Online:Darkshade Caverns II

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These caves have the distinction of being the most famous kwama mines in Deshaan. Dark Elves consider kwama eggs a delicacy, and those harvested from Darkshade Caverns are particularly prized by Dunmeri gourmets.
ON-mapicon-GroupInstance.png
Group Dungeon:
Darkshade Caverns II
(view on map)
Ebonheart Pact
Discovery Leveled XP
Completion Objective
Leveled XP
Zone
SiltreenDeshaan
Location
Southeastern Deshaan
Instanced Dungeon Group Instance
Group Size 4
Bosses 3
Mini-Bosses 3
Veteran Speed Run Target 20 mins
Darkshade Caverns

Darkshade Caverns II is a group dungeon found in southeastern Deshaan.

Inside the caverns
The ruins of Rkugamz

As Deshaan's largest kwama mine, the caverns' ownership remains hotly contested. The caverns also contain the hidden Dwemer ruin of Rkugamz.

The storyline continues from the event of Darkshade Caverns I. In this version, a Mages Guild researcher named Shatasha needs your help destroying a dangerous Dwemer mechanism within Rkugamz, before it corrupts Deshaan above.

You can learn about its location from Mad Zebba outside Elden Root, Lady Blade outside Wayrest, or Hranir Icy-Mane outside Mournhold.

Its dungeon sets are Armor of Truth, Netch's Touch, and Strength of the Automaton.

Related Quests[edit]

Darkshade Caverns II[edit]

Enemies[edit]

  • Kwama
  • Miners
  • Dwemer Constructs

Minibosses[edit]

Bosses[edit]

Sets[edit]

Set Name Bonuses Location(s) Set Type
Netch's Touch

2 items: Adds 9-833 Spell Critical
3 items: Adds 12-1096 Maximum Magicka
4 items: Adds 1-129 Spell Damage
5 items: Adds 4-400 Spell Damage to your Shock Damage abilities.

Darkshade Caverns Light Armor
Strength of the Automaton

2 items: Adds 9-833 Weapon Critical
3 items: Adds 12-1096 Maximum Stamina
4 items: Adds 1-129 Weapon Damage
5 items: Adds 4-400 Weapon Damage to your Physical Damage abilities.

Darkshade Caverns Medium Armor
Armor of Truth

2 items: Adds 9-833 Weapon Critical
3 items: Adds 12-1096 Maximum Stamina
4 items: Adds 1-129 Weapon Damage
5 items: When you set an enemy Off Balance, your Weapon Damage is increased by 5-450 for 10 seconds.

Darkshade Caverns Heavy Armor
Engine Guardian

1 item: Adds 1-129 Health Recovery
2 items: When you use an ability, you have a 10% chance to summon a dwemer automation [sic] to restore 14-1204 Health, Stamina, or Magicka every 0.5 seconds for 6.5 seconds.

Monster Helm Sets

Achievements[edit]

There are several Achievements associated with this dungeon:

Achievement Points Description
ON-icon-achievement-Group Dungeon.png Darkshade Caverns II Vanquisher 10 Defeat the Fallen Foreman, Transmuted Hive Lord, Transmuted Alit, Grobull the Transmuted, the Engine Garrison, and the Engine Guardian in Darkshade Caverns II.
ON-icon-achievement-Rank.png Darkshade Caverns II Conqueror 10 Defeat the Transmuted Hive Lord, Grobull the Transmuted, and the Engine Guardian in Veteran Darkshade Caverns II.
ON-icon-achievement-Veteran Undaunted.png Deadly Engineer 50 Defeat the Engine Guardian in Darkshade Caverns II without anyone in your group activating an Engine Lever.
ON-icon-achievement-Rank.png Veteran Construct Slayer 10 Defeat 800 Dwarven Constructs in Veteran Darkshade Caverns II.
ON-icon-achievement-Veteran Dungeon.png Veteran Kwama Slayer II 10 Defeat 200 Kwama in Veteran Darkshade Caverns II.
ON-icon-achievement-UD Skill Master.png Darkshade Caverns II Survivor 50 Defeat the Fallen Foreman, Transmuted Hive Lord, Transmuted Alit, Grobull the Transmuted, the Engine Garrison, and the Engine Guardian in Veteran Darkshade Caverns II, without suffering a group member death.
ON-icon-achievement-Veteran Speed.png Darkshade Caverns II Assassin 50 Defeat the Fallen Foreman, the Hive Lord and its Scribs, the Transmuted Alit, Grobull the Transmuted, the Engine Garrison, and the Engine Guardian in Veteran Darkshade Caverns II, all within twenty minutes. Timer starts upon engaging the first group of kwama.

Notes[edit]

  • Before dungeon scaling was introduced in Update 5, Normal Darkshade Caverns was designed for Levels 20–23, and Veteran Darkshade Caverns was designed for Veteran Ranks 6–10.
  • Prior to Update 12, Darkshade Caverns I was only available in Normal mode, and Darkshade Caverns II was only available in Veteran mode. These were named Darkshade Caverns and Veteran Darkshade Caverns respectively.

Maps[edit]

A map of the last boss room of Darkshade Caverns II