Legends:Lanes

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For most matches, the game board is bisected into two separate lanes. Creatures placed in one lane can only attack other creatures in that lane, although this doesn't limit card abilities.

There are over twenty different lane types, each with a unique effect.

The standard setup for a match is for each lane to be four cards wide, with the left lane having no special rules and for the right lane to be a Shadow lane. Different lane types (and sometimes sizes) can appear in the Story mode matches and in Solo Arena and Versus Arena.

Lane Types[edit]

Not all lanes have a special effect. The lane types are indicated by a glowing icon at each end of the game board.

Altar of Silence[edit]

LG-lane-Altar of Silence 02.png

When a player Silences a creature, that player summons a 1/1 Skeleton here and gives it Guard.

The Hall of the Dead battle in The Fall of the Dark Brotherhood features a Altar of Silence lane.

Armor[edit]

LG-lane-Armor.png

When a creature is summoned here, double its health.

The Order of the Hour Barracks battle in The Fall of the Dark Brotherhood features an Armor lane.

Armory[edit]

LG-lane-Armory.png

When you summon a creature here, a random friendly creature gets +1/+1.[verification needed — still in game?]

Ballista Tower[edit]

LG-lane-Ballista Tower.png

At the start of a player's turn, if that player controls the most creatures in the lane, 2 damage is dealt to their opponent.

Barracks[edit]

LG-lane-Barracks.png

When a player summons a creature with 4 or more power in a Barracks lane, that player draws a card.

Blitz[edit]

LG-lane-Blitz.png

All creatures in a Blitz lane lose Guard.

Campfire[edit]

LG-lane-Campfire.png

When a player summons a creature in a campfire lane, friendly creatures in the campfire lane gain its keywords.

Champion's Arena[edit]

LG-lane-Champion's Arena.png

In a Champion's Arena lane, the first creature you attack with each turn can attack an additional time.[verification needed — still in game?]

Dock[edit]

LG-lane-Docks.png

After a creature is attacked here, it falls into the water.

The Docks battle in The Fall of the Dark Brotherhood features a Dock Lane.

Field Lane[edit]

LG-lane-Plain.png

The standard lane, appearing mostly on the left side in versus matches. No effect.

Flanking Lane[edit]

LG-lane-Flanking Lane.png

When a creature is summoned to a Flanking Lane, friendly creatures in the other lane get +1/+0. This lane is featured during the Chaos Arena event.

Fortifications[edit]

LG-lane-Fortifications.png

Guards in a Fortifications lane have +1/+1.

Fountain[edit]

LG-lane-Fountain.png

When a creature is summoned to a Fountain lane, if it has 2 power or less it gains a Ward.

Graveyard[edit]

LG-lane-Graveyard.png

Any creature other than a Rotting Draugr killed in a Graveyard lane will leave behind a 1/1 Rotting Draugr.

The Hall of the Dead battle in The Fall of the Dark Brotherhood features a Graveyard lane.

Hall of Mirrors[edit]

LG-lane-Hall of Mirrors.png

If a Hall of Mirrors lane has no friendly creatures, a copy of the next creature you play will appear there. If the lane already has friendly creatures in it, they will need to die in order to utilize this duplicative effect.

Jail[edit]

LG-lane-Jail.png

Creatures cannot be summoned to a Jail lane except by card abilities.

The Falkreath Jail battle in The Fall of the Dark Brotherhood features a Jail lane.

King of the Hill[edit]

LG-lane-King of the Hill.png

When a creature with cost 5 or greater is summoned in a King of the Hill lane, it gains Guard.

Killing Field[edit]

LG-lane-Killing Field.png

Creatures here have +1/+0.

Library[edit]

LG-lane-Library.png

As long as a player controls a creature in a Library lane, actions cost 1 less to play.

Liquid Courage[edit]

LG-lane-Liquid Courage.png

When a creature takes damage here, give it +2/+0.

The Cloudy Dregs Inn battle in The Fall of the Dark Brotherhood features a Liquid Courage lane.

Lucky[edit]

LG-lane-Lucky.png

Creatures summoned to a Lucky lane gain a random keyword.

Mage Tower[edit]

LG-lane-Mage Tower.png

When a player plays an action card, a random creature is summoned in the lane with the same cost as the action played.

Masquerade Ball[edit]

LG-lane-Masquerade Ball.png

When a creature moves into this lane, give it +1/+1.

The Arenthil Wethrin's House battle in The Fall of the Dark Brotherhood features a Masquerade Ball lane.

Mine Depths[edit]

LG-lane-Mine Depths.png

Creatures cannot be summoned here except by card abilities. Each turn, a player gains 1 magicka for each creature they have here.

The Abandoned Mine battle in The Fall of the Dark Brotherhood features a Mine Depths lane.

Plunder[edit]

LG-lane-Plunder.png

Each creature summoned in a Plunder lane will be equipped with a random item.

Chapter 15 of The Forgotten Hero, "Ladies and Gentlemen!", features a Plunder lane.

Reanimation[edit]

LG-lane-Reanimation.png

When a non-Reanimated creature in this lane dies for the first time, return it to play as a 1/1.

The Cultists' Meeting Place battle in The Fall of the Dark Brotherhood features a Reanimation lane.

Renewal[edit]

LG-lane-Renewal.png

Creatures here have Regenerate.

Sewer[edit]

LG-lane-Sewer.png

Creatures with more than 2 health can't be summoned here.

The Wayrest Sewers battle in The Fall of the Dark Brotherhood features a Sewer Lane.

Shadow[edit]

LG-lane-Cover.png

Shadow lanes are the most common special lane, being the default right lane in most matches. Placing a creature in this lane will grant it cover for one turn, making it immune to enemy attacks. Creatures with Guard won't be covered.

Chapter 6 of The Forgotten Hero, "The Hungry Pack", features two shadow lanes.

Siege[edit]

LG-lane-Siege.png

Creatures here have Breakthrough.

Surplus[edit]

LG-lane-Surplus.png

When a player summons a creature in a Surplus lane, they reduce the cost of a random card in their hand by 1.

Temple[edit]

LG-lane-Temple.png

When a creature is summoned in a temple lane, the the summoning player gains one health.

The Temple of Akatosh battle in The Fall of the Dark Brotherhood features a Temple lane.

Torment[edit]

LG-lane-Torment.png

When a creature is summoned in a Torment lane, 1 damage is dealt to it.

The Silverhome on the Water, Back Room battle in The Fall of the Dark Brotherhood features two Torment lanes.

Venom[edit]

LG-lane-Venom.png

Creatures here have Lethal.

The Accuse Eliras battle in The Fall of the Dark Brotherhood features a Venom lane.

Warzone[edit]

LG-lane-Warzone.png

When a creature is summoned into a warzone lane, 1 damage is dealt to the summoning player's opponent.

Water[edit]

LG-lane-Water.png

When a creature enters this lane, Shackle it.

The Docks battle in The Fall of the Dark Brotherhood features a Water lane.

Windy[edit]

LG-lane-Windy.png

At the end of your opponent's turn, a random creature switches lanes.

Chapter 9 of The Forgotten Hero, "Broadsides", features two Windy lanes.

Zoo[edit]

LG-lane-Zoo.png

When a creature is summoned to a Zoo lane, it is transformed into a random animal. This lane is featured during the Chaos Arena event.

Unused Lane Concepts[edit]

There are some Lanes in the data (found per data mining), which have names and artwork for the Chaos Arena Event, but weren't used and have no description of their effects: Highly Charged, Inner Fire, and Wispmother's Blessing.