Oblivion:Weakness to Frost
Weakness to Frost | |
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School | Destruction |
Type | Offensive |
Effect ID | WKFR |
Base Cost | 0.1 |
Barter Factor | 0 |
Availability (Click on any item for details) |
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Spells Scrolls Staves |
Weakness to Frost M% for D seconds
Weakness to Frost increases by M% the damage inflicted on the target with subsequent Frost Damage attacks; the effect lasts for D seconds. For example, a target with Weakness to Frost 50% active will suffer 105 points of damage from an Ice Bolt spell, instead of the usual 70 points. The Weakness effect must already be active before the Damage effect; the increased damage will not occur if the Weakness and Damage effect are combined into a single spell.
Magnitudes greater than 100% are possible if multiple effects are simultaneously active. Weakness to Frost can be combined with Weakness to Magic to inflict even more damage: the two enhancements are multiplied together for frost damage caused by spells or enchantments (i.e., Weakness to Frost 100% and Weakness to Magic 50% results in 3 (=2x1.5) times the damage).
Some creatures (and some character races) have natural weaknesses to frost.
Notes[edit]
- This effect can be gained for spell making and enchanting via spells or choosing the Altmer race.
See also[edit]
Sections:
- Creature Resistances: A listing of which creatures have natural resistances and weaknesses to various types of damage.
- Resistances and Weaknesses: General information on how resistances and weaknesses interact.
Related effects:
- Frost Damage, Frost Shield, Resist Frost
- Weakness to Disease, Weakness to Fire, Weakness to Magic, Weakness to Normal Weapons, Weakness to Poison, Weakness to Shock
Apparel with Weakness to Frost[edit]
Greaves of the Sun 50%
Cursed Red Mountain ShieldSI 10%
Cursed Shield of FlamesSI 10%
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