User talk:RobinHood70/Archive2009

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This is an archive of past User talk:RobinHood70 discussions. Do not edit the contents of this page, except for maintenance such as updating links.

Please help me[edit]

I've read the guides on the site about how to get downloadable content to work and I think I've done everything step by step but I still can't get it to work. I have the Game of the Year edition of Elder Scrolls IV:Oblivion V1.2 as well as Universal Extractor V1.6 but try as I might i can't get the Wizard's Tower to install. Every time I try i get both of the following messages: "String IDS_NoWin64Support was found in the string table." and "IDS_NoWin64Support". Please help me get this working. Also, Please forgive me in advance for any gramatical errors I may have made in my plea.

-- 01:24, 28 January 2009 (EST)

That sounds to me like you're trying to actually run the Wizard's Tower installation program. With the Universal Extractor method, that should never be necessary. Just extract and copy the files as indicated, and if you've done everything correctly, you should see them in the Data Files and be able to select them from there. --Robin Hood (TalkE-mailContribs) 02:55, 29 January 2009 (EST)

Happy Birthday![edit]

And we're singing... "Happy birthday to yoooou! Haaaapy birthday toooo yoooooooou! Haaaaaaapy biiiirthdaaay dear RobinHood70, Haaaaaapy Birthday tooooo yooooooooooou!" –RpehTCE 00:35, 2 May 2009 (EDT)

Thank you! --Robin Hood (TalkE-mailContribs) 13:26, 2 May 2009 (EDT)
Happy birthday RobinHood! I think the many vocals are due to the fact that Rpeh still hasn't gotten over his own birthday feast! XD --SerCenKing Talk 13:41, 2 May 2009 (EDT)
Rpeh already said it better than any - but Happy Birthday! Krusty 13:50, 2 May 2009 (EDT)
Wow! I've only got back and noticed this now, because you share a birthday with another friend of mine! Happy Birthday, and may Sherwood Forest always be safe thanks to you :) - Game LordTalk|Contribs 16:45, 2 May 2009 (EDT)
I don't really know you, but that doesn't stop me from congratulating you with your birthday. Happy Birthday! Wolok gro-Barok 16:57, 2 May 2009 (EDT)

(outdent)Happy birthday, hope you had a great one! --GuildKnightTalk2me 23:04, 2 May 2009 (EDT)


Inaccessible (without insane stats) boss chest moved. You stated this in your new page....UOP I am believing to mean Unofficial Oblivion Patch, so is there really such a boss chest that requires insane stats to reach in Sancre Tor? Nice...I should go try to find it ;) Razorflame 14:24, 10 May 2009 (EDT)

There is. With extremely high jump skills, you'll find it, and I think if you browse the discussion page of Sancre Tor, you may find a discussion about it...I remember discussing it somewhere a few months ago! :) --Robin Hood (TalkE-mailContribs) 14:31, 10 May 2009 (EDT)
Meaning a high Acrobatics level, right? My Acrobatics level is currently 63, I believe, so I definitely think that that might be high enough, but if not, then oh well... :D
Anyways, nice to meet you :) I just started contributing here a few days ago, so hope we can work together at some point in the future. Razorflame 16:14, 10 May 2009 (EDT)
Jump height is related strictly to Acrobatics, but distance takes Speed into account. You'll probably need an Acrobatics of 100+ to get there. Oh and the discussion I was referring to is here. It's hard to tell what level of Acrobatics the person who made the video had, but it looks like there was a Fortify effect of 50 or more going on there. Oh and welcome to the site! --Robin Hood (TalkE-mailContribs) 17:31, 10 May 2009 (EDT)
Thanks. Watched the video, and I believe that the Fortify effect that he was getting was was really grainy, but I believe that I was able to just barely make that out. Strictly speaking, since my one character is a hybrid of stealth and heavy armor (A physical fighter with high Security, Sneak, Blade, and Heavy Armor), it does not sound like that chest is really worth it to try to reach (although I might still try :D. Thanks, hope to see you around, Razorflame 17:44, 10 May 2009 (EDT)

