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This user has been on UESPWiki for 13 years and 11 days. |
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This user is knowledgeable about Tribunal. |
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This user plays on a Windows PC. |
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This user is an outlander in Vvardenfell. |
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This user took The Limeware Platter. |
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This user worships Azura. |
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This user worships Vivec. |
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This user is a proud member of the LGBT community. |
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This user knows much, tells some. |
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Morrowind Gameplay[edit]
Using Companion Share mods, I try my best to equip the NPCs of Vvardenfell, Mournhold and Solstheim with what they'll need for the upcoming Oblivion Crisis and Red Year. I also fill containers with stockpiles of armor, weapons, potions and scrolls.
- Gameplay-wise, I know this has no impact at all, aside from making my game more difficult.
- Roleplay-wise, though, I like to imagine that the Nerevarine's efforts might help just a few more people to survive the coming decade.
Ald'ruhn will fall. Baar Dau will fall. Yet, the Dunmer will rise again from the ashes. Remember Redoran.
UESP Wiki Work[edit]
These are what I'm currently working on (or on-and-off):
Adopt-a-typo[edit]
Inspired by the Adopt-a-typo project on Wikipedia, this keeps track of recurring typos in the wiki as well as persistent but easily-searchable grammatical errors. Corrections for these mistakes are usually tagged as minor edits.
- For more information on the project, see the main article on Wikipedia
- For the list of errors "adopted" by this user, see the associated subpage
Cleaning up Hints (category) pages[edit]
- Moving misplaced info into their appropriate section / pages
- Removing original research, redundant info and unnecessary / unrelated commentary
- Rewriting sections for consistent voice (eg. some are written in 2nd-person POV, others in 3rd-person)
Standardizing the Availability of Spell Effects[edit]
Yes DONE
Some have "Custom Potions", which just link to Alchemy; kinda redundant since there's already an "Alchemy Ingredients" section.
- Removed "Custom Potions" links.
Paralyze lists creatures from which it can be received (not learned)
- Removed NPC-initiated sources of paralyze (diseases, enemies, etc.)
- Some link to artifacts / unique items in Tribunal and Bloodmoon; others don't, even if applicable
- Some link to birthsigns, quest items, racial powers, shrines and/or vampirism; others don't, even if applicable
- Some list specific birthsigns or racial powers
- Others list and link to just "Birthsigns" or "Races"
- Some have "Beverages" vs. "Built-in Potions" vs. "Potions" vs. "Spoiled Potions"
- Some link to magic apparel or weapons
- Some list to "Magic Apparel" or "Magic Weapons"
- Others list "Generic Magic Apparel"
- Others don't, even if applicable
- Some link to unique armor, clothing or weapon
- Some list or link to the PAGES for unique items
- Others list and link to specific, unique items
- Others don't, even if applicable
Standardizing other pages/sections[edit]
Yes DONE
The Attacks and Abilities section of {{Creature Summary}} are displayed inconsistently.
The Character Creation, Books, Factions and Trainers sections of skill pages could benefit from better side-by-side behaviour on mobile.
The Factions column of pages in Services should use the nocat
option.
The Notes section for NPCs is sometimes missing the "... is a part of the ... family, which has their own ancestral tomb." info.
The Spells section of Spell Merchants have inconsistently-worded (or even missing) notes.
The NPCs' Wares are "squeezed" when viewed on mobile browsers and the UESP app.
All bound items have a Bound Battleaxe icon; all summons have a Summon Ancestral Ghost icon.
Absorb / Damage / Drain / Fortify / Restore Attribute effects are not always in Category:Redirects to Broader Subjects.
- Audited 5 spell effects × 8 attributes and added category as needed.
- Also applied the same fixes as bound items and summons above.
Drain Skill effects are not always in Category:Redirects to Broader Subjects.
- Audited 1 spell effect × 27 skills and added category as needed.
- The Alchemy Ingredients section for Spell Effects sometimes read differently (see sandbox page):
- "The following alchemical ingredients can be used to make a potion of ???"
- "The following alchemy ingredients will create ??? effects when mixed into a potion"
- "The following ingredients can be used to make a potion of ???"
- "The following ingredients will cause ??? if mixed into a potion"
- "The following ingredients will make a potion of ???"
- "The following ingredients will produce a ??? effect if used together in potions"
- "The following ingredients will result in a ??? effect if mixed into a potion"
- For Birthsigns, there really is no reason to display the info in tables, is there? Switch to a format closer to its Oblivion counterpart.
- The Combinations section for Ingredients sometimes has an incomplete {{Effect Link}} for Damage, Drain, Fortify and Restore spell effects.
- The Related Quests section for items, NPCs and places lists quests inconsistently; see corresponding section on sandbox page.
Some places are variably referred to as cities or towns; check out generic dialogue.
- Dropping this; too tricky. There are inconsistencies across books, dialogue and journal entries.
- For Fortify Skills, add the redirects to Category:Redirects to Broader Subjects.
- The spell effects that redirect to MW:Drain Attribute have already been fixed, there's no need to link to it directly.
Minor fixes in other pages[edit]
Yes DONE
Info duplicated on multiple pages
Missing / improper usage of {{Merc}} on pages that list NPCs and their Mercantile skill level
{{Small}} is slower and results in more HTML, use <small> instead.
- Fixed by updating the template itself to use <small>.
- {{Hide}} (or worse, invisible <span>) has been deprecated, use {{Sort}} instead.
- Eliminating (or reducing the amount of) redundant info; examples include:
- Spellcasting success rate in Spells and Spellmakers
- Spell cost in Spells and Spellmakers (the two formulas are different, btw)
- A place, its hostile trainers, which skills they train and to what level... the info unrelated to the place should just be moved to the (linked) NPC page for the trainer/s concerned
- Some spells are unavailable to the player (eg. Hand of Tureynul, Hand of Uthol, Hand of Vemyn, etc.)
- Like player-available spells, their data is stored in redirects (then used by other pages / templates)
- Unlike player-available spells, however, the pages they redirect to (eg. Destruction Spells, Mysticism Spells, etc.) do not contain their anchors, let alone their info.
I think their redirects should point to the NPC page of whomever does have that spell, instead of the school of magic to which it arguably belongs. See talk page.
- On second thought, some spells (eg. Ghost Snake) are used by more than one NPC. So that kills the "point to the NPC page" idea; I wonder if there's a better solution than "redirect to a page that doesn't mention this".
- Rewriting Western-centric idioms into more accessible phrases (eg. break the mold, more often than not, pay through the nose, running for the hills)
See Also[edit]
This is a list of projects and task lists I check out from time to time, helping out if/when I can.