Legends:Cloudy Dregs Inn
Check the inn to see if anyone's seen anything suspicious.
Enter the Shadows: Cloudy Dregs Inn
The Cloudy Dregs Inn is a location in Wayrest. It is one of the first two locations on that map, along with the Murder Scene. Uther sends you to the inn to see if anyone's seen anything suspicious. However, the barman doesn't like nosy people and drags you into a bar fight.
- Barman: You ask too many questions. I think it's time we taught you what we do to nosy people.
- During the match
- A barfight has broken out. Watch out for broken bottles!
- After the match
- Barman: All right, you win. There's a man who says 'Hail Sithis' when he's in his cups. He scared me more than you do - but not anymore. He lives on the East side of town.
|Iliac Sorcerer||Creature (Breton)||Endurance||1||1||1||Epic||Ward
When Iliac Sorcerer's Ward is broken, double his power.
|Firebolt||Action||Intelligence||1||–||–||Common||Deal 2 damage to a creature.||x3|
|Northpoint Herald||Creature (Breton)||Endurance||2||0||4||Common||Guard||x3|
|Oldgate Warden||Creature (Breton)||Endurance||2||0||5||Common||Guard, Regenerate||x3|
|Night Patrol||Creature (Breton)||Endurance||6||5||5||Epic||Breakthrough||x3|
|Crushing Blow||Action||Neutral||3||–||–||Common||Deal 3 damage.||x2|
|Ice Spike||Action||Intelligence||2||–||–||Common||Deal 2 damage to your opponent.
Draw a card.
|Argonian Veteran||Creature (Argonian)||Endurance||3||3||3||Common||x1|
|Camlorn Adventurer||Creature (Breton)||Intelligence||3||2||4||Common||Guard||x1|
|Crystal Tower Crafter||Creature (High Elf)||Intelligence||2||1||1||Common||When you play an action, Crystal Tower Crafter gains +1/+1.||x1|
|Daggers in the Dark||Action||Intelligence||0||–||–||Common||Equip a +1/+0 Steel Dagger to a random friendly creature in each lane.||x1|
|Evermore Steward||Creature (Breton)||Intelligence||2||1||1||Rare||Guard, Ward||x1|
Deal 2 damage to all creatures in a lane.
|Keeper of Whispers||Creature (Redguard)||Intelligence||3||3||4||Epic||Other friendly creatures are immune to Silence.||x1|
|Northpoint Captain||Creature (Breton)||Endurance||4||4||2||Rare||Summon: Summon a 0/4 Northpoint Herald with Guard.||x1|
|Winter's Grasp||Action||Intelligence||5||–||–||Epic||Shackle all enemy creatures.||x1|
|Angry Grahl||Creature (Troll)||Endurance||4||2||4||Epic||Regenerate Summon: +2/+2 if your opponent has more cards in hand.||1x|
|Breton Conjurer||Creature (Breton)||Intelligence||4||1||1||Epic||Ward
When Breton Conjurer's Ward is broken, summon a 5/5 Frost Atronach with Guard.
|Daggerfall Mage||Creature (Breton)||Intelligence||3||2||2||Legendary||Ward
When Daggerfall Mage's Ward is broken, put a Tome of Alteration into your hand.
Deal 2 damage to all creatures in a lane.
|Firebolt||Action||Intelligence||1||–||–||Common||Deal 2 damage to a creature.||3x|
|Haunting Spirit||Creature (Spirit)||Endurance||3||3||3||Rare||Last Gasp: Give a random friendly creature +3/+3.||1x|
Deal 4 damage.
|Lion Guard Strategist||Creature (Breton)||Endurance||4||2||3||Epic||When you summon another creature in this lane, give it a Ward.||2x|
|Night Predator||Creature (Werewolf)||Endurance||6||5||6||Epic||Breakthrough, Regenerate||2x|
|Oldgate Warden||Creature (Breton)||Endurance||2||0||5||Common||Guard, Regenerate||3x|
|Shornhelm Champion||Creature (Breton)||Sorcerer||5||3||3||Epic||Breakthrough, Ward
When Shornhelm Champion's Ward is broken, he gains +3/+3.
|Wardcrafter||Creature (Breton)||Intelligence||2||2||1||Rare||Summon: Give a creature a Ward.||3x|
|Wind Keep Spellsword||Creature (Breton)||Endurance||2||2||2||Common||Ward||2x|
|Winter's Grasp||Action||Intelligence||5||–||–||Epic||Shackle all enemy creatures.||1x|
Strategy and Example Deck
- Because of the Broken Bottles supports, it is unreasonable to bank on creatures with low health surviving.
- Due to the Liquid Courage Lane in conjunction with the scenario, it is a far better strategy to rely on low-power and high-health creatures, much like the A.I. itself does.
- Due to the high potential of the opponent's creatures to grow out of control; it is advisable to pack either on-demand Silence, Lethal creatures, or Hard Removal.
- If you find that the Broken Bottles support provides more advantage to your opponent rather than you, it may be advisable to destroy it with cards such as Vicious Dreugh. Do note that the example deck below is built to work with the broken bottles support.
