 Defeat Head Shepard Neloren, Foreman Llothan, the Hive Lord, the Cavern Patriarch, the Sentinel of Rkugamz, and the Cutting Sphere in Veteran Darkshade Caverns I, without suffering a group member death.
ON-icon-achievement-Veteran Speed.png Darkshade Caverns I Assassin 50 Defeat Head Shepard Neloren, Foreman Llothan, the Hive Lord, the Cavern Patriarch, the Sentinel of Rkugamz, and the Cutting Sphere in Veteran Darkshade Caverns I within twenty minutes of starting the dungeon. Timer starts when a group member descends into the caverns.

Notes[edit]

  • Before dungeon scaling was introduced in Update 5, Normal Darkshade Caverns was designed for levels 20–23, and Veteran Darkshade Caverns was designed for Veteran Ranks 6–10.
  • Prior to Update 12, Darkshade Caverns I was only available in Normal mode, and Darkshade Caverns II was only available in Veteran mode. These were named Darkshade Caverns and Veteran Darkshade Caverns respectively.

Map[edit]