Morrowind:Strength
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Strength is the governing Attribute for Acrobatics, Armorer, Axe, Blunt Weapon, and Long Blade. It affects:
- How much damage you do with weapons, including Marksman weapons, and how much damage you do to your own weapons when you perform a successful attack as a result.
( 0.5 + ( Strength / 100 ) ) * Weapon Damage
- How much you can carry. Your encumbrance is always 5 times your Strength. This, in turn, affects your speed and jump height.
- Your starting Health
( Strength + Endurance ) / 2 = Starting Health
and FatigueStrength + Endurance + Agility + Willpower = Total Fatigue
.
Character Creation[edit]
The starting values for Strength vary by race and gender:
Race | M | F | Race | M | F | |
---|---|---|---|---|---|---|
Argonian | 40 | 40 | Khajiit | 40 | 30 | |
Breton | 40 | 30 | Nord | 50 | 50 | |
Dark Elf | 40 | 40 | Orc | 45 | 45 | |
High Elf | 30 | 30 | Redguard | 50 | 40 | |
Imperial | 40 | 40 | Wood Elf | 30 | 30 |
The following classes receive a +10 Bonus to Strength:
|