Online: Off Balance
Off Balance is a debilitating effect that temporarily stuns an enemy, which can be caused by various attacks, but most commonly by Blocking a melee Heavy Attack. You can get out of it with a Break Free action. When an enemy is Off Balance, they can be knocked down with a Heavy Attack. Off Balance will last 7 seconds regardless of the source.
|Lava Whip (Ardent Flame)||Single Target||2700 Magicka||Target must be stunned or immobilized first.|
|Flame Lash (morph)||If target is already Off Balance, does more damage and heals you.|
|Deep Breath (Draconic Power)||Nearby Enemies||4320 Magicka||Target must be interrupted while spellcasting.|
|Shattering Rocks (Earthen Heart)||Single Target||3510 Magicka||Occurs after 20 sec., 50% chance.|
|Veiled Strike (Shadow)||Single Target||2700 Magicka||Must attack from stealth.|
|Surprise Attack (morph)||2160 Stamina|
|Toppling Charge (Aedric Spear)||Single Target||3510 Magicka||Target must be interrupted while spellcasting.|
|Dive (Animal Companions)||Single Target||2700 Magicka||Target must be at least 7 meters away.|
|Cutting Dive (morph)||2295 Stamina||If target is already Off Balance, applies a bleed that does damage over time.|
|Venom Arrow (Bow)||Single Target||2430 Stamina||Target must be interrupted while spellcasting.|
|Crushing Shock (Destruction Staff)||Single Target||2700 Magicka||Target must be interrupted while spellcasting.|
|Wall of Elements (Destruction Staff)||Enemies in Range||3510 Magicka||Must use Lightning Staff, target must be Concussed first|
|Savage Feeding (Vampire)||Single Target||Passive||When Feeding on a target, must be from stealth|
|Pounce (Werewolf)||Nearby Targets||4050 Stamina||Also stuns targets.|
|Roar (Werewolf)||Nearby Targets||4163 Stamina||Also inflicts Fear.|
- The Tactician perk from 120 points in The Atronach will set enemies Off Balance when you perform a Roll Dodge near them.
- The Exploiter perk from 75 points in The Ritual will increase your damage done against Off Balanced enemies.
- Bosses and other CC immune enemies will not get set off balance if their heavy attacks are blocked or their spells interrupted.
- Targets will now gain 15 seconds of Off Balance immunity after Off Balance ends.