Successful Attack: +1.0
The Marksman skill affects the use of ranged weapons such as the short bow, long bow, crossbow, dart, throwing star, and throwing knife. Though governed by the Agility attribute, weapons under the Marksman skill also receive a bonus damage modifier from the Strength attribute.
The following races receive bonuses to their Marksman skill:
The following classes have Marksman as a Major skill:
The following classes have Marksman as a Minor skill:
The following books will increase your Marksman skill:
The following factions include Marksman as one of their favored skills:
- Berne Clan
- Census and Excise (not joinable)
- Camonna Tong (not joinable)
- Dark Brotherhood (not joinable)
- House Hlaalu
- Morag Tong
- Thieves Guild
Bows and Arrows
A powerful but demanding weapon, the long bow is historically associated with Altmer aristocrats and Bosmer hunters. The less-powerful bonemold long bow of Morrowind is traditionally a noble's hunting weapon, but has been adopted for wider use by many outlander sportsmen and mercenaries. - Garothmuk gro-Muzgub
In the West, the wooden short bow is the standard weapon of Legionary missile troops and scouts. In Morrowind, however, wood is in very short supply, and the chitin bow favored by the Ashlanders is laminated bone-shell-and resin. - Garothmuk gro-Muzgub
Crossbows and Bolts
The Dwemer crossbow is an ingenious device that permits someone with only modest training and skill to fire a missile bolt massive enough to penetrate heavy armor. The Imperial Legion's mass-produced version is somewhat less effective, and most Imperial missile troops and hunters use the more popular short and long bows. - Garothmuk gro-Muzgub
Note: Unlike a Bow, at point-blank range one must aim the crossbow itself, rather than the crosshair, and at close range, a compromise between the crosshair and the crossbow.
† In the unpatched version of Morrowind, Steel Throwing Knives appear identical to Steel Daggers. Subsequent patches restore this weapon to its proper appearance.