Well, you've asked for it[edit]

Since you promised ( ;-) ) to try tackling the less obvious edits: This edit has been bothering me. It's one of those issues we may have completely overlooked on this wiki, or just be wrong conclusions made by the editor:

--Timenn < talk > 04:39, 14 June 2009 (EDT)'re a little late! Have a look at the most recent edit to that page and the associated talk page discussion. :Þ --Robin Hood (TalkE-mailContribs) 05:00, 14 June 2009 (EDT)

A task for you?[edit]

Hey RobinHood70. I just wanted to point your attention towards this discussion. Just skip all the nerdy schedule observations and read the last two additions. There is something seriously wrong with his behavior, as he claims ownership over the Chapel Hall - and wants to throw you out, even after you have completed KotN. My theory is on the page as well, and since I know you're the big bug hunter, maybe you can figure out what is going on? All the best --Krusty 22:52, 4 September 2009 (UTC)

Thanks, Krusty, I'll have a look at it. —Robin Hood (TalkE-mailContribs) 23:27, 4 September 2009 (UTC)
Hey, me again - I don't know if you noticed (since I'm now being auto-patrolled), but I posted a question for you here. That's right, it's good old City-Swimmer - I just reworked the whole page and still found a few loose ends. I hope you have the time to take yet another look at her - as it would be cool to get that page closed once and for all. All the best --Krusty 08:59, 7 September 2009 (UTC)

Castle door HELP![edit]

What do you mean by code?

Okay, if I understood correctly, you created an Activator, then copied the script code from the Bravil lever Activator to your own and then modified the names as necessary, right? I was asking for the script code that you wrote/modified.
PS, I'm off for the evening, so the rest will have to wait till tomorrow. —Robin Hood (TalkE-mailContribs) 05:46, 5 September 2009 (UTC)
BravilSecretDoorLever01 was The script i was Modifing and yes i made and activator door to go along with it. but when i tried to save, It said symtech error in line 10, Which is the line with the Name change Of the Bravil script i was copying,Also the is another Name change in one other line i forget which (P.S. I will be back on at 3:00 p.m. est tomorrow) Again thx for the help.
It sounds like you just mis-typed the name of your door or something. —Robin Hood (TalkE-mailContribs) 06:49, 7 September 2009 (UTC)

Killall Console Command Radius[edit]

I found the information for the radius on the Elder Scrolls Construction Set Wiki, found here[1]. --Darkheart 00:06, 9 September 2009 (UTC)

Necromancer's Amulet Talk Page[edit]

There is no reason to keep removing that user's edit. Your justification was "It's old, anonymous, and also wrong, therefore unlikely to be followed up by anybody". Well it's less than a month old and the new Etiquette proposal says that anonymous editors should be treated with the same respect as registered ones. Wrong? Maybe, but if so you should post a response saying so rather than deleting the original post, and if the "unlikely to be followed up" is applied everywhere, you can delete 90% of the site's talk pages. I've signed the post so there's now no reason to delete it. 16:06, 23 September 2009 (UTC)

Fair enough. I'm not going to argue over something that small. It seems odd to me, though, that another anonymous contributor would be so concerned about a minor post and the proposed new etiquette policy. In any event, there was no disrespect intended towards the OP, I just figured it was unlikely to be a useful comment at this point. —Robin Hood (TalkE-mailContribs) 21:18, 23 September 2009 (UTC)

Krusty’s Eternal ONPCRP questions[edit]

Hey RH! Here is, as promised, a complete and uncut list of ”mysteries” related to NPCs. Some written information about these issues (whether it turns out to be bug descriptions or notes) probably belong on their pages – and since I know you like to solve ”problems”, I hope you will be able to help out.

