Skyrim talk:People

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Consider replacing "Other Locations" with Hold regions and fitting them into there? Could also add a "Wandering" section for characters that travel between cities or some such. Tark 12:22, 16 November 2011 (UTC)


i was wondering if there is a character here like Umbra.she was very fast and strong and independent from your matter in which level u would meet her she was wearing ebony armor (and unique ebony i think, a bit stronger than usual ebony). and of course the me and some others the best sword in the game..! — Unsigned comment by Misusel (talkcontribs) at 13:44 on 16 November 2011‎

Short answer, I won't spoil it. Long answer, read the 2 novels Infernal City and Lord of Souls. — Unsigned comment by (talk) at 17:10 on 27 November 2011
No. Umbra is destroyed. — Unsigned comment by (talk) at 20:47 on 14 February 2013

Need New Icons[edit]

Could use some new icons to better mark people: Potential Followers, Potential Marriage Candidates,

If you look at a person on their own page they have a faction box to the right of the page underneath all of their info. You can see if its there or not. You could also go to the Skyrim:Marraige/Followers pages and it lists all of the available people :) — Unsigned comment by (talk)

cleaning up the skyrim:people page[edit]

Since I'm new here I will ask first. Could I clean up this page? At the moment its rather messy with its sorting and stuff (subsections ect.). --Lex 18:27, 22 November 2011 (UTC)

Essential NPC's[edit]

We should list whether or not a character is essential and if there are any conditions that make an NPC essential or others that make them lose it.

oh sorry thought i forgot to remove tag[edit]

it's not prerelease though this is a collective page of the separate Town_People pages

incomplete maybe but not prerelease Themendios 05:12, 16 December 2011 (UTC).

There are bots to remove tags. Surely you could help with missing info instead. --LosTheFail 05:17, 16 December 2011 (UTC)
they bugged me plus i AM a bot - i am going to though i literally have a spreadsheet of every non-superfluous (ie not just one-time quest appearance etc) npc in the game their race gender class subclass but i'm busy trying to fix tessnip -Themendios 05:52, 16 December 2011 (UTC)

Revyn Sadri[edit]

Revyn Sadri is a speech trainer, it only lists that he is a merchant. I believe you have to do his quest to return the ring and/or buy goods from him to unlock it but he will provide training and I have no idea how to modify that table--Lord.Baal 08:59, 18 December 2011 (UTC)

Permanent corpses[edit]

Is there a page anywhere for the skyrim permanent corpses? 14:47, 23 December 2011 (UTC)

Left-Hand Mine[edit]

Left-Hand Mine should be put in the Towns or Other People section. Left-Hand Mine is a community outside of Markarth, Markarth is really just the stables and everything inside the gates.

It sure isn't anywhere near Morthal, though. CapnZapp 10:09, 4 March 2012 (UTC)

NPC Disposition[edit]

Just wondering if any one had any specific information about how NPC's disposition is affected by player, in earlier games there was a bar or meter to tell you how much they like you.

2nd Ivarstead[edit]

I think the second Ivarstead on this page is meant to be Kynesgrove. Ashvelvyn 22:44, 15 February 2012 (UTC)

You are right - fixed now. --Alfwyn 22:55, 15 February 2012 (UTC)


There are some mines whose population hasnt been listed, such as stonehills. Is this intentional? 09:09, 21 February 2012 (UTC)

Lots of people missing[edit]

Just pointing out that some named NPCs are missing on this page, some of them being involved in quests. Leontius and Skuli from Old Hroldan Inn, Christer and Fjola from Mistwatch, Lund,... The list goes on. If someone with access to game datas could fill up the gaps, that'd be really nice. Elakyn 10:19, 22 July 2012 (UTC)

