Oblivion talk:Merchants

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Content Discussion[edit]

The repeatable stats for merchants would probably be gold limit, merchantile skill, and location. Their activity cycle might be useful too, but mostly for the thieves' guild fences. --Trithemius 08:51, 27 March 2006 (EST)

  • (moved from main article page) Note: I gathered and entered the information for all of the Imperial City merchants and it's a pity someone else wasted his time doing the same. :P However, adding the trader's mercantile skill level to the table would appear a good idea! Started sounding so good that I implemented the upgrade myself. -FMan/TX (Sami Klemola, Finland)
I figured plenty of people were doing this, my preliminary tests of the merchants haggle rates seems to indicate that they are depending on Disposition and Personality and Skill in a way I can't easily determine (without examining the files in the TESCS or spending a lot of time testing. I think it's very important to incorporate the merchant skill level in the table, and to remove extraneous information like the rare items column. --Trithemius 18:17, 27 March 2006 (EST)
Hmm. Agree with the mercantile skill and I did add it to the the table, but ... hmm, well, I'm doing a list in the items page from which you can find the "rare items", yes, so maybe they could be removed from this table, but is there a harm in them being there, except maybe that the items will be different for higher level characters?
I am currently in the process of listing all the traders from every other city that isn't on the list yet. — Unsigned comment by FMan (talkcontribs) at 10:47 on 28 March 2006
What is the purpose of the Merchant ID column? Generally it is the name w/o spaces, but what would someone use this for? Also, I can't seem to figure out where in TESCS a merchant's rare items are set, anybody know? Nevermind, I figured it out: In the merchant's store cell are some persistent reference containers, usually placed outside the playable area. The chest inventories define the merchant's inventory. They are hooked to the merchant by editing the NPC reference placed in the cell (not the NPC base as found through the Object Window). There is a tab in the Reference editor for Merchant Container. -Thehankerchief 15:39, 30 March 2006 (EST)
All right, that was useful information, thanks. I have now entered the merchants from all cities and pretty much finished with the table. I presume there are some more miscellaneous traders in backrooms/cellars/hidden locations, which should be added to the table upon discovery. -FMan 17:14, 30 March 2006 (EST)
Well, it seems like the system might be more complicated than just the merchant container tab. Take a look at HamlofRedTooth, he doesn't have one set, yet he has an inventory. It looks like he's selling anything that has its Ownership set to him. I posted a question about this on the official CS wiki. -Thehankerchief 16:50, 30 March 2006 (EST)

(outdent) That's very interesting. :) I added yet some more traders to the table. How do you find out the hidden characteristics of NPCs? -FMan 18:29, 30 March 2006 (EST)

I use TESCS, lookup the merchant's name in the NPC table, edit and grab their mercantile skill value. Getting the rare items a merchant sells shouldn't be too hard, look under the Container table for ones that start with Vendor. You just have to be careful to check that the vendor actually sells the item. Like VendorRedDiamondJewelry has UniqueRingUnseen, but if you go to the cell, the owner of that container isn't HamlofRedTooth, but RisFralmoton, who doesn't seem to exist in the game. P.S. Suomi eläkoon -Thehankerchief 18:48, 30 March 2006 (EST)
Right. I thought the CS is the only way to find the information and no console command for displaying it? I haven't yet downloaded the CS4. All of the rare item information I have entered, comes from the actual game. I'm still gonna add the ImpCity rare items, which are so far missing from the Item page. --FMan 18:52, 30 March 2006 (EST) (Yes, Finland rules!)
Wow! This page has soon had almost TEN THOUSAND hits. Apparently this information was much in need. It took some work, but now I'm glad. :) Someone said that you don't need a mudcrab merchant due to the way barter now works, but there's another issue that still isn't addressed. There is no way to sell expensive items for but a fraction of their actual value, which sucks balls. --FMan 12:19, 7 April 2006 (EDT)

Break out into sections by city?[edit]

I'll do it if people promise not to revert — Unsigned comment by Ché G. (talkcontribs) at 16:26 on 10 April 2006

What exactly do you mean? Do you mean make a seperate table for each city? If so I would say no...its a rather nice table as it is and not excessively long. -- DaveH 17:02, 10 April 2006 (EDT)
I merged an integrated table which provides wider opportunities for checking the proper merchant that is needed at the current time. Please see if it can be useful for somebody else, and if it can, move it to the article. It would also be excellent to add a section of direct links to the maps of buildings, it'll help save much time. Elevens 14:36, 2 June 2011 (UTC)

Moved from Article[edit]

  • (moved from main article page) Suggestion: Include a small Icon of what the merchant looks like. This would be useful in guild halls where there are a number of characters running around and you want to find the alchemist.