  • Hillod the Outlaw. I wrote his schedule, and everything seems to be okay – but the guy doesn’t sleep. As this is kindda unusual for NPCs, I thought it would be good to check out if this was intended or not.
  • Nardhil. Haven’t written her schedule yet, because I suspect a bug of some sort. At 12pm, everything in me tells me she is supposed to eat for two hours. Instead she freezes up for two hours, doing nothing – even if she carries quite a bit of food on her.
  • On-Staya Sundew. I wrote her schedule, and I think it is nailed – except for one thing: The Sundas trip to the chapel along with the Count. She acts weird here, freezes up in the County Hall – and then decides to go to Chapel all of a sudden. I can’t figure out “what” she is following – or why she freezes up. And I suspect my Sundas schedule to be a bit wrong.

Okay, these were the ”ordinary” problems. Here are some NPCs with much weirder behavior – and I think you can nail them:

  • Gan Luseph. Seems to be overly aggressive at times. Check out his talk page for more info.
  • Graklak gro-Buglump. Again, a really weird bug has been discovered. We figured out how to make him do it, but we still can’t figure out why. Check out this topic on his talk page for more info.

That’s it (for now). Hope you can help out and thanks in advance! --Krusty 13:18, 24 September 2009 (UTC) Okay, well, I've looked into all of them at least preliminarily and here's what I've found:

  • Hillod: You're right, he doesn't sleep. There's nothing wrong with his AI schedule per se, other than it's simply missing any sleep entries.
  • Nardhil: Darned if I can figure it out. I've even tried playing with her schedule, where she's going to, the pathing, etc., and nothing seems to make her behave properly. Even more oddly, for the dinner meal, rather than walking to the chair she's supposed to sit in, she teleports there. WTF? Anyway, I'll try a few more-complex things later on and see if I can figure out what's going on there, but for now, we're leaving this one as a mystery.
  • On-Staya: She actually follows the count every day at 8:00 for 4 hours...but she'll only follow him while he remains in the castle. Once he leaves, she falls through to the next applicable package, which happens to lead her to the same chapel that he just left for, but that's why there's a stutter—she's changing from one package to another and has to wait for the package re-evaluation to kick in.
  • Gan: I see nothing unusual here. His Aggression is 5, by default, which means he'll only fight defensively. Have you been able to observe any unusual behaviour in-game yourself?
  • Graklak: Again, I see nothing unusual at first glance, and in testing, I couldn't get him to turn aggressive at all. Even using your method, he seemed to just stand around when there was no food (whether or not Else had any). My best guess is that it is indeed the result of stealing, as some have suggested, but until such time as I can replicate the behaviour, there's no way to be sure. —Robin Hood (TalkE-mailContribs) 02:34, 25 September 2009 (UTC)
Thanks for the checking! Seems like I can more or less leave the schedules for both On-Staya and Hillod alone. Nardhil is a mystery, and I have also seen her "teleport" for dinner. Very strange indeed. As for Gan, he only acts weird while wandering in the Lords Manor between 2pm and 4pm. Try to sneak inside with chameleon - and then exit sneak mode. All hell breaks loose. As for Graklak, I'm convinced it has nothing to do with stealing. I will run a few more tests on him, just to make sure my method works. Again, thanks for checking! Krusty 08:12, 26 September 2009 (UTC)
Hey RH - I have a few new questions, this time regarding two Shivering NPCs. Both seems to be "stuck" on the ground floor of their homes instead of going to sleep. They will both wander around in strange "patterns" all night long. Then again, I don't know if they're even supposed to go to bed, so maybe you can do a little checking? The NPCs in question: Cutter and Ushnar gro-Shadborgob. I hope you can solve the problem. Also, feel free to participate in our fun on THIS page, as I would be really happy to get that one out of my head as soon as possible. Thanks in advance! --Krusty 09:30, 19 October 2009 (UTC)
You're right, there's some rather amusing bugs going on here:
  • Cutter: Scheduled to sleep every night from midnight - 8 am. Where she's supposed to sleep, however, is more of a problem. She's marked to sleep somewhere on the main floor of her shop, but there's no bed there.
  • Ushnar gro-Shadborgob: Same basic problem, being scheduled to sleep from 10 pm - 8 am on the main floor of his house when the bed's upstairs.
  • Mirabelle Monet: It'll take some time to read through all that and figure it out. I'll be having dinner soon, but will try to get back to you tonight if I can, tomorrow at the latest.
Robin Hood (TalkE-mailContribs) 23:00, 19 October 2009 (UTC)
Thanks, RH - now I can write both Cutter and Ushnar's pages, and even add a proper bug description. :) --Krusty 16:47, 21 October 2009 (UTC)
I've fixed Cutter and Ushnar in my mod and will work on Mirabelle Monet as well. —Robin Hood (TalkE-mailContribs) 20:38, 21 October 2009 (UTC)
Me again! I just wanted to point your attention towards Timothee LaRouche's page. I tried to write his schedule (even though he is pretty random) and I also added a bug-note regarding our old "friend" Mirabelle Monet. The bug description is, more or less, based on the latest observations on Mirabelle's talk page, but is far from correct. When you get a minute, (and, assuming you have solved the mystery) could you take a look on the page? I'm also really curious about Timothee's "eating"-times. When exactly does he eat - and is the schedule correct? Hope you can find the time! --Krusty 10:49, 7 November 2009 (UTC)
Replied on Timothee's talk page in the event that further discussion is necessary. I can see why you had some difficulty with it. :) —Robin Hood (TalkE-mailContribs) 22:04, 7 November 2009 (UTC)
Thank you so much! Yeah, I kindda knew what I went into when I started spying on him, but the worst part with these NPCSs are the fact, that they will change their schedule the moment you enter the cell. Which means, that Timothee will be on his way OUT of the Flowing Bowl when you enter. And when you try to follow him outside, he goes back into the Flowing Bowl again - and again. and again. That makes it very tedious - and very difficult - to be 100% certain of what is going on. Still, it looks like I was right - sort of. I'll give him another look based on your schedule and make the necessary corrections to his page. Thanks. --Krusty 22:25, 7 November 2009 (UTC)

