Dark Brotherhood

Legends:Wayrest Sewers

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Find a way into the castle through the sewers.
Episode: The Corsair Conspiracy
Opponent Name: Sewer Monsters
Opponent Class: StrengthAgility Archer
Lanes: Sewer/Shadow
Starting Health: 30
Special Conditions: The Sewer lane is 6 cards wide and the Shadow card is 2 cards wide.
Sewer Lane: Creatures with more than 2 health can't be summoned here.
Story Characters: Kellen
Prerequisite Quest: Episode 2 Intro
Previous Quest: Episode 2 Intro or Princess Barynia or City Gates or Wayrest Plains
Next Quest: Princess Barynia or City Gates or Wayrest Plains or Castle Wayrest, Grand Hall
Unlocks Quest: Castle Wayrest, Grand Hall
Reward: 3x Skeever Infestation
 
The sewers underneath Wayrest

The Corsair Conspiracy: Wayrest Sewers[edit]

Sewer Monsters

Wayrest Sewers is a location in Wayrest. It is one of the initial options available in Episode 2: The Corsair Conspiracy.

The lanes are different sizes for this match: the left (Sewer) lane is 6 cards wide, while the right (Shadow) lane is only 2 cards wide. The Sewer Lane also has the restriction of not allowing creatures with more than 2 health to be summoned there. In master difficulty both the left and right lanes are 4 cards wide and are both Sewer lanes.

Castle Wayrest, Grand Hall can be unlocked by completing this location, if it has not already been unlocked by completing Princess Barynia.

Dialogue[edit]

Pre-match
Kellen: "The agent found a likely path into the castle... if not a pleasant one."

Opponent's Decklist[edit]

Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Neutral Enraged Mudcrab Creature (Mudcrab) 1 2 1 1Common Common
3 Strength Afflicted Alit Creature (Reptile) 2 3 1 2Rare Rare Summon: Deal 2 damage to each player.
3 Neutral Lurking Crocodile Prophecy Creature (Reptile) 2 3 2 1Common Common Prophecy
1 Strength Cast Out Prophecy Action 3 2Rare Rare Prophecy
Unsummon a creature.
3 Neutral Crushing Blow Action 3 1Common Common Deal 3 damage.
3 Agility Feasting Vulture Creature (Beast) 3 3 2 2Rare Rare Summon: +2/+2 if a creature died this turn.
3 Agility Giant Bat Creature (Beast) 3 2 2 1Common Common Charge, Drain
3 Strength Skeever Infestation Action 3 2Rare Rare Summon a Skeever in each lane with power and health equal to the number of Infestations you've played. Shuffle two copies of this into your deck.
3 Strength Bog Lurcher Creature (Lurcher) 4 9 1 2Rare Rare
2 Neutral Dreugh Shell Armor Item 4 2Rare Rare +3/+3
3 Neutral Slaughterfish Spawning Action 4 2Rare Rare Summon a Slaughterfish in each lane.
Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Strength Afflicted Alit Creature (Reptile) 2 3 1 2Rare Rare Summon: Deal 2 damage to each player.
2 Agility Daring Cutpurse Prophecy Creature (Khajiit) 2 2 2 1Common Common Prophecy
Pilfer: +1/+1
2 Neutral Lurking Crocodile Prophecy Creature (Reptile) 2 3 2 1Common Common Prophecy
2 Agility Murkwater Witch Creature (Goblin) 2 1 1 2Rare Rare Guard
Summon: Give a creature -1/-1.
3 Neutral Crushing Blow Action 3 1Common Common Deal 3 damage.
2 Agility Dune Smuggler Creature (Khajiit) 3 3 1 2Rare Rare Summon: Move another friendly creature in this lane.
When a friendly creature moves, give it +1/+1.
3 Agility Giant Bat Creature (Beast) 3 2 2 1Common Common Charge, Drain
2 Agility Sanctuary Pet Creature (Spider) 3 2 2 1Common Common Lethal
Summon: Shackle an enemy creature in this lane.
3 Strength Skeever Infestation Action 3 2Rare Rare Summon a Skeever in each lane with power and health equal to the number of Infestations you've played. Shuffle two copies of this into your deck.
3 Strength Bog Lurcher Creature (Lurcher) 4 9 1 2Rare Rare
3 Neutral Slaughterfish Spawning Action 4 2Rare Rare Summon a Slaughterfish in each lane.
2 Strength Grahtwood Ambusher Prophecy Creature (Wood Elf) 5 4 2 3Epic Epic Prophecy
Summon: Deal 1 damage to all enemy creatures in this lane.

Notes[edit]

Prev: Episode 2 Intro or Princess Barynia or City Gates or Wayrest Plains Up: The Fall of the Dark Brotherhood Next: Princess Barynia or City Gates or Wayrest Plains or Castle Wayrest, Grand Hall