Legends:Cloudy Dregs Inn

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Dark Brotherhood
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Check the inn to see if anyone's seen anything suspicious.
Episode: Enter the Shadows
Opponent Name: Surly Barkeep
Opponent Class: Sorcerer
Previous: Uther's Story
Next: Kastus Thorn's House or Murder Scene or Dreughside or Arenthil Wethrin's House
Unlocks: Kastus Thorn's House
Lanes: Liquid Courage/Shadow
Starting Health: 30
Special Rules: Both you and your opponent start with Broken Bottles in play. Liquid Courage Lane: When a creature takes damage here, give it +2/+0.
Difficulty: Easy
Reward: 3x Knife to the Throat
 
The Cloudy Dregs Inn

Enter the Shadows: Cloudy Dregs Inn[edit]

The Cloudy Dregs Inn is a location in Wayrest. It is one of the first two locations on that map, along with the Murder Scene. Uther sends you to the inn to see if anyone's seen anything suspicious. However, the barman doesn't like nosy people and drags you into a bar fight.

The Barkeep

Dialogue[edit]

Pre-match
Barman: You ask too many questions. I think it's time we taught you what we do to nosy people.
During the match
A barfight has broken out. Watch out for broken bottles!
After the match
Barman: All right, you win. There's a man who says 'Hail Sithis' when he's in his cups. He scared me more than you do - but not anymore. He lives on the East side of town.

Opponent's Decklist[edit]

Normal
Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text Quantity
Iliac Sorcerer Iliac Sorcerer Creature (Breton) Endurance 1 1 1 3Epic Epic Ward
When Iliac Sorcerer's Ward is broken, double his power.
x3
Firebolt Firebolt Action Intelligence 1 1Common Common Deal 2 damage to a creature. x3
Hackwing Feather Hackwing Feather Item Endurance 3 3Epic Epic Regenerate
+1/+3
x3
Northpoint Herald Northpoint Herald Creature (Breton) Endurance 2 0 4 1Common Common Guard x3
Oldgate Warden Oldgate Warden Creature (Breton) Endurance 2 0 5 1Common Common Guard, Regenerate x3
Night Patrol Night Patrol Creature (Breton) Endurance 6 5 5 3Epic Epic Breakthrough x3
Crushing Blow Crushing Blow Action Neutral 3 1Common Common Deal 3 damage. x2
Ice Spike Ice Spike Action Intelligence 2 1Common Common Deal 2 damage to your opponent.
Draw a card.
x2
Maple Shield Maple Shield Item Neutral 0 1Common Common +0/+3 x2
Argonian Veteran Argonian Veteran Creature (Argonian) Endurance 3 3 3 1Common Common x1
Camlorn Adventurer Camlorn Adventurer Creature (Breton) Intelligence 3 2 4 1Common Common Guard x1
Crystal Tower Crafter Crystal Tower Crafter Creature (High Elf) Intelligence 2 1 1 1Common Common When you play an action, Crystal Tower Crafter gains +1/+1. x1