User Pages[edit]

The header on Dagoth Ur, Mad God's page has been reinstated before so you should not delete it. It's a joke - not a very good one - but one that is found on many other wikis. There is no reason for you to break the taboo about editing user pages to delete something you personally dislike. 17:05, 4 October 2009 (UTC)

Yet another anonymous user commenting on my edits and site Very well, since you insist, I'll bring it up on a forum where we can get consensus. —Robin Hood (TalkE-mailContribs) 19:02, 4 October 2009 (UTC)


Hey RobinHood! I'm concerned about the warning you gave RobFace for editing user pages. It's true that it's considered taboo, but he probably didn't know that (given he probably never saw the edit summary when his other user page edits were undone), and we don't usually give warnings for it unless they're doing something blatantly offensive or just won't stop. It's difficult for me to see exactly what changes were made by his edits (the Blackberry browser isn't that great), but as far as I can tell it was just an honest mistake. Judging by his other edits, he seems to be trying to help. Maybe we should consider changing the warning to a simple message? –Eshetalk 14:21, 8 October 2009 (UTC)

I agree as well. The line is too vague to just throw him under the bus that quickly. A warning instead of an notice labels it as bad faith (although there is no way to verify if he was vandalizing). It might be best just to leave a notice and warn if it continues. –Elliot talk 19:59, 8 October 2009 (UTC)
The edit summary said that he was blanking the page, and this was the second time (counting the previous incidents as a group) that he'd blanked some or all of a user page. It wasn't intended to do more than warn, so I'll de-escalate it a bit. —Robin Hood (TalkE-mailContribs) 22:16, 8 October 2009 (UTC)
Those are automatic summaries (Blanked the paged, Replaced content with..., Created page with...). –Elliot talk 22:56, 8 October 2009 (UTC)
I didn't realize we had automatic summaries here. My bad. —Robin Hood (TalkE-mailContribs) 01:32, 9 October 2009 (UTC)


Thanks for putting the VN tag into Oblivion:Burd. As a new editor, I didn't realise there was one! I'll copy that into my notepad and use it from now on. —Daniellibus ETC 21:30, 22 October 2009 (UTC)