An aggro style is difficult to pull off due to the opponent's guards in the early turns, but a control style is likely to suffer too much in the early game. As such, a midrange style is advisable for Cloudy Dregs Inn. Included is an example deck for this battle, effective in both normal and Master modes. The cards in the example deck have been chosen due to affordability and utility in the scenario.
|Suppress||Action||Endurance||0||–||–||Rare||Silence a creature.||3||This has utility all through the game; however it is advisable only to use it when it makes it possible to immediately remove a creature or when the opponent's creatures have become too powerful.|
|Deadly Draugr||Creature (Skeleton)||Endurance||1||1||1||Common||Lethal||3||This has little to no utility in the early game, but in the middling and later stages, this card can remove some of the opponent's larger creatures.|
|Fharun Defender||Creature (Orc)||Endurance||2||1||4||Common||Prophecy, Guard||3||This card can serve to stave off an assault in the middling stages of the game, and can be expected to proc as a prophecy occasionally. Its health means it is not vulnerable to death from broken bottles.|
|Oldgate Warden||Creature (Breton)||Endurance||2||0||5||Common||Guard, Regenerate||3||A staple in this battle; its effectiveness as demonstrated by the Surly Barkeep should be all the justification necessary.|
|Raging Horker||Creature (Beast)||Neutral||2||1||3||Rare||When Raging Horker takes damage, it gains +1/+1.||3||This card's effectiveness lies in the early game; where it effectively negates the effect of broken bottles and can grow to be a threat against the opponent.|
|Sorcerer's Negation||Action||Sorcerer||2||–||–||Rare||Silence a creature, then deal 2 damage to it.||3||A powerful card that can serve as removal when called for; especially on targets such as Daggerfall Mage, Breton Conjurer, and Night Predator.|
|Wind Keep Spellsword||Creature (Breton)||Endurance||2||2||2||Common||Ward||3||A staple in midrange decks, Wind Keep Spellsword holds the board for the first few turns.|
|Bruma Armorer||Creature (Imperial)||Endurance||3||2||2||Rare||When you summon another creature, give it +0/+2.||3||The card makes your creatures less vulnerable to broken bottles and baits out your opponent's removal.|
|East Empire Crafter||Creature (Imperial)||Endurance||3||2||4||Common||When you summon another creature with 5 health or more, give it +1/+1 and Guard.||3||The card has a high synergy with the high-health cards in the deck as well as being able to survive against broken bottles.|
|Grim Shield-Brother||Creature (Nord)||Endurance||3||2||3||Common||Beast Form: +1/+1 and Drain.||3||Grim Shield-Brother allows health gain and has lane-specific usage: it can be used to gain control of the shadow lane for mid- and late- game aggression, while using it in the Liquid Courage Lane can allow for it to gain extremely large amounts of health.|
|Mentor of the Watch||Creature (Imperial)||Endurance||3||2||2||Common||Prophecy, Guard
Summon: Give a creature in your hand Guard.
|3||As a prophecy with its ability, the only role of this card is to help out in a tight spot, either as a prophecy or to play a guard in a clutch moment. Avoid giving guard to creatures you would rather exercise discretion with though, such as Deadly Draugr, East Empire Crafter, Bruma Armorer, and Little Girl.|
|Cursed Spectre||Creature (Spirit)||Endurance||4||2||2||Common||Prophecy
Summon: Silence another creature.
|3||An on-demand silence effect that can be used to wipe out the opponent's creatures' buffs. Additionally, Cursed Spectre is a prophecy.|
Deal 4 damage.
|3||A prophecy card that can wipe out the opponent's higher-health creatures or simply reduce face health.|
|Mystic Dragon||Creature (Dragon)||Intelligence||4||4||4||Common||Prophecy||3||Back-breaking as a prophecy, and with a sufficient statline that allows it to serve defensively or offensively in the Liquid Courage lane.|
|Restoration Tutor||Creature (Imperial)||Endurance||4||3||4||Common||Summon: Heal a creature.||3||Restoration Tutor means that your higher-health creatures gain additional usage when they take damage from broken bottles and trading, allowing for preserving your creatures into the late game, and granting survivability to your guards|
|Conjuration Scholar||Creature (Redguard)||Intelligence||6||1||2||Common||Summon: Summon a 5/5 Frost Atronach with Guard.||3||Increasing the count of bodies on the board, it dilutes possibilities with Broken Bottles. The guard it summons is rather powerful, and is larger than the base form of all of the opponent's creatures.|
Your opponent can't target Nahagliiv with actions.
|1||Non-essential, though its high health allows it to block nearly all of the opponent's creatures, and usually multiple. It additionally has synergy with East Empire Crafter. As one of the two Legendaries, this card could most easily be swapped out.|
|Ancano||Creature (High Elf)||Intelligence||8||5||5||Legendary||Breakthrough Summon: Deal 5 damage. Your actions have Breakthrough.||1||Ancano is a powerful tool, with 5 damage being more than most creatures' health as well as being a good amount to push to face. Ancano's ongoing ability also allows cards like Lightning Bolt and Sorceror's Negation to also push face. Ancano's health is also sufficient to proc off East Empire Crafter. This Legendary is very powerful and is very easy to obtain, with a Skyrim theme deck containing him.|
|Prev: Uther's Story||Up: The Fall of the Dark Brotherhood||Next: Kastus Thorn's House or Murder Scene or Dreughside or Arenthil Wethrin's House|