Oblivion talk:Potions

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Please add Skooma :)--Vook 18:22, 31 May 2006 (EDT)

Oops. Don't know how I missed that. It's hiding... Fixing it now. -- TheRealLurlock 23:03, 31 May 2006 (EDT)

potions questions ...[edit]

About the potions article, it is helpful in laying out the entire naming scheme and seeing what if any patterns there are overall. I wanted to double check some things though:

1. are the weak and normal burden poisons really pretty much identical (20pts f/ 30")?
2. are the weak and normal chameleon potions also identical (15pts f/ 30")?

Doing a double-take back and forth between the article and the game, it looks like I have some potions that have an effect in percent (eg the shield effects) and the article lists everything in points. Are these supposed to be understood as the same in the context of the article?

Also, I seem to have made a shield potion alchemically that is not listed, so apparently that is a sign of some things that one can make that can't otherwise be found. It works pretty well too, and could come in very handy if I am silenced.

Lastly, I seem to be having a devil of a time figuring out what I have especially after a marathon alchemy training session. I'm trying to decide what is the best way to name things so that they list best. It also took some time to figure out how to identify them so that their names won't be chopped off in the journal listings. I've mostly given up on deviating very much from the standard game conventions though and for now will just try to learn or reference all the different std names as best I can. Does anyone know if there is a mod for organizing potions or a related discussion forum? It seems that one could devise some kind of 2D/grid-based potion "holster", maybe with strengths on one axis and qualities on the other that would really be handy. Or is alchemy maybe too much of a niche thing?

-thanks! --— Unsigned comment by (talk) at 01:20 on 10 March 2007

Okay, first of all, anything you make via Alchemy is not included on this page. The number of combinations of different effects and magnitudes of effects based on your ingredients, equipment, and skills is nearly infinite, so there's little point in trying to document it. However, see the Oblivion:Alchemy page for more than you ever wanted to know about Alchemy, including the formulas for calculating potions strength depending on skills and equipment. As for organizing your custom-made potions, I'm pretty sure that would be impossible for a mod, as they are given new, unique formIDs when you create them, and no mod would be able to know what these IDs are in order to reference them.
For your other questions, the numbers in the Construction Set are all listed as straight values, even though they display as percentages. The numbers on this page were entered directly from the CS, and therefore some should be percentages which aren't. However, the numbers should be correct. If there are errors, feel free to correct them. (Keeping in mind that game developers can make mistakes too, and there are quite a number of known mistakes on their part, so make sure it is a mistake on this page, and not in the game before you correct it.) --TheRealLurlock Talk 22:13, 9 March 2007 (EST)
Shouldn't we list out a few known locations for the potions? It would be very helpful.--Mage Freak 00:19, 15 May 2009

Human Blood[edit]

I seem to run into bottles of Human Blood more often than is listed, almost every Vampire lair I visited so far had at least one bottle. — Unsigned comment by Korunox (talkcontribs) at 16:08 on 19 February 2008

That must be coming from a mod. Those two locations (and some in the Imperial sewer) are the only bottles in the unmodded game. –RpehTCE 14:55, 19 February 2008 (EST)

Wrong category?[edit]

Human Blood is currently listed under "Quest Specific Potions", although it is not used in nor rewarded by a quest. It's just a potion that can only be obtained after starting certain questlines, and I believe it should be under the "Special Potions" table. Chunk of Ham 16:35, 18 January 2009 (EST)

Agreed - it's not part of a quest so I've moved it. –RpehTCE 05:25, 24 January 2009 (EST)


I ran into a source that said that there was a bottle in Crowhaven. I really want one not tagged as stolen so I can duplicate it using the scrolls, but have given up the prospect of thieves guild and dark brotherhood on account of my good character. Any help as to where I can get a good bottle? 00:59, 15 October 2009 (UTC)

There is another set of two potions in The Palace Sewers, which only be reached during The Ultimate Heist. There is no bottle in Crowhaven. --Timenn-<talk> 11:07, 19 October 2009 (UTC)
Isn't there also a few bottles in the Skingrad Castle Wine Cellar, in the lair of the Pale Lady? --Darkheart 03:19, 20 October 2009 (UTC)
Yes, but they are tagged as stolen, and are henceforth not suitable for duplication, at least, as far as I can tell. Are the Dark Brotherhood and Thieves guild the only faction questlines where Human Blood is present? 10:46, 20 October 2009 (UTC)
You can steal the bottles in the Skingrad Castle Wine Cellar, sell it to Manheim Maulhand, buy it back, and voila, the bottles aren't marked as stolen anymore. Talk Wolok gro-Barok Contributions 11:16, 20 October 2009 (UTC)
I doubt that would work. They're 0 value, and would disappear once I gave them away to him. 14:28, 23 October 2009 (UTC)


