Dark Brotherhood

Legends:Cultists' Meeting Place

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Eliminate the High Priest
Episode: The High Priest
Opponent Name: Rathir
Opponent Class: IntelligenceEndurance Sorcerer
Lanes: Field/Reanimation
Starting Health: 30
Special Conditions: Reanimation: When a non-Reanimated creature in this lane dies for the first time, return it to play as a 1/1.
Previous Quest: Hall of the Dead
Next Quest: Ominous Tidings
Reward: 3 Gravesinger, 1 Astrid
 
The meeting place of the cultists

The High Priest: Cultists' Meeting Place[edit]

LG-npc-Rathir.png

Cultists' Meeting Place is a location in Falkreath and is the setting of the final match in Episode 3.

If you have completed Hilltop Shrine, Zaria gives you a disguise to use. You may then choose to use the disguise, granting you a premade deck with which to play the match.

This match features a Reanimation lane: "When a non-Reanimated creature in this lane dies for the first time, return it to play as a 1/1." If you do not use the disguise, Rathir starts with a Grim Champion in each lane.

Dialogue[edit]

Pre-match, Without the Disguise
Rathir: "It's the assassin I was warned of! Rise my guardians, and destroy them!"
Pre-match, With the Disguise
Rathir: "Gather around, my children. It is time for the ritual to begin. Tonight, the dead walk!"
During the Match, With the Disguise
Rathir: "What? You're not one of us! It's the assassin I was warned of!"

Your Disguise[edit]

Disguise
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Willpower Calm Action 0 1Common Common Give a creature -4/-0 this turn.
3 Agility Curse Action 0 2Rare Rare Give a creature -1/-1.
3 Agility Shadow Shift Action 1 1Common Common Move a friendly creature.
Draw a card.
1 Willpower Sunhold Medic Creature (High Elf) 1 1 1 1Common Common Summon: Give a creature +0/+2.
2 Willpower Blood Pact Messenger Creature (Khajiit) 2 1 1 2Rare Rare Pilfer: Draw two cards. Sacrifice Blood Pact Messenger at the end of the turn.
3 Agility Fighters Guild Recruit Prophecy Creature (Argonian) 2 1 2 1Common Common Prophecy, Guard, Lethal
3 Agility Goblin Skulk Creature (Goblin) 3 2 3 2Rare Rare Pilfer: Draw a random 0-cost card from your deck.
2 Agility Snake Tooth Necklace Item 2 2Rare Rare +1/+1
Summon: Give the wielder Drain this turn.
3 Agility Thieves Guild Recruit Creature (Argonian) 2 1 2 1Common Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
3 Neutral Elixir of Conflict Support 3 2Rare Rare Uses: 3
Activate: Give a creature +1/+1.
3 Agility Skooma Racketeer Creature (Khajiit) 3 2 2 2Rare Rare Summon: Give a creature Lethal.
3 Agility Swindler's Market Support 3 2Rare Rare Ongoing
When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health.
2 Willpower Tower Alchemist Creature (Imperial) 3 2 4 3Epic Epic Your Activated supports have unlimited uses.
3 Agility Varanis Courier Creature (Dark Elf) 3 1 3 1Common Common Guard
Last Gasp: Draw a card.
2 Agility Green Pact Stalker Creature (Wood Elf) 4 3 4 2Rare Rare Guard
Summon: +2/+2 if there is a Wounded enemy creature in this lane.
3 Agility Territorial Viper Creature (Reptile) 4 1 1 2Rare Rare Charge, Lethal
2 Willpower Loyal Housecarl Prophecy Creature (Nord) 5 2 2 3Epic Epic Prophecy
Summon: Give a creature +2/+2 and Guard.
2 Willpower Immolating Blast Action 6 3Epic Epic Destroy all creatures except for one random creature on both sides of each lane.
3 Agility Smuggler's Haul Action 6 3Epic Epic Put four random 0-cost cards into your hand.
1 Agility Nest of Vipers Action 10 4Legendary Legendary Fill a lane with Territorial Vipers.

