Skyrim:Resist Magic

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SR-icon-spell-Magic Hat.png Resist Magic
School Restoration
Type Defensive
Alchemy
ID 00039e51
Base Cost 1
Base Mag 1
Base Dur 60
Enchanting
ID 000b7a35
Base Cost 19
Items Neck, Finger, Shield
Availability
(Click on any item for details)
Apparel
Built-In Potions

Alchemy description: Resist <mag>% of magic for <dur> seconds.
Enchanting description: Increases Magic Resistance by <mag>%.

Resist Magic gives the target <mag>% reduction in the damage inflicted by offensive spells. For example, if you have 50% Resist Magic with no other resistances and are hit by a spell dealing 30 points of magical damage, you only receive half the points of damage (15) instead of the full 30. It also reduces the duration of the Paralyze spell.

Alchemy[edit]

The following alchemy ingredients can be used to create a potion of Resist Magic:

Enchanting[edit]

The following items use this effect, allowing you to disenchant them and create custom enchanted items:

A second version of the effect is available from one item (see Bugs below for details):

Artifacts and unique items that use the effect but cannot be disenchanted include:

Blessings and Powers[edit]

Notes[edit]

  • Resist Magic is capped at 85%, meaning you cannot gain magic immunity through Resist Magic alone. The cap only applies to you; followers and enemies with 100% resistance are truly immune.
  • Resist Magic is factored independently of Resist Fire, Resist Frost, and Resist Shock effects, meaning elemental resistance is factored after Magic Resistance has been applied. A 100-point Fire spell would deal only 15 damage with full Magic Resistance, and Fire Resistance can reduce that 15 points by 85%, down to 2.25 points for 97.75% total resistance.
  • Spell Absorption is also very powerful when combined with magic resistance, completely negating magic a certain percentage of the time, with magic resistance reducing it the rest of the time. With The Atronach Stone and the Atronach perk, a character can relatively easily gain 80% spell absorption. Combined with resist magic, this grants an effective 97% resistance to magic, or a 99.55% resistance with the appropriate elemental resistance. It should be noted that this requires a character to level up their Alteration skill to 100 first, with the easiest methods explained here.
  • Generic magic resist apparel and shields have smaller gains in enchantment level than other resistances do. For example, the chart from other resistances like fire and frost are: 15%, 30%, 40%, 50%, 60% and finally maxing out at 70%, while Resist Magic apparel's strength chart is 10%, 12%, 15%, 17%, 20% and finally 22%.

Bugs[edit]

  • Two versions of Resist Magic are actually available for enchanting. The statistics above are for the most common version of the effect. A second version is only available from one item: the Shield of Solitude. The shield can be disenchanted, making its effect available for custom enchantments. With an enchanting skill of 100 and 5/5 Enchanter perk, with no other modifiers, and using a Grand Soul gem, the Shield of Solitude version provides a 25% resistance to magic, versus the 20% of the standard enchantment. Using the Extra Effect perk and both versions on the same item, it can therefore be used to create a single item (shield, necklace, ring) of up to 45% Resist Magic, before any enchantment modifiers.