Daggers in the Dark Daggers in the Dark Action Intelligence 0 1Common Common Equip a +1/+0 Steel Dagger to a random friendly creature in each lane. x1
Evermore Steward Evermore Steward Creature (Breton) Intelligence 2 1 1 2Rare Rare Guard, Ward x1
Fire Storm Fire Storm Action Intelligence 4 2Rare Rare Prophecy
Deal 2 damage to all creatures in a lane.
x1
Keeper of Whispers Keeper of Whispers Creature (Redguard) Intelligence 3 3 4 3Epic Epic Other friendly creatures are immune to Silence. x1
Northpoint Captain Northpoint Captain Creature (Breton) Endurance 4 4 2 2Rare Rare Summon: Summon a 0/4 Northpoint Herald with Guard. x1
Winter's Grasp Winter's Grasp Action Intelligence 5 3Epic Epic Shackle all enemy creatures. x1
Master
Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text Quantity
Angry Grahl Angry Grahl Creature (Troll) Endurance 4 2 4 3Epic Epic Regenerate
Summon: +2/+2 if your opponent has more cards in hand.
1x
Breton Conjurer Breton Conjurer Creature (Breton) Intelligence 4 1 1 3Epic Epic Ward
When Breton Conjurer's Ward is broken, summon a 5/5 Frost Atronach with Guard.
2x
Daggerfall Mage Daggerfall Mage Creature (Breton) Intelligence 3 2 2 4Legendary Legendary Ward
When Daggerfall Mage's Ward is broken, put a Tome of Alteration into your hand.
3x
Fire Storm Fire Storm Action Intelligence 4 2Rare Rare Prophecy
Deal 2 damage to all creatures in a lane.
1x
Firebolt Firebolt Action Intelligence 1 1Common Common Deal 2 damage to a creature. 3x
Haunting Spirit Haunting Spirit Creature (Spirit) Endurance 3 3 3 2Rare Rare Last Gasp: Give a random friendly creature +3/+3. 1x
Hackwing Feather Hackwing Feather Item Endurance 3 3Epic Epic Regenerate
+1/+3
1x
Lightning Bolt Lightning Bolt Action Intelligence 4 1Common Common Prophecy
Deal 4 damage.
2x
Lion Guard Strategist Lion Guard Strategist Creature (Breton) Endurance 4 2 3 3Epic Epic When you summon another creature in this lane, give it a Ward. 2x
Night Predator Night Predator Creature (Werewolf) Endurance 6 5 6 3Epic Epic Breakthrough, Regenerate 2x
Oldgate Warden Oldgate Warden Creature (Breton) Endurance 2 0 5 1Common Common Guard, Regenerate 3x
Shornhelm Champion Shornhelm Champion Creature (Breton) Sorcerer 5 3 3 3Epic Epic Breakthrough, Ward
When Shornhelm Champion's Ward is broken, he gains +3/+3.
3x
Wardcrafter Wardcrafter Creature (Breton) Intelligence 2 2 1 2Rare Rare Summon: Give a creature a Ward. 3x
Wind Keep Spellsword Wind Keep Spellsword Creature (Breton) Endurance 2 2 2 1Common Common Ward 2x
Winter's Grasp Winter's Grasp Action Intelligence 5 3Epic Epic Shackle all enemy creatures. 1x