I moved this comment as it is mostly discussion and inconsistent with the table format. Perhaps someone with the full info on Aurelinwae and others can insert merchants from official add-ons to the tables with a footnote regarding which add-on they come from. I would, but I don't have any of the addons. --Actreal 23:07, 15 May 2006 (EDT)

Merchants from official add-ons?[edit]

Their is one extra Merchant with money of 2000 that comes with the wizard's tower - Aurelinwae at Mystic Emporium behind the normal merchant (Imperial City Market District). I'm not sure how useful she is for selling stuff without Journeyman Mercantile. -- Merlyn (moved by Actreal 23:07, 15 May 2006 (EDT))

If it hasn't been raised elsewhere - Niels at Battlehorn Castle can be invested in - despite being a smith with no goods to sell. ComaDivine 09:49, 8 August 2010 (UTC)

My feedback[edit]

The previous one big table was much better than this split up one IMHO and I'm annoyed it was split up even when others opposed. Now the page looks messy, especially with each table being of different width. The one table worked very well. It was easy to find what you needed and I printed it as well, but you can't really print this mess - well, you can but it will look horrible. Furthermore, there seems to be a vague "other" section, which is totally useless listing unknown inns: where the hell are they? --FMan 11:52, 17 May 2006 (EDT)

I didn't split it up, but I find it much more readable now than one long table of merchants. That said, I don't print it out, I read it on screen. Also, I'm generally looking for a merchant in a specific city not doing a Cyrodiil-wide search.
I added the "Other" section to list all the merchants in places that don't need their own sections (i.e. standalone Inns or villages with only one merchant).

As it happens, these are all innkeepers. I think it is important to record them for completeness since they are just as useful as any other merchant - you can sell goods (although not for much gold before getting Expert in Mercantile) and invest in their shops. As for where the inns are, they all have links to the relevant Places page with directions and/or map guidance, except Gottshaw Inn, which is just west of Kvatch. All inns appear on the in-game map as an Inn or Village symbol. --Actreal 23:20, 23 May 2006 (EDT)

TheRealLurlock, thanks for putting the "Unknown" section in. I also was unsure what was going on with them... maybe somebody else has ideas. I have some variants to point out... again, not sure what's going on with them, but my notes differ from your main table...
  • I cannot get these merchants to sell me anything, even though the CS suggests they are merchants. All will let you invest in that shop, though:
    • Enilroth, even when in Morvayn's and even though he has a Morvayn key. Notice he does not list any apparent merchant services (task assignments) on his AI tab.
    • Magra at Cheydinhal Borba's.
    • Edgar of Discount Spells. He does offer spells, but not merchandise.
  • Other "Unknowns" you might want to add:
    • Karinarre of Bruma Novaroma. She has a key (in CS) and can be found in Novaroma. But, no sales.
    • Ormil of the Bloated Float has a key, but no sales.
  • Oddly, Kirsten and S'thasa both show up in the game with Expert merc skill on my Haggle screen, and an interpolation (see my xls) based on best Haggle rate of 164% buy/65% sell suggests they're both Merc skill ~95. This is very puzzling - how can they be different from what the CS settings say? How many others might not be what the CS says? Likewise, Engorm has a merc skill of ~71 in the game, not the 26 seen in the CS. I have a list of merchants and am checking off who is and isn't as expected, but it's slow going because I'm doing it casually as I get the chance.
If you (or anyone else) can confirm or deny any of the above, maybe we can pin down what's going on and/or perhaps important gameplay differences. For example, I'm not a Thief... could that matter? Or maybe quests open some of them up, or...?

--RedKnight 18:45, 30 July 2006 (EDT)

