Health is the amount of damage you can take before dying. Current and maximum health is given in the character menu, and is displayed as a red bar in the lower left corner of the screen.
- Maximum health at the beginning of the game is determined by
(Strength + Endurance) / 2.
- The 25 Endurance given by choosing The Lady Birthsign does not increase starting health.
- When leveling up, health is increased by 10% of Endurance.
- Only the base Endurance and the 25 Endurance given by choosing The Lady Birthsign affect the health gain.
- Although displayed as an integer, maximum health is stored as a floating point value, allowing partial health from leveling to accumulate.
- You can restore your health with the Restore Health effect. Using Absorb Health also restores the caster's health.
- Resting, but not Waiting, will restore health equal to 10% of Endurance per hour.
- This value also uses a floating point and can accumulate.
- Fortify Health effects increase current and maximum health for the duration.
Health can be damaged in a variety of ways, and reaching 0 health causes death.
- In Combat, weapon hits always damage health.
- Hand-to-hand only damages Fatigue until the target is knocked to the ground, at which point they take health damage instead.
- Magical effects that damage health include Damage Health, Fire Damage, Frost Damage, Shock Damage, and Poison. Absorb Health acts as a damage effect on the target. Drain Health damages current health, but restores health by the same amount when the duration expires.
- Several environmental effects can damage health.
- Falling from high distances damages health, and is reduced by Acrobatics.
- Staying underwater until your breath meter runs out rapidly damages health until you can breathe.
- Standing in lava rapidly damages health while in contact.
Armor and Weapons also have a health value, listed as Condition. This value is shown in the item tooltip and as a red bar underneath the equipped weapon icon in the lower left corner near the player health bar.
- Armor with a low Condition provides less protection and weapons with low Condition will do less damage.
- An item with 0 Condition cannot be used at all until repaired.
- Equipment can be repaired by a Smith or using the Armorer skill.
- Equipment can be damaged by the Disintegrate effect.