Morrowind:Attributes

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Attributes are the fundamental measurements that define a character's nature and inherent abilities, in contrast with Skills, which generally indicate how well a character has learned to perform specific actions. There are eight primary Attributes in the game, several Attributes derived directly or indirectly from those, and several others that affect the game in miscellaneous, and often very minor, ways. The typical starting value of each primary Attribute is between thirty and fifty, but the actual starting values depend upon your character's race and gender. In addition, two Attributes will be "favored" by your character's class with ten extra points.

With the exception of Luck, each primary Attribute governs three to five Skills. Three primary Attributes of your choice will increase between one and five points each time you gain a level, with the amount of increase depending on how much you increased the Attributes' governed skills since the last level. The base value of a primary Attribute may not be increased above 100 in this way, but it can achieve a modified value from various effects (e.g., spells, enchantments, and potions) without this restriction. The derived Attribute Health also increases at each level, based upon the value of Endurance.

Primary Attributes[edit]

MW-icon-attribute-Strength.jpg
Strength
Affects weapon damage, weapon durability (degradation rate upon each successful hit; higher strength results in higher weapon degradation), and carrying capacity. It also helps determine maximum Fatigue and starting Health.
MW-icon-attribute-Intelligence.jpg
Intelligence
Affects maximum Magicka. 15% of Intelligence is the amount of magicka gained per hour of sleep. Intelligence also affects Alchemy and Enchanting results.
MW-icon-attribute-Willpower.jpg
Willpower
Affects spellcasting success rate and resistance to Magicka (Paralyze and Silence). It also determines maximum Fatigue.
MW-icon-attribute-Agility.jpg
Agility
Affects weapon hit rate, evasion, resistance to staggering and knock down, and success rate of Sneaking, Pickpocketing, Lockpicking, Blocking, and Jumping. Agility also affects maximum Fatigue.
MW-icon-attribute-Speed.jpg
Speed
Affects character movement speed (i.e. walking, running, swimming, and levitating).
MW-icon-attribute-Endurance.jpg
Endurance
Affects starting and maximum Health, and your maximum Fatigue. Also slows down fatigue loss while running, and while fighting.
MW-icon-attribute-Personality.jpg
Personality
Affects success rate of persuasion and haggling.
MW-icon-attribute-Luck.jpg
Luck
Affects every "dice roll" in the game.

Derived Attributes[edit]

MW-icon-attribute-Health.jpg
Health
Affects the amount of damage that can be taken before being killed.
MW-icon-attribute-Magicka.jpg
Magicka
Affects the amount of energy available for spellcasting.
MW-icon-attribute-Fatigue.jpg
Fatigue
Affects all actions performed by a character (melee, spells, lockpicking, speech, etc).
Encumbrance
Affects carrying capacity and movement speed.

Other Attributes[edit]

Reputation
Your renown in the world. The more quests you complete, the higher this will be.
Bounty
The amount of money you will have to pay for your crimes if you are caught by guards. If you have not committed any crimes, this will be 0.
Slaves
The number of slaves you have freed. Freeing slaves opens up a few quests with the Twin Lamps faction.