Don't really think this is important but, i just wanted to point out that the bottles i got from Vicente Valtieri's chest appeared as wine bottles, but in the inventory, it had a picture of a potion bottle. Does this happen with all samples? Again, not important but it's sort of interesting. 19:15, 12 November 2011 (UTC)SC

Potion and Poison Effects - Modifiers? Formula?[edit]

Does the "Resist Magic" effect limit the effectiveness of Poisons? Potions? Are the effects of Potions/Poisons limited by other factors, such as "Magic Effectiveness", or your Attributes/Skills (such as Intelligence)? Does a formula exist (such as for the effects of Damage) for the game-computation for the effectiveness of Potion effects? I'm asking because when testing the effects of poisons on targets (watching effects using the console debug output), I'm getting "lower than advertised" damage effects. (For example, a Damage Health poison did only about 43 points of Damage instead of 64 on an Orc NPC... Did Orc "Magic Resistance" come into play? Some other factor? ) Thanks, --Laisren 23:00, 28 March 2008 (EDT)

Follow-up: I just found this:

"Resist Magic: alters the magnitude of any spell effect (from a spell being cast, or from an enchantment on a weapon or staff). It has no effect on any effect delivered by a poison instead of a spell. In other words, a Fire Damage spell will be altered by Resist Magic, but a Fire Damage poison will not be.

So it must be some other factor? Oh, and to clarify, I meant 'does a formula exists for potions similar to the one for 'Oblivion:The_Complete_Damage_Formula#Spell_Damage'. --Laisren 23:08, 28 March 2008 (EDT)
The effectiveness of all poisons will be affected by any Resist Poison or Weakness to Poison effects that are active on the target. In addition, elemental-damage poisons will be affected by the target's resistance/weakness to that element. In other words, Fire Damage poisons are subject to Resist Fire/Weakness to Fire; Frost Damage to Resist Frost/Weakness to Frost, etc. But factors such as spell effectiveness, attributes, skills, armor, etc. should not have any effect as far as I know. --NepheleTalk 23:29, 28 March 2008 (EDT)
If one was to combine a spell of Weakness to Magic 100 for a long duration (but not neccesarily on area), follow up with Weakness to Poison, Shock, Fire and Frost, and have a potent poison which uses all three of those plus damage health (of it is possible), would this be more powerful than a spell? — Unsigned comment by (talk) at 17:40 on 14 April 2009
There's no way to give this a definite answer. It would certainly be powerful, but a spell can be infinitely powerful. In the CS you could add a spell that does 500000 fire damage per second for 10 hours. - Game LordTalk|Contribs 13:57, 14 April 2009 (EDT)

Cyrodiilic Brandy[edit]

Does anyone know where you find Cyrodillic Brandy?(I think thats how you spell it) ----W1n3r1 22:17, 29 April 2008

There's a bottle upstairs in Sevarius Atius' house in the Talos Plaza; one upstairs in the Mystic Emporium; two in the Gilded Carafe; three inside Odiil Farm; one in Francois Motierre's House, Chorrol. There are others but that should get you started. –RpehTCE 02:21, 30 April 2008 (EDT)
It's ironic that there is more Cyrodilic Brandy in Morrowind then in Oblivion, Oblivion's setting being Cyrodil. Anoson 05:23, 24 July 2009 (UTC)
Shouldn't it be spelled Cyrodiilic (two i's)? Maybe a sic...? MrL 07:41, 12 March 2012 (UTC)

Wine Collection[edit]

Are the wines and other beverages randomly spawned or is there a specific number of bottles of each? For example, if I have a character that wants to collect Cyrodilic Brandy and the special vintages of Tamika and Surilie, is it possible for him to collect all of those bottles? Thanks in advance for any help that is forthcoming. =) IWon'tFightUndead 18:59, 29 April 2008 (EDT)

There are a certain number of fixed samples of each but then all the drinks appear in at least one leveled list so it's theoretically possible to get an infinite number of bottles. –RpehTCE 02:14, 30 April 2008 (EDT)
Okeydokey, thanks! I guess I'll settle for a dozen or something then. =) IWon'tFightUndead 05:18, 30 April 2008 (EDT)

Daedric Lava whiskey[edit]

You guys missed Daedric Lava Whiskey, found in one place only; Rinsdey's Tombstone in frostcrag spire vault. the tombstone is hidden, along with another tombstone along the wall in a small nook. there are floting stars around so look closely and you'll find it. Thanks. 14:46, 18 January 2009 (EST)