The page is looking great, TheRealLurlock! A regular work of art! Thanks for that! --RedKnight
Hopefully better late than never still counts ;)
I investigated the mercantile skill for Kirsten, S'thasa, and Engorm and confirmed that their skill is larger than the previously quoted values. The problem is that these three merchants are leveled and therefore their mercantile skill goes up each time the player levels up. It's not a common problem: the only other merchants who are leveled are Nerussa, Vlanhonder Moslin, and Candice Corgine (technically, Etira Moslin is, too, but her mercantile skill is manually set to be 100 anyway, so it's not too relevant). I've added notes to all of these merchants' pages and added info to the merchant charts.
I also opted to delete the "Unknown" section. I investigated everybody listed in the section. Most of them are people whose class is "Merchant" or "MerchEnchanter", but otherwise do not act in any way as merchants; I added notes to each of these NPCs' pages and deleted them completely from the Merchant page because I can't see any reason why someone looking at this article would want to know about them. IMO, Engorm and Candice Corgine are merchants: you can sell them items, and Candice has merchandise available for sale. They are definitely far more functional as merchants than Vlanhonder Moslin, who was being treated as a "normal" merchant. So I've just merged them into the standard tables.
I'm not sure about what to do with the various merchants who never buy/sell anything but still will allow you to invest in their store. For now, they're included in the tables (S'drassa is the only one who was listed in the "Unknown" section, but there's another half-dozen scattered elsewhere on the page). And most of them have descriptions on their NPC pages as to why they never sell items. It would perhaps make more sense to move them all to the bottom of the page and create a new special section, but I feel like I've done enough tweaking for now ;) --NepheleTalk 03:15, 27 August 2007 (EDT)

Service Icons[edit]

Trying out the Service Icons from the Oblivion:People page here as well. (Just did Anvil so far) What do people think? Only part I'm not sure about is that now you need to rollover the training icons to see what they train. But on the plus side, you can now see what level trainer they are, as well as if they offer other services such as repairs, beds, etc. May even add spell icons for people who sell both spells and merchandise.

Oh, while I'm at it, does anybody really care about the "Merchant ID"? It's not like you can even use that, and most of the time it's just the vendor's name, minus a space if there is one. The FormID is another matter, that can actually be used in the console (in case a vendor disappears and you need to respawn them). But the editor ID is pretty much useless outside of the editor. --TheRealLurlock 21:48, 26 July 2006 (EDT)

Sure, ditch the Merchant ID. It's not very useful, even in the CS (where you can sort on real name). Sounds like a good idea. Also: I highly recommend not using icons for anything that can mean more than one thing. One can't see what somebody trains in, at what level, if they print the page. My PC is finicky about task-switching out of the game, so I don't do it. All your fine editing work is lost, in a printout. :( BTW: The list is missing Sabine Laul. (Also a number of others with class Merch*, but the others appear to be non-functional(?) merchants in the game. Or at least everyone I could find, is. Fathis Ules is a fence, eh? I'm not a thief.) --RedKnight 17:22, 27 July 2006 (EDT)
Lurlock, on second thought, don't worry about the Training icons, at least not for me. After all, if somebody really wants to know trainers, they will go to a Trainers listing. Not a Merchants listing. Sorry for any bumout I mighta caused after all that good work! --RedKnight 23:55, 28 July 2006 (EDT)
Ask and ye shall receive. Added in new icons to tell you which skill they train. Updated all the People pages to match, too. --TheRealLurlock 14:17, 30 July 2006 (EDT)
It looks great, Lurlock! Thanks for that. Also note, I've figured out Mercantile better, and added quite a bit to the page. Plus I put a link to a simple spreadsheet listing of Merchants there, for anybody that wants a more compact listing and/or to sort or play with the merchant info. --RedKnight 16:51, 30 July 2006 (EDT)

Best Merchant[edit]

i'm very surpised that the merchant with the most gold isn't noted here. Check Oblivion:Rowley_Eardwulf. — Unsigned comment by 83.189.228.244 (talk)

If you would like to add merchants from the mods feel free to do so. This page was mostly created when only Frostcrag Spire had been released, and has not been updated every time a new mod has come out. --Nephele 12:37, 18 March 2007 (EDT)

The Page Itself[edit]

the merchants page wont load for me....is this a problem with the server or is my computer being difficult with me..again? Feartheflame 13:17, 25 January 2008 (EST)

nevermind...it loaded...i guess my computer was just being difficult

Feartheflame 13:21, 25 January 2008 (EST)

I am having the same problem, when i try to load the page i only get a white page. I tried on two different computers with two different browsers. I can access the talk page only by entering the address manually. Any ideas? I do not have this problem on any other page here and I've used the site extensively in the last couple of days ;)

--79.220.250.166 06:16, 10 September 2008 (EDT)

It's a known issue with the caching of some pages. I've purged it - try again now. If it still doesn't work, register an account and try again. –RpehTCE 06:21, 10 September 2008 (EDT)
just registered an account right now anyways and the page works now, also in a browser where I'm not logged in. Thanks a lot! For future reference, if this happens again, is leaving a comment the right step or was there something I could/ should have done to rectify the problem myself? thanks again! - --Nono 06:26, 10 September 2008 (EDT)
You might be able to purge the page yourself but I'm not sure. It'll generally be easier to post a message and hope somebody notices. Logging in to an account should always fix the problem, though. –RpehTCE 06:54, 10 September 2008 (EDT)

Scrolls?[edit]

Would it be possible for someone who knows of such things to add scrolls to the different types of items sold? I know that Calandil and I think the two brothers that are actual merchants from Three Brothers Trade Goods (or whatever its actual name is) sell scrolls, but I know not every shop-keeper sells scrolls and sometimes scroll sellers are hard to come by. The only decent scroll merchant I know of is Calandil in Imperial City.

