User:Salamangkero

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Wiki.png This user has been on UESPWiki for 12 years, 4 months, and 7 days.
User-userbox-WikiGnome.png This user is a WikiGnome.
User-userbox-Morrowind.gif This user is knowledgeable about Morrowind.
User-userbox-Tribunal Logo.png This user is knowledgeable about Tribunal.
User-userbox-Bloodmoon.jpg This user is knowledgeable about Bloodmoon.
User-userbox-Morrowind Mod.gif This user uses cslist.uesp.net
User-userbox-PC Icon.png This user plays on a Windows PC.
LO-race-Redguard.png This user is an outlander in Vvardenfell
MW-place-Shrine of Azura.jpg This user worships Azura.
MW-creature-Vivec.jpg This user worships Vivec.
User-userbox-Pride.jpg This user is a proud member of the LGBT community.
User-userbox-M'aiq the Liar.jpg This user knows much, tells some.

Morrowind Gameplay[edit]

Using Companion Share mods, I try my best to equip the NPCs of Vvardenfell, Mournhold and Solstheim with what they'll need for the upcoming Oblivion Crisis and Red Year. I also fill containers with stockpiles of armor, weapons, potions and scrolls.

  • Gameplay-wise, I know this has no impact at all, aside from making my game more difficult.
  • Roleplay-wise, though, I like to imagine that the Nerevarine's efforts might help just a few more people to survive the coming decade.

Ald'ruhn will fall. Baar Dau will fall. Yet, the Dunmer will rise again from the ashes. Remember Redoran.

UESP Wiki Work[edit]

These are what I'm currently working on (or on-and-off):

Adopt-a-typo (TES3)[edit]

From To Status Notes
MW TR BM
Ald-ruhn Ald'ruhn in progress☑ no work needed☒ done☑ See UESPWiki:Spelling.
brandish(es) / wield(s) has / hold(s) / use(s) in progress☑ Not a typo but the wrong verbs for most NPC pages
cork bulb corkbulb done☑ no work needed☒ no work needed☒
cornberry comberry done☑ no work needed☒ no work needed☒ See leveled lists for raw ingredients.
Cyrodiilic / Cyrodilic / Cyrodillic
Brandy
Cyrodiilic / Cyrodilic
Brandy
in progress☑ no work needed☒ no work needed☒ Use Cyrodiilic Brandy when referring to the potion item (eg. Wares section of NPCs).
The only exceptions are dialogs, journal entries and topics that use Cyrodilic Brandy [sic].
eggmine egg mine in progress☑ no work needed☒ no work needed☒ Wow, this is actually difficult. Except for the Gnisis Eggmine (place), the Gnisis Eggmine (quest) and the Pudai Eggmine (quest), all other mines are referred to as ??? Egg Mine. However, dialogues and journal entries use both egg mine and eggmine. I'll stop working on this for now.
Falvilo's Endeavor Falvillo's Endeavor done☑ no work needed☒ no work needed☒ Use Falvillo's Endeavor when referring to the ship.
The only exceptions are console codes and dialogs that use Falvilo's [sic] Endeavor.
Grief Greef done☑ no work needed☒ no work needed☒
lock pick lockpick done☑ no work needed☒ no work needed☒
Matze Mazte done☑ done☑ no work needed☒ Contributors might have been confused by the misspelled Matze in Skyrim.
locked and trapped locked (10) and trapped done☑ no work needed☒ no work needed☒ For now, just removing the hovertext (not mobile-friendly)
Later, I'll change them to read more organically (eg. 10pt locked chest, a door with a trap and a 10pt lock, etc.)
locked chest locked (10) chest in progress☑ done☑ done☑
locked door locked (10) door in progress☑ done☑ done☑
He trains ..., ..., and Axe. He trains ..., ..., and Axe. in progress☑ Same as above; hovertext (ie. <span>) doesn't show up anyway, being overridden by <a> tooltip
...calmed or snuck up on... in progress☑ no work needed☒ no work needed☒ Currently working on a template for normal and hostile trainers alike.

Adopt-a-typo (UESP-wide)[edit]

These typos have been hunted to extinction across Vvardenfell, Mournhold and Solstheim. These are now being addressed in other namespaces as well.