Strategy and Example Deck[edit]

Notes:

  • Because of the Broken Bottles supports, it is unreasonable to bank on creatures with low health surviving.
  • Due to the Liquid Courage Lane in conjunction with the scenario, it is a far better strategy to rely on low-power and high-health creatures, much like the A.I. itself does.
  • Due to the high potential of the opponent's creatures to grow out of control; it is advisable to pack either on-demand Silence, Lethal creatures, or Hard Removal.
  • If you find that the Broken Bottles support provides more advantage to your opponent rather than you, it may be advisable to destroy it with cards such as Vicious Dreugh. Do note that the example deck below is built to work with the broken bottles support.

An aggro style is difficult to pull off due to the opponent's guards in the early turns, but a control style is likely to suffer too much in the early game. As such, a midrange style is advisable for Cloudy Dregs Inn. Included is an example deck for this battle, effective in both normal and Master modes. The cards in the example deck have been chosen due to affordability and utility in the scenario.

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text Quantity Explanation


Suppress Action Endurance 0 2Rare Rare Silence a creature. 3 This has utility all through the game; however it is advisable only to use it when it makes it possible to immediately remove a creature or when the opponent's creatures have become too powerful.
Deadly Draugr Creature (Skeleton) Endurance 1 1 1 1Common Common Lethal 3 This has little to no utility in the early game, but in the middling and later stages, this card can remove some of the opponent's larger creatures.
Fharun Defender Creature (Orc) Endurance 2 1 4 1Common Common Prophecy, Guard 3 This card can serve to stave off an assault in the middling stages of the game, and can be expected to proc as a prophecy occasionally. Its health means it is not vulnerable to death from broken bottles.
Oldgate Warden Creature (Breton) Endurance 2 0 5 1Common Common Guard, Regenerate 3 A staple in this battle; its effectiveness as demonstrated by the Surly Barkeep should be all the justification necessary.
Raging Horker Creature (Beast) Neutral 2 1 3 2Rare Rare When Raging Horker takes damage, it gains +1/+1. 3 This card's effectiveness lies in the early game; where it effectively negates the effect of broken bottles and can grow to be a threat against the opponent.
Sorcerer's Negation Action Sorcerer 2 2Rare Rare Silence a creature, then deal 2 damage to it. 3 A powerful card that can serve as removal when called for; especially on targets such as Daggerfall Mage, Breton Conjurer, and Night Predator.
Wind Keep Spellsword Creature (Breton) Endurance 2 2 2 1Common Common Ward 3 A staple in midrange decks, Wind Keep Spellsword holds the board for the first few turns.
Bruma Armorer Creature (Imperial) Endurance 3 2 2 2Rare Rare When you summon another creature, give it +0/+2. 3 The card makes your creatures less vulnerable to broken bottles and baits out your opponent's removal.
East Empire Crafter Creature (Imperial) Endurance 3 2 4 1Common Common When you summon another creature with 5 health or more, give it +1/+1 and Guard. 3 The card has a high synergy with the high-health cards in the deck as well as being able to survive against broken bottles.
Grim Shield-Brother Creature (Nord) Endurance 3 2 3 1Common Common Beast Form: +1/+1 and Drain. 3 Grim Shield-Brother allows health gain and has lane-specific usage: it can be used to gain control of the shadow lane for mid- and late- game aggression, while using it in the Liquid Courage Lane can allow for it to gain extremely large amounts of health.
Mentor of the Watch Creature (Imperial) Endurance 3 2 2 1Common Common Prophecy, Guard
Summon: Give a creature in your hand Guard.
3 As a prophecy with its ability, the only role of this card is to help out in a tight spot, either as a prophecy or to play a guard in a clutch moment. Avoid giving guard to creatures you would rather exercise discretion with though, such as Deadly Draugr, East Empire Crafter, Bruma Armorer, and Little Girl.
Cursed Spectre Creature (Spirit) Endurance 4 2 2 1Common Common Prophecy
Summon: Silence another creature.
3 An on-demand silence effect that can be used to wipe out the opponent's creatures' buffs. Additionally, Cursed Spectre is a prophecy.
Lightning Bolt Action Intelligence 4 1Common Common Prophecy
Deal 4 damage.
3 A prophecy card that can wipe out the opponent's higher-health creatures or simply reduce face health.
Mystic Dragon Creature (Dragon) Intelligence 4 4 4 1Common Common Prophecy 3 Back-breaking as a prophecy, and with a sufficient statline that allows it to serve defensively or offensively in the Liquid Courage lane.
Restoration Tutor Creature (Imperial) Endurance 4 3 4 1Common Common Summon: Heal a creature. 3 Restoration Tutor means that your higher-health creatures gain additional usage when they take damage from broken bottles and trading, allowing for preserving your creatures into the late game, and granting survivability to your guards
Conjuration Scholar Creature (Redguard) Intelligence 6 1 2 1Common Common Summon: Summon a 5/5 Frost Atronach with Guard. 3 Increasing the count of bodies on the board, it dilutes possibilities with Broken Bottles. The guard it summons is rather powerful, and is larger than the base form of all of the opponent's creatures.
Nahagliiv Creature (Dragon) Endurance 7 7 7 4Legendary Legendary Guard
Your opponent can't target Nahagliiv with actions.
1 Non-essential, though its high health allows it to block nearly all of the opponent's creatures, and usually multiple. It additionally has synergy with East Empire Crafter. As one of the two Legendaries, this card could most easily be swapped out.
Ancano Creature (High Elf) Intelligence 8 5 5 4Legendary Legendary Breakthrough
Summon: Deal 5 damage.
Your actions have Breakthrough.
1 Ancano is a powerful tool, with 5 damage being more than most creatures' health as well as being a good amount to push to face. Ancano's ongoing ability also allows cards like Lightning Bolt and Sorceror's Negation to also push face. Ancano's health is also sufficient to proc off East Empire Crafter. This Legendary is very powerful and is very easy to obtain, with a Skyrim theme deck containing him.


Prev: Uther's Story Up: The Fall of the Dark Brotherhood Next: Kastus Thorn's House or Murder Scene or Dreughside or Arenthil Wethrin's House