No problem. For future reference, if you don't put an explanation, it'll default to referring to the talk page. —Robin Hood (TalkE-mailContribs) 21:33, 22 October 2009 (UTC)
Duly noted. By the way, I do not know how to put warnings in, but the likes of could do with one. —Daniellibus ETC 21:37, 22 October 2009 (UTC)
Unlike Wikipedia, we have only one or two levels of warnings for the various problems here, so I tend to ignore single-instance problems so as not to clutter things up. If it continues, then I'll usually add something. The warnings can be found here. For the time being, it's all click & edit based, as opposed to template-based, though there's been some talk of implementing both in the future. —Robin Hood (TalkE-mailContribs) 21:44, 22 October 2009 (UTC)
Thank you, you are a great help to the new user! —Daniellibus ETC 21:46, 22 October 2009 (UTC)

We need to revert a nonsense change on User talk:Daveh, but I don't want to undo the post you just made? Not sure how to go about that. —Daniellibus ETC 22:29, 22 October 2009 (UTC)

In most cases, you can simply go to the history page (amongst other methods) and simply undo the one change from there. The banner at the top of the page will let you know if it's possible to automatically undo it or if it'll need to be done manually. If it does need to be done manually, you then have to dig further back into the history (before the vandalism/nonsense/whatever and copy-and-paste the removed text. —Robin Hood (TalkE-mailContribs) 00:14, 23 October 2009 (UTC)

Mind Your Own Business[edit]

Discussion moved to User talk:RobinHood70/Mind Your Own Business

Discussion moved so that I don't see "new messages" every 30 seconds. :)


I sent a reply. Be sure to check your inbox or spam folder. If you didn't recieve the message, be sure to tell me. Thanks. --Michaeldsuarez (Talk) (Deeds) 18:17, 24 November 2009 (UTC)

Got it. Thanks! —Robin Hood (TalkE-mailContribs) 20:32, 24 November 2009 (UTC)
Thanks for the reply. --Michaeldsuarez (Talk) (Deeds) 01:06, 25 November 2009 (UTC)

Sanguine Question for the CS wizard[edit]

Hey mr. Hood! I have just wasted a whole lot of time trying to figure out some of the many problems related to the daedric quest Sanguine. While I still haven’t found a decent method to avoid being arrested, I have a theory about the always-missing Countess. I have tried to trigger the quest on several different dates and times, and four times (right after having triggered the quest), I have met the Countess in the Leyawiin Castle courtyard on her way to Chorrol. Since we’re talking four different dates (the last one I monitored was on the 28th), I suspect that the quest somehow triggers the Countess’ urge for traveling and triggers the package that sends her to Chorrol. And since THIS page suggests that she only travels to Chorrol on the 15th each month, it’s puzzling that I have seen her leave on four other dates. Can you see ANYTHING in the CS suggesting that my theory could be true?