Documented spelling errors
From To
is/was a/an <race> is/was a/an <race>*
a NPC an NPC
amongst among
(north/south)-(east/west) (north/south)(east/west)
whilst while

*TODO: Expand this

Long or wrong phrases
From To
free reign free rein / free reign [sic]
located at / below / beside / in / near / under at / below / beside / in / near / under
return back go back / return / revert / turn back
revert back go back / revert / turn back
submerged under submerged
there exists / exist there is / are
underneath a / an / the under a / an / the
Extra or missing letters
From To
Anararen / Anareren Anarenen
Ayreen Ayrenn
Ekash's Locksplitter Ekash's Lock Splitter
Erabenimsum Erabenimsun
followings following
Kwaama / Kwana / Kwarma Kwama
Manimarco Mannimarco
Shimmerine Shimmerene
skillbook skill book
stilt strider silt strider
Stendar Stendarr
Vardenfell / Vvardenfel Vvardenfell
Extra or missing punctuations
From To
1x, 2x, ..., 9x, 10x 1×, 2×, …, 9×, 10×
aka / aka. a.k.a.
cant, dont, wont can't, don't, won't
eg / eg. e.g.
get's gets
High Rocks High Rock's
its a / an / not / one / said / the it's a / an / not / one / said / the
ie / ie. i.e.
in game in-game
let's her / him / it / me / them / us / you lets her / him / it / me / them / us / you
lets do / get / go / have / not let's do / get / go / have / not
Morrowinds Morrowind's
Nerevars Nerevar's

Cleaning up Hints (category) pages[edit]

  • Moving misplaced info into their appropriate section / pages
  • Removing original research, redundant info and unnecessary / unrelated commentary
  • Rewriting sections for consistent voice (eg. some are written in 2nd-person POV, others in 3rd-person)
Page Status Notes
Morrowind Hints
Alchemy
Containers cleanup, like Oblivion containers
Enchant
Generic Magic Armor in progress☑ Fix notes re: column headers
Generic Magic Clothing in progress☑
Generic Magic Weapons in progress☑
Hints in progress☑
Making Money done☑
Myths no work needed☒
Quest Timing in progress☑ Fixed for mobile, but check out its OB, SR and ON counterparts
Spell Effects no work needed☒
Spells
Starting Out done☑ see sandbox page
Useful Enchantments
Useful Spells
Tribunal Hints
Hints
Services
Bloodmoon Hints
Hints
Page Status Notes
Other pages outside Hints (category)
Alteration Spells done☑ Used {{MW Spell}}
Armor Artifacts in progress☑ Convert from {{Effect Link}} to {{MW Spell Effect}} for improved consistency. Also, include "Related Quests" section, if applicable.
Artifacts MW in progress☑
Artifacts TR in progress☑
Artifacts BM in progress☑
Clothing Artifacts in progress☑
Combat in progress☑ see sandbox page
Commerce done☑
Conjuration Spells done☑ Used {{MW Spell}}
Destruction Spells done☑
Diseases done☑
Mysticism Spells done☑
Magic in progress☑ see sandbox page
Mysticism Spells done☑ Used {{MW Spell}}
Other Artifacts in progress☑
Powers done☑ {{MW Spell}}
Quest Items MW done☑ Converted from {{Effect Link}} to {{MW Spell Effect}} for improved consistency.
Quest Items TR done☑
Quest Items BM done☑
Restoration Spells done☑ Used {{MW Spell}}
Shrines in progress☑ Use {{MW Spell}} and update links to places
Special Magic Armor done☑ Merged with their generic or unique counterparts; see the corresponding discussion
Special Magic Clothing done☑
Special Magic Weapons done☑
Spell Merchants MW done☑
Spell Merchants TR done☑
Spell Merchants BM done☑
Stealth in progress☑ see sandbox page
Trainers
Unique Armor done☑ Converted from {{Effect Link}} to {{MW Spell Effect}} for improved consistency
Unique Clothing done☑
Unique Items TR done☑
Unique Items BM done☑
Unique Weapons done☑
Weapon Artifacts in progress☑

Standardizing the Availability of Spell Effects[edit]

