Online:Blood Altar

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ON-icon-skill-Undaunted-Blood Altar.png Blood Altar
Line Undaunted
Line Rank 1 Cost 4320 Health
Cast Time Instant Duration 30 seconds
Target Area
Area 28 meters
Morphs
Morph ON-icon-skill-Undaunted-Sanguine Altar.png Sanguine Altar
Increases the duration and reduces the cost.
ON-icon-skill-Undaunted-Overflowing Altar.png Overflowing Altar
The synergy heals allies for more. Reduces the cost as the ability ranks up.
A Blood Altar
Blood Altar: Duration: [27 / 28 / 29 / 30] seconds.
Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for 600 Health every 1 second when damaging them. Allies in the area can activate the ON-icon-synergy-Blood Funnel.png Blood Funnel synergy, healing for 40% of their Max Health.
Sanguine Altar: Cost: 2160 Health, Duration: [34 / 36 / 38 / 40] seconds.
Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for 600 Health every 1 second when damaging them. Allies in the area can activate the ON-icon-synergy-Blood Funnel.png Blood Funnel synergy, healing for 40% of their Max Health.
Overflowing Altar: Cost: [4320 / 4230 / 4140 / 4050] Health.
Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for 600 Health every 1 second when damaging them. Allies in the area can activate the ON-icon-synergy-Blood Funnel.png Blood Feast synergy, healing for 65% of their Max Health.

Blood Altar creates a field which heals you and your allies by a percentage of the damage you deal. It also allows allies to activate the ON-icon-synergy-Blood Funnel.png Blood Funnel synergy, which gives them additional healing. The Overflowing Altar morph changes the synergy to ON-icon-synergy-Blood Funnel.png Blood Feast, which increases the amount of healing they can receive. Alternatively, the Sanguine Altar morph increases the duration of the spell.

Notes[edit]

  • Only one Blood Altar per player may be active at a time. Casting a second one while the first is still active will cause it to disappear.

Patch Notes[edit]