It wasn't missed. It already was fully described at Daedric Lava Whiskey along with all of the other items added by the Wizard's Tower plugin. --NepheleTalk 14:51, 18 January 2009 (EST)

Incorrect description of the effects[edit]

I used the human blood, and it returned my vampirism back to 25, so it is an alternative to feeding. — Unsigned comment by (talk) on 20 March 2009

If so, then a third-party mod is responsible, and the information doesn't belong on the article. --NepheleTalk 15:51, 20 March 2009 (EDT)


is it possible to duplicate shadowbanish wine?— Unsigned comment by TheElderScribe (talkcontribs) at 15:58 on 10 January 2010‎

See here, it explains all you need to know. --MC S'drassa T2M 16:03, 10 January 2010 (UTC)

Poison of Nab[edit]

Went to the Testing Area and saw the Poison of Nab. It's actually a potion, although it's labeled a poison and has no positive effects. 02:47, 9 February 2010 (UTC)

Zero-weight potions[edit]

if you use garlic to make a potion (naming it something like "Instant Death") than make another potion with the same name, it will be zero weight right? (garlic is zero weight) 16:24, 16 April 2010 (UTC)

hmm...i can't be sure but i think the whght of the ingerdiantts dosn't matter--GUM!!! 17:38, 16 April 2010 (UTC)
weight of potion is determined by the average weight of the ingrediants.Mikeyboy52 14:07, 26 April 2010 (UTC)
oh now i get what you're saying and the ansewr is no because as the mikeyboy said the weight of the potion is determined by the average weight of the ingrediants--GUM!!! 18:23, 26 April 2010 (UTC)
the first potion you make under a certain name "instant death" the ingrediants the first time determin the weight of all later potions with the same name "instant death" so i was right and i tested it, name a potion aaa and use garlic (need mastery) than make another potion named aaa out of dif ingrediants and you end up with a zero-weight possibly deadly potion :P ( is me, its the only ip address i manually pick, i just forgot to login)Mikeyboy52 23:13, 26 April 2010 (UTC)


were can i find the potion of cure disease — Unsigned comment by (talk) at 00:25 on 31 October 2010‎

Please sign your posts, just type four tildes at the end of your questions. Also, please be more specific when asking a question. Assuming you're talking about a regular potion of cure disease, pretty much anywhere, like Alchemy shops. You could also take a look at the tables in the Potions page.-- 13:27, 10 December 2010 (UTC)

Drink it, bandit[edit]

How can I make a npc drink a potion on xbox 360(Vvardfell 10:18, 30 November 2010 (UTC))

I guess you could reverse-pickpocket it into them if it's a zero-weight potion, and hope they use it(for help with that, it's probably best to have healing as one of the effects).-- 13:24, 10 December 2010 (UTC)

Test Potions[edit]

If those potions and other things in this game cannot be found in the game then why are they listed? (a friend of mine asks) Well I say that in the pc version you can have all those things by the console commands, don't you agree — Unsigned comment by (talk) at 10:50 on 14 August 2011

As the article says, the test potions are listed merely as a curiosity. Kitkat1749 TalkContribE-mail 10:56, 14 August 2011 (UTC))

Worth noting?[edit]

Is it worth noting that when you drop 3 or more potions (at once) it turns into just one ? I mean when you look on the ground it is just one potion , not 3 , but it says there are 3.... JackTurbo95 07:40, 16 October 2011 (UTC)

That happens with several items, not just potions. rpeh •TCE 11:20, 16 October 2011 (UTC)


Should the wines have there own page? For example the sweetroll has its own page with a map telling where all the sweetrolls in the game are. can someone make a page like that for the wines. — Unsigned comment by (talk) at 18:41 on 30 October 2011‎

The reason for listing all the ingredient locations is that people might be looking for a particular item to make their perfect potion. Wines, however, have no purpose except to be themselves. If you want to start making such a page, go ahead. rpeh •TCE 08:43, 31 October 2011 (UTC)
alright, thanks for clearing it up — Unsigned comment by (talk) at 18:53 on 12 November 2011

NPC drink potion like eating food[edit]

I reverse pickpoket zero weight potions on people in Border Watch. All the people who have a eat command in his ai are dead, and all other survive. Can i draw conclusion that PC that would eat will drink potion if they have but they never take the one in the cell?(Vvardfell 13:35, 3 November 2011 (UTC))

Item code mistake?[edit]

cure poison and cure disese are same item code of was this mistake? — Unsigned comment by (talk) at 08:27 on 30 April 2013