Legends:The Hungry Pack

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Fight off a pack of wolves.
Act: 1
Opponent Name: Wolves
Opponent Class: Willpower Willpower
Previous Quest: Fugitives
Next Quest: Hopes Dashed
Lanes: Shadow/Shadow
Starting Health: 30
Other Characters: Tyr, Kellen, Isha
Reward: Grahtwood Ambusher, Piercing Javelin
Choice: Snow Wolf (adopt) or Cast Out (abandon)
 
Wolves

Chapter 6: The Hungry Pack[edit]

The Hungry Pack is the sixth chapter of Legends, and the sixth battle of Act 1. Beasts from the shadows stand in your way.

This match introduces Shadow lane type and support cards.

If you choose to adopt the wolf pup at the end of the match, you receive the Snow Wolf card; if you choose to abandon the pup, you get the Cast Out card instead. Like all story choices going forward, it remains possible to later obtain or summon the card you didn't pick.

Dialogue[edit]

Pre-Match

Kellen: "They chose to avoid the roads. But of course, the wilderness has its own dangers."

Game Hint

"The cover of the night conceals the wolves. You can't attack them until they show themselves."

During the Match

Tyr: "Keep your guard up, or these wolves will tear us apart from the shadows."

Post-Match

Kellen: "Once they dispatched the beasts, they heard a whimpering sound. Under a nearby bush lay a cowering wolf pup."
Isha: "Did they take it in?"
If the player chooses "Adopt" and the Snow Wolf card:
Kellen: "Yes. They believed it would grow into a strong companion."
If the player chooses "Abandon" and the Cast Out card:
Kellen: "No. They had seen how dangerous these wolves could be."

Your Deck[edit]

Because this is a tutorial fight, you are given specific cards to play. Much of the deck is drawn in a predefined order, listed here

Your Draw Order
Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
Willpower Skingrad Patroller Creature (Imperial) 2 3 2 1Common Common
Strength Fiery Imp Creature (Imp) 1 1 1 2Rare Rare When Fiery Imp attacks, deal 2 damage to your opponent.
Willpower Senche-Tiger Creature (Beast) 6 4 7 1Common Common Guard
Willpower Tusked Bristleback Creature (Beast) 5 5 5 1Common Common
Strength Morthal Watchman Creature (Nord) 1 2 1 1Common Common
Willpower Divine Conviction Support 4 3Epic Epic Ongoing
Friendly creatures have +0/+1.
Strength Valenwood Huntsman Creature (Wood Elf) 3 3 1 1Common Common Summon: Deal 1 damage.
Willpower Hive Defender Creature (Kwama) 4 3 6 2Rare Rare Guard
Strength Steel Scimitar Item 1 1Common Common +2/+2
Willpower Bruma Profiteer Creature (Imperial) 2 3 2 2Rare Rare When you summon another creature, you gain 1 health.
Willpower Kvatch Soldier Creature (Imperial) 2 2 3 1Common Common Guard
Strength Bog Lurcher Creature (Lurcher) 4 9 1 2Rare Rare
Willpower Sunhold Medic Creature (High Elf) 1 1 1 1Common Common Summon: Give a creature +0/+2.
Willpower Senche-Tiger Creature (Beast) 6 4 7 1Common Common Guard
Strength Battlerage Orc Creature (Orc) 3 2 3 1Common Common Charge
Strength Jerall Forager Creature (Nord) 2 2 2 1Common Common
Strength Valenwood Huntsman Creature (Wood Elf) 3 3 1 1Common Common Summon: Deal 1 damage.
Willpower Skingrad Patroller Creature (Imperial) 2 3 2 1Common Common
Willpower Kvatch Soldier Creature (Imperial) 2 2 3 1Common Common Guard
Willpower Hive Defender Creature (Kwama) 4 3 6 2Rare Rare Guard
Willpower Sunhold Medic Creature (High Elf) 1 1 1 1Common Common Summon: Give a creature +0/+2.
Strength Morthal Watchman Creature (Nord) 1 2 1 1Common Common


At this point, the deck order is no longer predetermined. You seem to have an even chance of drawing anything remaining in the deck. These cards are listed here in no particular order.