Some of the NPCs I believe are missing from this page -
Ashvelvyn 13:18, 8 August 2012 (UTC)
I'm actually working on some of that right now, particularly the Sovngarde characters. I'll do what I can with the rest, but the tables on this page are here using a weird code that I don't really understand. I'll do what I can, though. LoveWaffle (talk) 19:56, 11 November 2012 (GMT)
When you refer to "weird code", I'm guessing you mean the transclusions? Most of the page uses transclusions to copy another page onto this one. For example, by adding {{Skyrim:Helgen People}} on the page, everything from Skyrim:Helgen People is copied onto this page. Transclusions are used a lot on the site for information which is on multiple pages (for instance, the Helgen People page is also transcluded onto the Helgen page). So basically, if you want to edit the sections on the page which use transclusions, go to the pages where the information is transcluded from. If this is more confusing than helpful, feel free to ask any questions and I (or someone more helpful :P) can try to help. (Also, if you weren't referring to the transclusions when you said "weird code", sorry. Hope this helps!) — ABCface 23:44, 11 November 2012 (GMT)
That's actually exactly what I was talking about. However, my problem isn't just understanding what that was, it's how to make it. Since most of the page is organized using that, I think it's only appropriate to use for the other locations. One area's characters that I added to the page earlier today were the Sovngarde characters. They should get their own table like that and should probably be listed in the "Other Locations" section, but I have no idea how to make the table. The same should be said for any farm, mill, or mine that isn't close to a city. LoveWaffle (talk) 03:13, 12 November 2012 (GMT)
Okay, that makes sense. You're right that the Sovngarde people should have their own section; there's certainly enough of them to warrant that. On the Sovngarde page, there is already a set of tables for the 'NPCs Living Here' section, and this is actually what we would want on this page. So that one's pretty easy. You'd create a new page at Skyrim:Sovngarde People (click on that redlink to create it) and copy/paste what's currently in the NPCs Living Here section onto the new page. Save it, then add {{Skyrim:Sovngarde People}} to the appropriate section on this page (and replace the manual formatting on the Sovngarde page as well).
Also, another way we could shorten the 'Overworld/Wilderness' section on this page could be to create a section for "Military Camps" since there are a number of people you added which would fit into such a grouping. The table formatting would be slightly different from what's used on the rest of the page, and not needed elsewhere on the site, so it would need to be added manually rather than as a transclusion. This one would likely be easier than some of the complex tables such as those for Markarth, Riften, and Solitude. We have a help page for table formatting which explains how to do it, but I'll tell you from experience that the easiest way to learn is by doing. You can use the public sandbox (includes a tables section) or your own personal sandbox to experiment with it if you'd like. Or, if you'd prefer to have someone else do it instead, I wouldn't mind.
As for all the others in the 'Overworld/Wilderness' section, I think it's fine to leave them there rather than create separate tables for them. Honestly, I don't even know why the Sky Haven Temple has its own section, since it only lists two people. They should probably be moved to the 'Overworld/Wilderness' section. — ABCface 04:21, 12 November 2012 (GMT)

() About Sky Haven Temple - should all of the characters that could move there due to the quest Rebuilding the Blades? Character movement is reflected elsewhere, like Hadvar and Ralof being in both the Riverwood People and Helgen people, and Babette and Nazir both being under Falkreath and Dawnstar for the Dark Brotherhood Sanctuaries.

Other than that, I'll try and do what I can with the other stuff, but this is a template I'm entirely unfamiliar with so I can't guarantee any results. (Losing the indent because six is too much) LoveWaffle (talk) 04:54, 12 November 2012 (GMT)

Nah, adding the people that can be recruited and moved to Sky Haven would be overkill, I think. If it stays in its own section (rather than being moved down to the generic section at the bottom) an extra note for it could be added saying * Three additional NPCs may move here depending on quest choices ...or something like that (something better, but I'm too tired to think of something better at the moment).
As for the table formatting, feel free to ask any questions on my talk page, or you can ask a mentor anything wiki-related at any time as well. There's plenty of people that love to help out around here. :) Oh yeah, and there's a template for an "outdent" when there gets to be too many indents. Just add {{od}} instead of indents. :) — ABCface 05:13, 12 November 2012 (GMT)
I added the Sovngarde people using the template and a section for military camps. Working on some of the overworld stuff. I'm a bit confused as to how to handle characters from farms, mills, mines, and inns far from towns and cities - there's not enough people in them to warrant an individual "Loreius Farm People" (to use one example) page, yet enough of people at each location to warrant something a bit more than what's in the Overworld/Wilderness section.
So this is what I'm thinking: create a section for minor settlements. Locations that aren't given a town icon but have a good amount of people get their own table, while everything else gets put into one table. I'll sandbox it shortly. LoveWaffle (talk) 05:32, 12 November 2012 (GMT)
Additional note = just noticing a lot of characters added by the Hearthfire plug in (there aren't that many, though) aren't on the page, and neither are a number of characters who are first found as corpses. LoveWaffle (talk) 05:43, 12 November 2012 (GMT)
So this is what I was talking about. The table at the bottom is not quite done, as I have to add in any markers that designate a character's limited appearance in a location (like appearing only after a certain quest is complete, for example). Personally, I think it works. Code might need a bit of fixing since, again, I'm not really familiar with it, but for my money it's the best way for these characters and locations to be represented on the page. LoveWaffle (talk) 13:57, 12 November 2012 (GMT)
As of now, that link no longer links to anything related to this page. 18:20, 17 December 2012 (GMT)
Okay so, I'm back from the dead and after adding a few dozen NPCs I realize that I'm having some troubles with some of them. First, even though some dead NPCs are mentionned, I'm not sure if they belong in here and therefore I'm hesitating to add other ones. Second, I'm wondering if we should add ghosts with who we cannot interact, such as Azzadal, Fjori or the Labyrinthian ghosts. And last but not least, Karliah; I really don't know where to put her. I guess Snow Veil Sanctum would make sense since it's where we meet her, but she never stays in one location for longer than a single quest so there's that. Thanks for the help. Elakyn (talk) 13:07, 21 December 2012 (GMT)
This page looks so much better now. Although I came here to try and find the cave that Larina is in (Hob's Fall Cave) to find that she's not mentioned here or on that page. Ashvelvyn (talk) 03:11, 24 April 2013 (GMT)