I don't buy many scrolls, but am seeking some now and came looking for a list of merchants to make the rounds to. Maybe I'm the only one that would find that info handy. Maybe not too. --Alaston

Renting a room[edit]

If you rent a room in an inn how long does the rent last? 24.23.230.168 02:41, 29 May 2008 (EDT)

As far as I am aware, until two things happen: 1. The clock passes midnight; 2. You change cells.
In other words, if you rent a room after midnight, you can sleep in that room until morning, then go out adventuring, and when you return the following evening, the room will still be available for you to sleep in.
If you rent a room and then never leave the 'lodgings' area, you can sleep in that room for as many days as you want, as the ownership of the room door and bed (which is what dictates whether you can sleep there) is not reset until you leave that cell.
--Gaebrial 02:54, 29 May 2008 (EDT)
It's usually one or two cells. For instance, with Luther Broad's Boarding house you can spend as much time in the bar area or the rooms area as you like but if you go into the basement you'll lose the room (as long as the day has changed). –RpehTCE 05:09, 29 May 2008 (EDT)
I didn't know that! Mind you, I don't tend to rent a room at Luther's - I just break into the second room and sleep there (that bed is free). Is it based on the way the cell is named? e.g. you only lose the room when you leave a cell that begins 'Luther Broad's Boarding House'? or are certain cells flagged in some way? --Gaebrial 05:46, 29 May 2008 (EDT)
In Luther Broad's case, the two cells are checked in his NPC script. In fact, now I look in a little more detail there seem to be one or two other oddities. The Cheydinhal Bridge Inn and Grey Mare (and others) both have a "24 hour" script rather than checking for a change of game day and don't check the cell at all. And Luther's seems to be the only one that lets you stay in two cells. It's never easy is it? :) –RpehTCE 05:59, 29 May 2008 (EDT)
That probably explains why Luther follows you around, unlike other publicans. I'm not sure that any of the scripts need to check for a cell change unless, like Luther's, they let you 'stay' in more than one cell. The ownership of the bed & room door shouldn't change while you are in the cell. Especially bearing in mind that, for many inns, the rooms are in a separate cell to the publican, so the publican's script won't run while you are in the 'lodgings' cell. I wonder if the '24 hour' scripts are on those inns where the rooms are in the same cell as the publican? --Gaebrial 02:45, 30 May 2008 (EDT)

Alberic Litte Chorrol mage's guild merchant for spells[edit]

Was just wondering why this guy has been omitted from the Merchants list? — Unsigned comment by 82.34.143.157 (talk) on 11 June 2009

See the list here. --SerCenKing Talk 17:37, 11 June 2009 (EDT)
Thanks, just figured out that the merchants page features sellers of 'Magical Supplies' not 'Spells'. Although there are cross-overs on some merchants such as Calindil who does sell spells as well. Would it be unreasonable to include spell only merchants here for completeness? — Unsigned comment by 82.34.143.157 (talk) on 11 June 2009
No, spell-only merchants have their own page and they should be kept separate from normal Merchants. Merchants like Calindil are fine because, as you said, they sell both spells and other items. In the case of this page, he's there because of the 'other items'. --SerCenKing Talk 15:15, 16 June 2009 (EDT)

M'raaj-Dar should be pointed out[edit]

Why is this DB Merchant not given a special mention? He may not have that much gold, I'll admit (especially since investment is not an option), but he has the lowest Mercantile skill in the game (without add-ons), making him good for selling items with low base value - plus, all types of objects can be sold to him - making him doubly handy for novices and apprentices of mercantile. — Unsigned comment by 212.187.194.74 (talk) on 26 July 2009

