Online:Storming the Garrison
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Quick Walkthrough[edit]
- Talk to High King Emeric.
- Enter through the sewers and reach the gatehouse.
- Meet Emeric in the courtyard.
- Assault the barracks.
- Kill the Imperial commander.
- Rejoin Emeric.
- Storm the bridge.
- Investigate the crypt.
- Defeat the Imperial battlemage.
- Report to Emeric.
- Destroy the Anchor.
- Talk to Queen Arzhela.
Detailed Walkthrough[edit]
Take the Fort[edit]
Upon arriving at Bangkorai Garrison, you will find High King Emeric and his troops already stationed outside the walls. To avoid having to scale the walls, Emeric requests that you sneak into the gatehouse and open the front gate for his army. To get inside the garrison, you must traverse the sewers. This is a short dungeon crawl filled with Imperial troops and a few skeevers.
Once you've opened the gates, go to the courtyard and speak with Emeric. He will order you to assault the barracks and rescue any Covenant troops being held prisoner there. Fight your way through the Imperials, and use the levers to release the captured knights. One of them will request that you kill Commander Attius before leaving. With that done, leave the barracks and speak again with Emeric. He will reveal that the remaining Imperial forces are holed up in the Royal Crypts, where they are performing necromancy on the corpses of past kings interred there.
A Dark Pact[edit]
To reach the crypts you must storm the bridge, which is fortified by legionaries and daedroths. The crypts itself is filled with even more enemies, including groups of banekin. At the end of the crypt you will find the Imperial necromancer, Battlemage Papus, although Septima Tharn is nowhere to be found. Defeat the battlemage and return outside.
Upon exiting the crypts, Molag Bal himself will attempt to put an end to the Covenant takeover by opening a Dark Anchor above the garrison. Emeric will ask you to deal with it, although unlike regular dolmens it has no pinions. The Anchor is guarded by the Xivilai Moath, who must be banished to release it. Afterwards, Emeric will give a brief speech to the remaining troops. Speak to Queen Arzhela for your reward.
Notes[edit]
- It's possible to exit into the garrison from the gatehouse without pulling the lever to open the north gate. However, once inside the garrison, the door to the gatehouse can't be used to enter again, requiring to exit the garrison (through the north gate which is somehow unlocked) and go through the sewers again.
- The king's troops will appear inside the garrison even if you exit the gatehouse without pulling the lever.
- Getting hit by Imperial Mages' fireballs shot from the battlements doesn't inflict damage on you.
- Commander Attius won't exist in his office down the hall from the cells before the prisoners are freed.
- The projection of Septima Tharn in the crypt has a "Talk" prompt when approached but nothing occurs when using it.
- Once the Dark Anchor is planted in the garrison, it becomes impossible to exit it via the gates.
- While the objective description for the Dark Anchor states to defeat the "minions" plural, only Moath will appear and be required to be defeated to complete the objective.
Quest Stages[edit]
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- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.