Opponent's Decklists[edit]

Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
2 Intelligence Shrieking Harpy Prophecy Creature (Harpy) 2 2 1 2Rare Rare Prophecy
Summon: Shackle an enemy creature.
3 Intelligence Soul Split Action 2 1Common Common Sacrifice a creature to summon a 3/2 Sundered Shade in each lane.
3 Endurance Frostbite Spider Prophecy Creature (Spider) 3 3 2 2Rare Rare Prophecy, Lethal
3 Endurance Haunting Spirit Creature (Spirit) 3 3 3 2Rare Rare Last Gasp: Give a random friendly creature +3/+3.
3 Endurance Mummify Prophecy Action 3 2Rare Rare Prophecy
Transform a creature into a 2/2 Shriveled Mummy.
3 Endurance Cursed Spectre Prophecy Creature (Spirit) 4 2 2 1Common Common Prophecy
Summon: Silence another creature.
2 Endurance Falkreath Defiler Creature (Imperial) 4 3 3 2Rare Rare Slay: Draw a creature from your discard pile.
3 Intelligence Fire Storm Prophecy Action 4 2Rare Rare Prophecy
Deal 2 damage to all creatures in a lane.
2 Endurance Grim Champion Creature (Skeleton) 4 2 2 3Epic Epic When a creature in this lane dies, Grim Champion gains +1/+1.
2 Endurance Little Girl Creature (Vampire) 4 0 2 2Rare Rare At the start of your turn, Little Girl changes into a 5/5 Ageless Vampire with Drain.
3 Endurance Restless Templar Creature (Skeleton) 4 5 2 1Common Common Last Gasp: Gain 5 health.
3 Endurance Lurking Mummy Prophecy Creature (Mummy) 5 2 6 1Common Common Prophecy, Guard
2 Endurance Black Worm Necromancer Creature (Imperial) 6 4 4 2Rare Rare Summon: If you have more health than your opponent, summon a random creature from your discard pile.
2 Endurance Night Shadow Creature (Vampire) 6 6 5 3Epic Epic Breakthrough, Drain
1 Endurance Blood Magic Lord Creature (Vampire) 9 6 6 4Legendary Legendary Summon and Slay: Put a Blood Magic Spell into your hand.
2 Endurance Gravesinger Creature (Imperial) 10 6 6 3Epic Epic At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
3 Intelligence Shrieking Harpy Prophecy Creature (Harpy) 2 2 1 2Rare Rare Prophecy
Summon: Shackle an enemy creature.
3 Intelligence Wardcrafter Creature (Breton) 2 2 1 2Rare Rare Summon: Give a creature a Ward.
3 Endurance Frostbite Spider Prophecy Creature (Spider) 3 3 2 2Rare Rare Prophecy, Lethal
3 Endurance Haunting Spirit Creature (Spirit) 3 3 3 2Rare Rare Last Gasp: Give a random friendly creature +3/+3.
3 Endurance Mummify Prophecy Action 3 2Rare Rare Prophecy
Transform a creature into a 2/2 Shriveled Mummy.
3 Endurance Cursed Spectre Prophecy Creature (Spirit) 4 2 2 1Common Common Prophecy
Summon: Silence another creature.
3 Endurance Falkreath Defiler Creature (Imperial) 4 3 3 2Rare Rare Slay: Draw a creature from your discard pile.
3 Intelligence Fire Storm Prophecy Action 4 2Rare Rare Prophecy
Deal 2 damage to all creatures in a lane.
3 Endurance Grim Champion Creature (Skeleton) 4 2 2 3Epic Epic When a creature in this lane dies, Grim Champion gains +1/+1.
3 Intelligence Lightning Bolt Prophecy Action 4 1Common Common Prophecy
Deal 4 damage.
3 Endurance Restless Templar Creature (Skeleton) 4 5 2 1Common Common Last Gasp: Gain 5 health.
2 Endurance Little Girl Creature (Vampire) 4 0 2 2Rare Rare At the start of your turn, Little Girl changes into a 5/5 Ageless Vampire with Drain.
3 Endurance Lurking Mummy Prophecy Creature (Mummy) 5 2 6 1Common Common Prophecy, Guard
2 Endurance Black Worm Necromancer Creature (Imperial) 6 4 4 2Rare Rare Summon: If you have more health than your opponent, summon a random creature from your discard pile.
2 Endurance Night Shadow Creature (Vampire) 6 6 5 3Epic Epic Breakthrough, Drain
2 Endurance Blood Magic Lord Creature (Vampire) 9 6 6 4Legendary Legendary Summon and Slay: Put a Blood Magic Spell into your hand.
2 Endurance Gravesinger Creature (Imperial) 10 6 6 3Epic Epic At the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
1 Neutral Odahviing Creature (Dragon) 12 10 10 4Legendary Legendary Summon: Deal 4 damage to all enemy creatures.

Notes[edit]

  • The title "The Risen" can be earned for having a 1/1 Odahviing resurrected in the Reanimation lane.


Prev: Hilltop Shrine or Hall of the Dead Up: The Fall of the Dark Brotherhood Next: Ominous Tidings