Your Remaining Cards
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2x Strength Heavy Battleaxe Item 4 1Common Common +4/+1
2x Willpower Imperial Legionnaire Creature (Imperial) 3 3 4 1Common Common
2x Strength Scuttler Creature (Reptile) 1 1 2 1Common Common
2x Strength Whiterun Trooper Creature (Nord) 4 6 2 1Common Common
1x Willpower Golden Saint Creature (Daedra) 6 4 4 2Rare Rare Guard
Summon: If you have more health than your opponent, summon a copy of Golden Saint in the other lane.
1x Willpower Loyal Housecarl Prophecy Creature (Nord) 5 2 2 3Epic Epic Prophecy
Summon: Give a creature +2/+2 and Guard.
1x Strength Mighty Ally Creature (Nord) 3 3 3 1Common Common Summon: +3/+0 and Breakthrough if the top card of your deck is Strength.
1x Willpower Resolute Ally Creature (High Elf) 3 3 3 1Common Common Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is Willpower.
1x Willpower Starved Hunger Creature (Daedra) 2 4 1 3Epic Epic
1x Strength Triumphant Jarl Creature (Nord) 6 4 4 2Rare Rare Summon: If you have more health than your opponent, draw two cards.
2x Neutral Snapping Dreugh Creature (Dreugh) 4 3 3 2Rare Rare
3x Neutral Crushing Blow Action 3 1Common Common Deal 3 damage.
2x Strength Orc Clansman Creature (Orc) 2 2 2 2Rare Rare Summon: Give a creature +1/+0.
1x Strength Battlerage Orc Creature (Orc) 3 2 3 1Common Common Charge
1x Willpower Piercing Javelin Prophecy Action 5 1Common Common Prophecy
Destroy a creature.
1x Strength Fireball Action 4 2Rare Rare Deal 1 damage to all enemies.
1x Willpower Legion Shield Item 2 2Rare Rare Guard
+1/+3


Opponent's Deck[edit]

The Wolves draw their cards in a particular order, listed below. Due to differences in what the player does, they may use their cards in a different order, but this list highlights what they can have on any given turn.

Wolves' Draw Order
Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
Willpower Young Wolf Creature (Wolf) 1 1 1 1Common Common
Willpower Young Wolf Creature (Wolf) 1 1 1 1Common Common
Willpower Young Wolf Creature (Wolf) 1 1 1 1Common Common
Willpower Pack Wolf Creature (Wolf) 3 2 2 1Common Common Summon: Summon a 1/1 Young Wolf in the other lane.
Willpower Alpha Wolf Creature (Wolf) 4 3 1 3Epic Epic Other friendly Wolves have +2/+0.
Willpower Young Wolf Creature (Wolf) 1 1 1 1Common Common
Willpower Young Wolf Creature (Wolf) 1 1 1 1Common Common
Willpower Pack Wolf Creature (Wolf) 3 2 2 1Common Common Summon: Summon a 1/1 Young Wolf in the other lane.
Willpower Young Wolf Creature (Wolf) 1 1 1 1Common Common
Willpower Young Wolf Creature (Wolf) 1 1 1 1Common Common
Willpower Pack Wolf Creature (Wolf) 3 2 2 1Common Common Summon: Summon a 1/1 Young Wolf in the other lane.
Willpower Young Wolf Creature (Wolf) 1 1 1 1Common Common
Willpower Young Wolf Creature (Wolf) 1 1 1 1Common Common
Willpower Pack Wolf Creature (Wolf) 3 2 2 1Common Common Summon: Summon a 1/1 Young Wolf in the other lane.
Willpower Young Wolf Creature (Wolf) 1 1 1 1Common Common
Willpower Young Wolf Creature (Wolf) 1 1 1 1Common Common
Willpower Pack Wolf Creature (Wolf) 3 2 2 1Common Common Summon: Summon a 1/1 Young Wolf in the other lane.
Willpower Young Wolf Creature (Wolf) 1 1 1 1Common Common
Willpower Young Wolf Creature (Wolf) 1 1 1 1Common Common
Willpower Pack Wolf Creature (Wolf) 3 2 2 1Common Common Summon: Summon a 1/1 Young Wolf in the other lane.
Willpower Young Wolf Creature (Wolf) 1 1 1 1Common Common
Willpower Young Wolf Creature (Wolf) 1 1 1 1Common Common
Willpower Pack Wolf Creature (Wolf) 3 2 2 1Common Common Summon: Summon a 1/1 Young Wolf in the other lane.
Willpower Young Wolf Creature (Wolf) 1 1 1 1Common Common
Willpower Young Wolf Creature (Wolf) 1 1 1 1Common Common
Willpower Pack Wolf Creature (Wolf) 3 2 2 1Common Common Summon: Summon a 1/1 Young Wolf in the other lane.
Willpower Young Wolf Creature (Wolf) 1 1 1 1Common Common
Willpower Young Wolf Creature (Wolf) 1 1 1 1Common Common
Willpower Pack Wolf Creature (Wolf) 3 2 2 1Common Common Summon: Summon a 1/1 Young Wolf in the other lane.
Willpower Pack Wolf Creature (Wolf) 3 2 2 1Common Common Summon: Summon a 1/1 Young Wolf in the other lane.


Notes[edit]

  • Until the first time you complete this chapter, certain cards may be different than what you see listed here:
    • The Steel Scimitar may be Execute, depending on your choice in Chapter 4.
    • The Hive Defenders may be Hive Warriors, depending on your training choice after Chapter 5.


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