Yes☑ DONE
  • Some have "Custom Potions", which just link to Alchemy; kinda redundant since there's already an "Alchemy Ingredients" section.
    • Removed "Custom Potions" links.
  • Paralyze lists creatures from which it can be received (not learned)
    • Removed NPC-initiated sources of paralyze (diseases, enemies, etc.)
  • Some link to artifacts / unique items in Tribunal and Bloodmoon; others don't, even if applicable
  • Some link to birthsigns, quest items, racial powers, shrines and/or vampirism; others don't, even if applicable
    • Some list specific birthsigns or racial powers
    • Others list and link to just "Birthsigns" or "Races"
  • Some have "Beverages" vs. "Built-in Potions" vs. "Potions" vs. "Spoiled Potions"
  • Some link to magic apparel or weapons
    • Some list to "Magic Apparel" or "Magic Weapons"
    • Others list "Generic Magic Apparel"
    • Others don't, even if applicable
  • Some link to unique armor, clothing or weapon
    • Some list or link to the PAGES for unique items
    • Others list and link to specific, unique items
    • Others don't, even if applicable

Standardizing other pages/sections[edit]

Yes☑ DONE
  • The Attacks and Abilities section of {{Creature Summary}} are displayed inconsistently.
  • The Character Creation, Books, Factions and Trainers sections of skill pages could benefit from better side-by-side behaviour on mobile.
  • The Factions column of pages in Services should use the nocat option.
  • The Notes section for NPCs is sometimes missing the "... is a part of the ... family, which has their own ancestral tomb." info.
  • The Spells section of Spell Merchants have inconsistently-worded (or even missing) notes.
  • The NPCs' Wares are "squeezed" when viewed on mobile browsers and the UESP app.
  • All bound items have a Bound Battleaxe icon; all summons have a Summon Ancestral Ghost icon.
  • Absorb / Damage / Drain / Fortify / Restore Attribute effects are not always in Category:Redirects to Broader Subjects.
    • Audited 5 spell effects × 8 attributes and added category as needed.
    • Also applied the same fixes as bound items and summons above.
  • Drain Skill effects are not always in Category:Redirects to Broader Subjects.
    • Audited 1 spell effect × 27 skills and added category as needed.
  • The Alchemy Ingredients section for Spell Effects sometimes read differently (see sandbox page):
    • "The following alchemical ingredients can be used to make a potion of ???"
    • "The following alchemy ingredients will create ??? effects when mixed into a potion"
    • "The following ingredients can be used to make a potion of ???"
    • "The following ingredients will cause ??? if mixed into a potion"
    • "The following ingredients will make a potion of ???"
    • "The following ingredients will produce a ??? effect if used together in potions"
    • "The following ingredients will result in a ??? effect if mixed into a potion"
  • For Birthsigns, there really is no reason to display the info in tables, is there? Switch to a format closer to its Oblivion counterpart.
  • The Combinations section for Ingredients sometimes has an incomplete {{Effect Link}} for Damage, Drain, Fortify and Restore spell effects.
  • The Related Quests section for items, NPCs and places lists quests inconsistently; see corresponding section on sandbox page.
  • Some places are variably referred to as cities or towns; check out generic dialogue.
    • Dropping this; too tricky. There are inconsistencies across books, dialogue and journal entries.
  • For Fortify Skills, add the redirects to Category:Redirects to Broader Subjects.

Minor fixes in other pages[edit]

Yes☑ DONE
  • Verify stuff using CS List
  • Syntax / typo fixes
  • {{Hide}} (or worse, invisible <span>) has been deprecated, use {{Sort}} instead.
  • {{Small}} is slower and results in more HTML, use <small> instead.
  • Eliminating (or reducing the amount of) redundant info; examples include:
    • Spellcasting success rate in Spells and Spellmakers
    • Spell cost in Spells and Spellmakers (the two formulas are different, btw)
    • A place, its hostile trainers, which skills they train and to what level... the info unrelated to the place should just be moved to the (linked) NPC page for the trainer/s concerned
  • Some spells are unavailable to the player (eg. Hand of Tureynul, Hand of Uthol, Hand of Vemyn, etc.)
    • Like player-available spells, their data is stored in redirects (then used by other pages / templates)
    • Unlike player-available spells, however, the pages they redirect to (eg. Destruction Spells, Mysticism Spells, etc.) do not contain their anchors, let alone their info.
    • I think their redirects should point to the NPC page of whomever does have that spell, instead of the school of magic to which it arguably belongs. See talk page.
    • On second thought, some spells (eg. Ghost Snake) are used by more than one NPC. So that kills the "point to the NPC page" idea; I wonder if there's a better solution than "redirect to a page that doesn't mention this".
  • Rewriting Western-centric idioms into more accessible phrases (eg. break the mold, more often than not, pay through the nose, running for the hills)