--Krusty 20:04, 17 November 2009 (UTC)
While she's theoretically not supposed to go to Chorrol in the event that the Sanguine quest is running (by virtue of always alternating between the two Sanguine schedules), the scripting around those two schedules is a little weak, and if anything caused them to be bypassed, there's nothing in the "go to Chorrol" schedules that would stop her from doing it. There's also a conflict with the Ahdarji's heirloom schedules as well, but for the moment, I'll assume you're not trying to do both simultaneously. Amusingly, the UOP tried to address the Chorrol issue, but looks like it added its own bug that would cause her to never go to Chorrol at all! I'll have more of a look into this tomorrow, but for the time being, I'm afraid I can't see anything that would cause the problem (though clearly there is, since multitudes of people have reported it). I can see possibilities for not coming back from Chorrol, but your observations would indicate that that's not what's happening. As I said, I'll check it out tomorrow when I'm (hopefully) a little more "with it"...cuz I'm sure as hell not today. —Robin Hood (TalkE-mailContribs) 00:57, 18 November 2009 (UTC)
Thanks, RH. No rush or anything - I just started to get curious when I read the quest page. It says: "The problem is that the Countess doesn't like to stick around. She will always leave the dinner party relatively early in the evening, about 8 pm (the other four guests will stick around indefinitely). It is also possible that she won't even show up in the first place: the Countess visits other towns on certain days of the month and does not even bother to come home for her own dinner party." That whole statement seems a little half-baked in this day and ONPCRP-age - I mean, we should be able to find out where she is, right? Also, this "tip" could use some better explanation: "If the Countess isn't around when you start the quest, keep checking once a day around 6-8 pm (wait in 24 hour increments). It may take several days, but should not take more than a week." I hope you will be able to find her! :) --Krusty 10:37, 18 November 2009 (UTC)
Okay, I think I've got it. In the unmodified game, there are a great many scripting/scheduling bugs going on with Alessia. The one that's coming up here is that upon reaching Chorrol, she's flagged to stay there for 2 days, then immediately gets sent back to Leyawiin without ever actually staying for those two days! (In case anybody with CS access is reading this, her AlessiaCaroTravelHome package is higher priority than her Chorrol packages and has only the condition that she must be in Chorrol for it to take effect, so it kicks in first and sends her home.) So now she heads off home, but as soon as she arrives there, she realizes that she needs to sleep and/or wander in Chorrol for a couple of days, so she takes off back to Chorrol. Once she gets there, she gets a day removed from her 2 days, but then that infamous Travel package kicks in and sends her back to Leyawiin again. Okay, so now we're down to 1 day to do in Chorrol, so "rinse and repeat" for that day. :)
Now, how does this factor into the Sanguine quest? Well, in theory, it shouldn't have any direct effect, but the indirect effects add up: upon activating the Sanguine quest, Alessia's package should be re-evaluated whenever the game gets around to it and she should head back to Leyawiin once again. But her packages in Chorrol are both flagged as "must complete"/"must reach location", which I suspect is delaying the reaction, plus there's the fact that from all that travelling, she's probably run into a fair share of baddies and is now becoming unconscious fairly regularly. Add to that that she's allowed to use horses—many of which travel slower than she does (they don't run in this case) and are notorious for getting stuck and causing engine glitches—and you're looking at a very long trip back to Leyawiin...possibly even via Chorrol if she's just started out from Leyawiin recently. In theory, she should make it back to Leyawiin eventually unless she gets stuck on an unmoveable horse, but it could easily take a week or more for her to do that.
So I think this is what's causing all the problems. It's hard to say with 100% certainty unless someone who's experiencing the problems can actually send me their saved game, of course, but I was able to reproduce all of the above in my testing, so that seems like the most likely set of explanations.
Moving the Travel package down in the list, forcing a package re-evaluation, and setting her Chorrol days to 0 immediately upon starting the Sanguine quest (and I may have to do it for Adharji's Heirloom as well) seemed to fix the problem, but I promptly observed her randomly skipping some of her Chorrol packages altogether for no apparent reason when in Wait mode, but not when running at normal speed. WTF?!? Anyway, that can be a problem for a different day. ;) —Robin Hood (TalkE-mailContribs) 07:46, 20 November 2009 (UTC)
Wow and damn. Seems like her schedule was harder to figure out than I imagined. Good work. If I understand you correctly, the tips on the quest page are pretty accurate all in all, although they sound a bit like guesswork. But all the observations will become extremely handy when we get to her in the OBNPCRP – a serious bug-explanation will be needed (*nudge nudge*). One final thing, though – what about the tip about her ”leaving the dinner-table early in the evening, around 8pm” – is that just guesswork? When I tested it (and she finally sat down at the table), she would stay in place indefinitely – at least for the 48 in-game hours I bothered to wait…-- Krusty 13:55, 24 November 2009 (UTC)
There's a package that has her only sitting down to eat at 8pm, but I don't see anything that would make her leave at 8pm...unless it was a pressing need to return to Chorrol, as mentioned above. I'll do some more testing tonight and see if I can get her to do anything unusual. —Robin Hood (TalkE-mailContribs) 20:41, 24 November 2009 (UTC)
Okay, I've been studying the schedule some more and trying to replicate the conditions in-game and so far, I don't see any common occurrences that would lead her to leave just after 8pm. About the only thing I can think of would be if it was a Thursday and the player had fast-waited from Wednesday dinner to Thursday, then it might have re-evaluated to have Alessia go eat at Mahei's. I haven't tried reproducing this yet. I just tried it and even there I couldn't reproduce the behaviour of her leaving dinner. Nothing else, even returning from Chorrol and leaving again, seems to cause her to ever select an Eat schedule, so whatever the 8pm thing is all about, I suspect it's a rare enough occurrence that it doesn't warrant mentioning. —Robin Hood (TalkE-mailContribs) 00:57, 26 November 2009 (UTC) updated 01:10, 26 November 2009 (UTC)


