Online:Advisor Norion

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Advisor Norion
Home City Vulkhel Guard
Location Outside the Vulkhel Guard Warehouse
Race High Elf Gender Male
Health 39,959
Reaction Friendly
Advisor Norion

Advisor Norion is a High Elf member of Queen Ayrenn's court. He can be initially found outside a warehouse in Vulkhel Guard.

Related Quests[edit]

Quest-Related Events[edit]

While in Vulkhel Guard, if you talk to him outside the related quest, he'll only say:

"Begone, insect. I've no time for your ilk."

Ensuring Security[edit]

The advisor is one of the people Watch Captain Astanya will ask you to speak with. He won't be very friendly:

"I'm busy here. Away with you."
I'm supposed to tell you Watch Captain Astanya sent me.
"Ah. Ahh. In that case, you'll do nicely.
My servant followed a burglar to this warehouse. The ignorant knave stole a set of marine deployment plans for the Queen's upcoming speech."
Why would a burglar steal those?
"Well, I'm sure I wouldn't know. I'm no burglar. In any case, we can't let those plans escape.
They could be used to bypass the Queen's security. And we wouldn't want that."
I'll check it out.

If you talk to him again right after this, he'll say:

"Are you still here? I could swear I set you a task."

If you talk to him later before getting the plans, he'll say:

"You again? Shouldn't you be off running errands somewhere?"

Once you have the plans in hand, you can return to Norion outside.

"Well? Did you find the plans?"
I found them, but the burglar was already dead.
"Oh? A pity.
Keep the plans. You can give them to the captain next time you see her. In the meantime, I must attend to the queen."
You're not concerned about the dead burglar?
"Feh. Some kind of criminal feud, I'm sure.
Now then. If you have some other task, you should be about it."

If you chose to talk to him first, you can ask him further about the steward.

I'm to help a Steward Eminwe. Do you know where she is?
"Do I look like a steward's assistant? Do you take me for a commoner? No. But, yes, I happen to know where she is.
East warehouse, just north of the docks. You can go now."
Thanks. I guess.

Speak to him before leaving and he'll remark:

"I do hope she hasn't lost sight of her duties. That woman is too easily flustered."

Talking him after the quest, he'll say:

"Hmph. Well done, I suppose."

Rites of the Queen[edit]

After you have arrived at Tanzelwil, you will quickly learn that Norion has betrayed the Queen and is part of the Veiled Heritance. As you fight your way through the Tanzelwil catacombs with Queen Ayrenn, his projection will appear and then taunt Ayrenn. At the same time, he will summon angry spirits.

Norion: "You are no queen, Ayrenn. You are a spoiled child. Give up this charade and let the Veiled Queen lead our people to glory!"
Norion: "The ancestors have forsaken you, Ayrenn!"
Norion: "The Veiled Queen will lead us!"
Norion: "Why struggle, Ayrenn? This can only end one way!"
Norion fights Queen Ayrenn
Norion
Location Ancestral Chamber — Inner Tanzelwil
Race High Elf Gender Male
Health 133844 Difficulty ON-misc-Boss 1.png
Reaction Hostile Class Thundermaul
Other Information
Faction(s) Veiled Heritance

Inside the Ancestral Chamber, Norion will be waiting for you. When you confront him, he will shout at Ayrenn:

Norion "Foolish girl! I serve the Veiled Queen! She is our true leader!"

He will be wielding a maul and will also summon waves of Ancestral spirits who all have things to say.

Audience with the Wilderking[edit]

The Wilderking will want to see a sample of your skills before agreeing to assist you, so he'll call up an apparition of Norion as a test. Norion will appear and taunt:

Advisor Norion : "Strike us down, but the Veiled Heritance will always rise again!"
Advisor Norion
Location Summoning circle near Bramblebreach
Race High Elf Gender Male
Health 133844 Difficulty ON-misc-Boss 1.png
Reaction Hostile Class Fire Mage
Other Information
Faction(s) Veiled Heritance
Condition Projection

Skills and Abilities[edit]

Thundermaul[edit]

Quick Strike
A basic melee attack that does minor physical damage.
Thunder Hammer
The enemy swings and shocks the ground in front of it as indicated by a red cone. This attack does moderate shock damage and can be avoided by moving out of the red cone. Blocking will also reduce damage done.
Shock Aura
The enemy shocks the ground around itself as indicated by a red circle. This attack does moderate shock damage and can be interrupted to knock the enemy off balance or simply avoided.
Lightning Form
Thundermaul casts Lightning Form on itself, reducing its damage taken while creating small areas under the target which after a small delay deal shock damage.

Fire Mage[edit]

Flare
A basic ranged attack that does minor flame damage.
Heat Wave
The enemy releases fire along the ground in the direction it is facing. This attack does moderate flame damage to all players hit by it. This spell can be interrupted to set the enemy off balance or simply avoided.
Fire Runes
The enemy shoots two fireballs in the air which form two fire runes when they land. The runes do moderate flame damage over time to all enemies within the red circles and should be avoided. Players should be prepared to move as soon as the attack casts as one rune will always be cast on top of you.

Notes[edit]