() Ok I added all remaining ones of them except Varinius Junius I couldn't figure out how to add him but keep in mind as for two legates 1 dawnstar 1 Windhelm they are in imperial camps unless you conquer that territory for the empire then they move to the city so they are listed in camps and not in cities unless that's where they started

Oh and Lund is dead so he does not belong on this list but another Agni-Bani 02:37, 6 August 2013

Ok done finished Varinius Junius and Arcturus (I remembered him) — Unsigned comment by Agni-Bani (talkcontribs) at 03:20 on 6 August 2013

Herebane Sorenshield[edit]

Does this NPC exist in the game? If not, then it would be good to note that you can't get his unique shield and weapon also bearing his name during normal gameplay.--Playerseekingbugs 07:32, 1 September 2012 (UTC)

Herebane is now listed on the Unused NPCs page, which provides information for all NPCs which do not exist in the game. As for the items, any such notes would be more relevant where they are listed, but perhaps you might want to chime in on this discussion about other items which aren't available in normal gameplay. — ABCface 04:51, 28 September 2012 (GMT)

combination of this list with DB list and separating locations[edit]

Consider the combination of this list with DB list and also consider separating locations - I will get into more detail

Ok firstly we added DG plus HF to the list why not add DB

Next I think we should have 1 area- for example solitude (including blue palace) and Solitude Outskirts (Sollitude sawmill, EEC Warehouse including docks and ships like the red wave, Solitude Lighthouse, and Katla's Farm) and maybe the Thalmor embassy (architectural reasons)

Etc. so Whiterun would be - WR plus DR and on the other hand the stables, Pelagia Farm, Honningbrew Meadery, Battle-Born Farm, Whiterun Watchtower (no npcs but still) and the chillfurtow farm (all separated based on architecture being WR style plus hold) -- and maybe Drelas' Cottage (architectural Reasons)

And so Windhelm plus palace of kings and docks then hollyfrost farm, Windhelm stables, brandy-mug farm and the hlaalu farm

Riften would be riften plus mistviel keep plus docks plus Ratway then Snow-Shod farm. Riften stables, and merryfair farm -- and maybe the sarethi farm (architecture), heartwood mill (architecture), the black-briar lodge (architectural reasons but no npcs so nvm that), shor's Watchtower (architectural but thankfully no named npcs)

Markarth is easy on one side Markarth plus understone keep on the other the stables, left hand mine, kolskeggr mine, and the salvius farm

So another would be Falkreath 1area and Dark brotherhood sanctuary another

and same but different with dawnstar and it's sanctuary however dawnstar does not need separated due to the cities history of being surrounded by forts and towers making the sanctuary an old dawnstar fort ruin

Winterhold is debatable but I can see why it should be separated from the college however it is the college of winterhold not the college near winterhold and it was part of the historic city so it should stay — Unsigned comment by Agni-Bani (talkcontribs) at 01:27 on 6 August 2013

Just to respond to your first point. Dragonborn has its own namespace, Hearthfire and Dawnguard do not. That is why they are included on this page while the Dragonborn people are on a separate page. There are very few Dragonborn NPCs that you would randomly run into in the course of the main game, which isn't the case with HF or DG. Jeancey (talk) 01:33, 6 August 2013 (GMT)