Morrowind:Attributes
Attributes are the fundamental measurements that define a character's inherent abilities, in contrast with Skills, which generally indicate how well a character performs specific actions. There are eight primary Attributes in the game, several Attributes derived from those, and several Other Attributes that reflect actions taken in the game world. The starting value of each primary Attribute is based upon your character's race and gender. In addition, two Attributes will be "favored" by your character's class with ten extra points.
With the exception of Luck, each primary Attribute governs three to five Skills. Three Attributes of your choice can increase each time you gain a level, with the amount of increase depending on how much you increased the Attributes' governed skills since the last level. The base value of a primary Attribute can't be increased above 100 by leveling, but it can from various effects (e.g., spells, enchantments, and potions) without this restriction.
Primary Attributes[edit]
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Derived Attributes[edit]
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- Encumbrance
- Affects carrying capacity and movement speed.
Other Attributes[edit]
- Reputation
- Your renown in the world. The more quests you complete, the higher this will be.
- Bounty
- The amount of money you will have to pay for your crimes if you are caught by guards. If you have not committed any crimes, this will be 0.
- Slaves
- The number of slaves you have freed. Freeing slaves opens up a few quests with the Twin Lamps faction.