Hi there. You any good with textures and meshes? Please let me know if you are. Thanks, Razorflame 01:11, 26 November 2009 (UTC)

Strange timing...I was just telling a friend that I have no experience with this at all. Are you spying on my PMs? ;) Unfortunately, I don't know of anybody who is good with them. You might be best off trolling (in a good way) around TES Nexus and see if you can interest someone there. —Robin Hood (TalkE-mailContribs) 01:16, 26 November 2009 (UTC)
I don't spy on other people's conversations. Anyways, thanks for the information. I'll try to get somebody interested. Cheers, Razorflame 01:20, 26 November 2009 (UTC)
I was just kidding. It wasn't even a web-based discussion, so I'd be really concerned if you'd said otherwise. :) Sorry I couldn't help. —Robin Hood (TalkE-mailContribs) 01:23, 26 November 2009 (UTC)
Don't worry about it. Cheers, Razorflame 01:26, 26 November 2009 (UTC)


I know this will come as a surprise to everyone, but I'm afraid I can no longer contribute to the wiki. Recent events have been very taxing both mentally and, given my illness, physically as well at times. I have a very limited amount of energy and right now, my personal life needs to take priority.

It's been a pleasure working with all of you. —Robin Hood (TalkE-mailContribs) 09:46, 13 December 2009 (UTC)

Sorry that you had to leave. I hope that you become well soon. --Michaeldsuarez (Talk) (Deeds) 13:07, 13 December 2009 (UTC)
Absolutely. I'm sorry to hear you're leaving and I hope you return as soon as you're feeling better. All the best in your (hopefully temporary) retirement. –rpehTCE 13:18, 13 December 2009 (UTC)
Seconded. I hope you get well soon and that it is not a permanent retirement. --Krusty 13:22, 13 December 2009 (UTC)
Get well soon and best of luck! Hope to see you again in the future. :) --SerCenKing Talk 14:20, 13 December 2009 (UTC)

(outdent)Here's me as well, wishing you good luck and health. I hope things change in the future; we'll look forward to seeing you around again. Stop by every now and then to say hey, huh? --GKTalk2me 14:50, 13 December 2009 (UTC)

I'm sad to see you're leaving, RobinHood70. Good luck with everything else, especially your health. I hope you will return someday. Talk Wolok gro-Barok Contributions 19:18, 13 December 2009 (UTC)

Keep coming by the irc channel or I'll be sad! Sarikitty 01:12, 14 December 2009 (UTC)

Thank you for all the kind comments. Feel free to say hi if you see me around other wikis or elsewhere. —Robin Hood (TalkE-mailContribs) 06:04, 14 December 2009 (UTC)

Hey, RH! It's good to see that you still around here ^^. I hope that you're feeling better ^^ --MC S'drassa T2M 05:07, 24 December 2009 (UTC)

Yes, the break has been good for me. Other than helping out with the current backlog, though, I think the plan will be to stay retired. —Robin Hood (TalkE-mailContribs) 05:13, 24 December 2009 (UTC)
It's ok, after all your health comes first :) --MC S'drassa T2M 05:15, 24 December 2009 (UTC)