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|Location||Hunter Camps, Random Encounters|
|Primary Skills||One-handed, Two-handed, Block, Light Armor|
|Faction(s)||HunterFaction, JobMerchantFaction, WEServicesHunterFaction, Crime Faction so crimes against created actors are registered|
Hunters are friendly humans who can be found in the wild, stalking and attacking wildlife such as elk. They will also help kill any wildlife you are attacking. They traverse the wilds alone or in small groups, sometimes accompanied by dogs. Hunters are automatically aggressive to most wildlife and will attempt to kill them.
They share dialogue with generic fishermen:
- "I've been hunting and fishing in these parts for years."
- "It's not like my poaching is hurting anyone. The Jarl can hardly eat every deer now can he?"
- "There's enough for all of us if you aren't greedy."
When traveling the wilderness, occasionally a fugitive can be seen being pursued by a hunter. The fugitive will approach you and give you an item (usually rare and enchanted). Moments later, the hunter will come by and ask which way the fugitive went. You can either tell the truth, lie, or give him the item. After the conversation, the hunter will most likely find the fugitive and kill him.
The hunter will ask you, "Did you see someone run past just now?" Pointing to the fugitive will have him reply, "Great! Thanks! Bastard stole from me. I'll catch him though!" When you ask if the item is his, he will be confused, but thankful still: "Yes! How'd you get this? Never mind, here. It's not much, butsomething. I'm going to track down that thief and murder him!" If you deny that you saw someone, he will say, "Well, if you do, grab him and yell. Bastard stole from me." Whichever your answer was, he will continue his chase.
- West of the Guardian Stones. It consists of a rack of salmon, a small tent with a bedroll, a chest and a bottle of Nord mead all next to a boat. With the Fishing creation installed, the camp will also have a copy of the fishing map for Falkreath|, a fishing pole and a cooked brook bass by the fire. Some Fishing Supplies will also be found near the shore.
- Hunters will turn on your horse. When ridden, the hunters show no interest in the horse, but will attack the horse the moment you dismount. Care should be taken when dismounting a horse in the wild near hunters to avoid this issue.
- Some hunters can be found at unmarked camps at which you may trade. Sometimes, the camp will be empty (for whatever reason), and you can find a horse to ride there.
- Some hunters are infected with lycanthropy, and change into werewolves when you encounter them at night. They become hostile and attack when in werewolf form. Even if you are a werewolf when you encounter them, they will still become hostile. (In fact they will shout "Kill the beast!" or a similar line, shoot an arrow or two at you, and then transform into a werewolf and finish the battle that way.)
- You can buy from hunters, your money will be reduced normally and you get the item, but when selling to them your item will disappear and you will get no money.
- This bug is fixed by version 1.0 of the Unofficial Skyrim Patch.
|Level||PC×0.75 (range=30-50)||Class||Dremora Class|
|Faction(s)||DLC2HunterFaction; HunterFaction; JobMerchantFaction; WEServicesHunterFaction; Crime Faction so crimes against created actors are registered|
A Hunter is a randomly encountered Nord. They can be found in the wilderness of Solstheim, often on small groups of two or more. They typically wear pieces of Skaal armor, including a Skaal Coat, Skaal Boots, and a Skaal Hat.
In one particular encounter, a group of four will be preparing to hunt a Netch. One will approach you and say:
- "We have come south to test our might against a Netch, will you join us?"
- What's a netch?
- "The giant air-floater from the dark elf lands. Only the brave dare to hunt them, only the strong survive them. Come. Test yourself against the beast with us. We all will share in the glory of the hunt!"
Three options are presented next.
- Do you think you'll win?
- "A warrior expects nothing and therefore is ready for anything. If our aim and our hearts are true, the All-Maker will grant us strength. If not, today is as good a day to die as any other. Either way, they'll songs of our bravery around the campfires for many years."
- I'll join you.
- "Well met, friend. May we fight or die well."
- Good luck.
- "Luck? Luck will play no part today. We will earn our victory or return to the All-Maker."
- Do you think you'll win?
After this they will attack the netch. If they manage to kill the creature, they will repeat the following lines:
- "It was a good hunt."
- "Our victory will bring meat and bones to our people and glory to our families."
- "The beast was strong, but we were stronger."
- "They will sing stories of this day."
If a hunter should die during the hunt, the surviving members will say:
- "The beast was not the only one to fall this day. May the All-Maker welcome our brethren with open arms."
- "We will honor and sing praises of the fallen."
You may also encounter a hunter and their dog in the wilderness of Solstheim.
- "If you've come here to hunt, there is plenty of game to be found."
- "Most of the game has been driven north by the ashfall."
- "If the All-Maker favors us, we will eat well for many days."
- "Be wary! The reavers have camps all over the island."
- "The wise hunter is cautious, always."
- "We hunt not only to eat, but also to test our skill."
- "May your eyes be sharp and your aim true."
- "Peace and bountiful harvests to you."
- "Be careful out there. Solstheim is full of dangers."
- "All-Maker keep you safe."
- "Until next time."