Online:Storming the Garrison

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ON-qico-Zone Story.png Help the Lion Guard and the Knights of Saint Pelin reclaim Bangkorai Garrison.
Zone: Bangkorai
Zone StoryThis quest is part of the Zone Story
Faction: Daggerfall Covenant
Objective: Required for Cadwell's Almanac Bangkorai Garrison — Retake the garrison from the Imperial Army.
Quest Giver: High King Emeric
Location(s): Bangkorai Garrison
Prerequisite Quest: The Parley
Previous Quest: Rendezvous at the Pass
Next Quest: Striking Back
Reward: Greatshield of Bangkorai
1 Skill Point
High Leveled Gold
XP Gain: High Experience XP
ID: 4912
Put an end to the Imperial occupation
Imperial forces have taken control of the Bangkorai Garrison, the strategic keep that divides northern and southern Bangkorai. King Emeric and the Lion Guard have come to aid Queen Arzhela and the Knights of Saint Pelin in reconquering the garrison.


Quick Walkthrough[edit]

  1. Talk to High King Emeric.
  2. Enter through the sewers and reach the gatehouse.
  3. Meet Emeric in the courtyard and assault the barracks.
  4. Kill the Imperial commander.
  5. Rejoin Emeric and storm the bridge.
  6. Investigate the crypt.
  7. Defeat the Imperial battlemage.
  8. Report to Emeric and destroy the Dark Anchor.
  9. Talk to Queen Arzhela.

Detailed Walkthrough[edit]

Take the Fort[edit]

Upon arriving at Bangkorai Garrison, you will find High King Emeric and his troops already stationed outside the walls. To avoid having to scale the walls, Emeric requests that you sneak into the gatehouse and open the northern main gate for his army. To get inside the garrison, you must traverse the sewers. This is a short dungeon crawl filled with Imperial troops and a few skeevers. Note that the exit is one-way, so make sure you hit the switch to open the gate before you leave the sewers!

Once you've opened the gates, exit out to the courtyard and speak with Emeric. He will order you to assault the barracks and rescue any Covenant troops being held prisoner there. Fight your way through the Imperials, and use the levers to release the captured knights. Before leaving, one of them will request that you kill Commander Attius. He is just down the hall and around the corner. Be sure to read his orders before departing; they reveal further danger. With that done, leave the barracks and speak again with Emeric. He will reveal that the remaining Imperial forces are holed up in the Royal Crypts, and will confirm what you gleaned from Attius' orders: they are performing necromancy on the corpses of past kings interred there.

A Dark Pact[edit]

To reach the crypts, you must storm across the bridge, which is fortified by legionaries, in addition to daedroths on the far side. The crypt itself is filled with even more such enemies, plus groups of banekin. At the end of the crypt, you will find the Imperial necromancer, Battlemage Papus. Septima Tharn is present only in the form of a projection. You'll hear Molag Bal's voice booming as well. Defeat the battlemage and return outside.

Upon exiting the crypts, Molag Bal will attempt to put an end to the Covenant takeover by opening a Dark Anchor above the garrison. Emeric will ask you to deal with it, although, unlike regular dolmens, it has no pinions. The Anchor is guarded by the Xivilai Moath, who must be banished to release it. Afterwards, Emeric will give a brief speech to the remaining troops. Speak to Queen Arzhela outside the southern gate for your reward.

Notes[edit]

  • It's possible to exit into the garrison from the gatehouse without pulling the lever to open the north gate. However, once inside the garrison, the door to the gatehouse can't be used to enter again, requiring you to exit the garrison (through the north gate, which is somehow now unlocked) and to go through the sewers again.
    • The king's troops will appear inside the garrison, even if you exit the gatehouse without pulling the lever.
  • Getting hit by Imperial Mages' fireballs shot from the battlements doesn't inflict damage on you.
  • Commander Attius won't exist in his office down the hall from the cells before the prisoners are freed.
  • The projection of Septima Tharn in the crypt has a "Talk" prompt when approached, but nothing occurs when using it.
  • Once the Dark Anchor is planted in the garrison, it becomes impossible to exit it via the gates until the anchor is dealt with.
  • While the objective description for the Dark Anchor states to defeat the "minions" plural, only Moath will appear and need to be defeated to complete the objective.


Quest Stages[edit]

Storming the Garrison
Finishes Quest Journal Entry
Latest start High King Emeric asked that I infiltrate the garrison through the sewers. I'm to find and activate the controls to open the main gate and allow Emeric to lead our forces inside.
Objective: Enter the Sewer
High King Emeric asked that I infiltrate the garrison through the sewers. I'm to find and activate the controls to open the main gate and allow Emeric to lead our forces inside.
Objective: Find the Gatehouse
High King Emeric asked that I infiltrate the garrison through the sewers. I'm to find and activate the controls to open the main gate and allow Emeric to lead our forces inside.
Objective: Activate the Main Gate Switch
I infiltrated the sewers and opened the main gate, allowing Emeric to lead his forces inside. I should leave the gatehouse and rejoin the king.
Objective: Meet King Emeric Outside
High King Emeric leads our forces in the fight to control the main courtyard. In the meantime, he's asked me to assault the barracks, free any imprisoned Knights of Saint Pelin, and attack any Imperial commanders I find.
Objective: Assault the Barracks
High King Emeric leads our forces in the fight to control the main courtyard. In the meantime, he's asked me to assault the barracks, free any imprisoned Knights of Saint Pelin, and attack any Imperial commanders I find.
Objective: Free the Imprisoned Knights: 0/3
The Knights of Saint Pelin I freed in the Barracks asked me to find and kill Commander Attius.
Objective: Kill Commander Attius
I freed the Knights of Saint Pelin in the barracks and killed Commander Attius. I should rejoin High King Emeric outside.
Objective: Meet King Emeric Outside the Barracks
The king asked me to storm the bridge across the garrison and venture into the royal crypt, where he fears the Imperials may be doing something terrible.
Objective: Storm the Bridge
The king asked me to enter the royal crypt, where he fears the Imperials may be doing something terrible.
Objective: Enter the Royal Crypt
I entered the royal crypt where the Imperials are summoning Daedra. I should cleanse the crypt of Imperials and Daedra and then kill Battlemage Papus.
Objective: Defeat Battlemage Papus
I cleansed the royal crypt, but not before Imperial Battlemage Papus was able to complete his dark ritual. I should exit the crypt through the back entrance and rejoin King Emeric as soon as possible.
Objective: Talk to High King Emeric
The Imperials have summoned a Dark Anchor into the courtyard of Bangkorai Garrison. I must defeat the Daedra around the anchor and then destroy the dark anchor itself.
Objective: Destroy the Summoned Dark Anchor
I destroyed the dark anchor in the courtyard and it seems the battle is over; we've retaken Bangkorai Garrison. King Emeric and Queen Arzhela are coming down to address the troops. I should listen to what they have to say.
Objective: Listen to the High King's Speech.
Finishes quest☑ I destroyed the dark anchors in the courtyard and it seems the battle is over; we've retaken Bangkorai Garrison. King Emeric and Queen Arzhela exited through the south gate of the garrison. I should follow suit and talk to the queen.
Objective: Talk to Queen Arzhela
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
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