No, I don't think it really does. If his gold were higher, I would be more open to it. But his low Novice skill doesn't compensate for the lack of gold (since a lot of merchants have 1000+ gold). --Elliot talk 22:22, 27 July 2009 (UTC)
Speaking of the DB, the Dark Brotherhood Mage is missing from the list. Maybe someone with more experience with editing can add her in. She's (IMO) more important than M'raaj-Dar, because she will buy your stolen items. If you're going to single out Sinderion et al, maybe we should add her and the Inn of Ill Omen guy to the "better than your average bear" section, since you don't need to be a part of the Thieves Guild. Also, AFAIK, the two DB vendors and Sinderion are the only novice level merchants in the base game. Of the three, M'raaj-Dar has just as much gold available as Sinderion does, with wider options. The mage has 100 gold less, but has even more options (when selling). Also, Sinderion's page notes that there is a bug if you use him too much. OTOH, Maybe it would be a good idea to remove him from the list and not add anybody else? 75.163.142.34 05:24, 17 November 2009 (UTC)
OP has a valid point. M'raaj is essentially the "best" merchant in the game by far for all the time that matters, for several reasons: aside from having the best prices, he buys all items, and is available 24 hours a day. "Available Gold" is essentially meaningless for the first 9 levels, where 99% of items sell for under 400GP anyway; and completely meaningless afterwards, since you have more money than you can possibly spend. - Ali

Denyiir[edit]

I think we should add Denyiir aswell, he is the best merchant in the game and a test character located in the testinghall cell only avaible by the console (PC) Can somebody make him a page about him just like Todd´s super test guy in Morrowind? Please.Sayonara 21:31, 15 May 2010 (UTC)

i agree even thoh i'm on xbox i would like to see what he looks like(plus all of the other testinghall people)--GUM!!! 21:38, 15 May 2010 (UTC)
So, could somebody do his page please?I would do it, but I don´t now how to make an image and other things.Sayonara 15:17, 23 May 2010 (UTC)
Although such characters are listed in Morrowind, for Oblivion we only list NPCs present in the game or who were cut from quests later in development (such as Ris Fralmoton). Denyiir is solely for testing, as his editorid (TestDenyiir) demonstrates. rpeh •TCE 21:01, 23 May 2010 (UTC)

Personally, I think that though they are test characters they are still NPCs and should be added. But still I respect your choice rpeh. As you are an administrator of the wiki I will not question your decision. Sayonara 14:44, 28 November 2010 (UTC)

Two things: Rpeh isn't an admin. And even if he were that doesn't make his opinion more correct than yours, as it states in the policy.--Ghurhak gro-Demril or TAOYes? 14:53, 28 November 2010 (UTC)
Damn right I'm not - I don't want that yoke hanging around my neck again. If somebody wants to create a page for Denyiir, they can do so. All I ask is that it's done properly because creating a stub and expecting other people to finish it is just annoying. rpeh •TCE 15:26, 28 November 2010 (UTC)

I am sorry. I didn't want to annoy anybody with that comment. I apologise Rpeh for what I said. As I know how much trolling you suffered from Elliot. By the way TheAlbinoOrc my fault. I should have checked the policy before posting comments. Thank you for reminding me. Sayonara 18:00, 28 November 2010 (UTC)

You didn't offend anyone - don't worry about that. As I said, feel free to create the page - but it might be worth doing it in a sandbox rather than directly in the article space. rpeh •TCE 18:02, 28 November 2010 (UTC)

STORES (IMPORTANT)[edit]

hi i was just wondering if your are on 100% merchantile can you open(invest) in a store the reason i brought this up i because i saw it on the load screen can any body help me ??? crai 15:57, 23 October 2010 (UTC)ArgoinianBoy

You can't open you own store. Investing in a shop means that you give the merchant 500 gold to permanently increase his bartering gold by 500. This requires an Expert in Mercantile. --Rigas Papadopoulos • Talk to meMy work 16:00, 23 October 2010 (UTC)

oh thanks for that--crai 16:24, 23 October 2010 (UTC)ArgonianBoy

Fence labeling problem[edit]

The red hand icon for "buy stolen goods" (mouseover text) is incorrectly labeled in the legend as "Thieves' Guild Fence". It's specifically incorrect when referring to the three npc's in the "other" category, Jak Silver, Khafiz, and Manheim Maulhand, who do not have thieves' guild requirements. This should probably be changed to one of the following:

  1. Just update the legend to read "Fence" or "Buys Stolen Goods", or:
  2. Add an icon to differentiate between the characters who buy stolen goods from thieves' guild members only, and those who buy from anyone.

Personally I think it should just be updated in the legend and let people figure out the requirements from the character pages - after all, the TG fences aren't available to ALL TG members, anyway. Does anyone else have any thoughts on this? --Llareian 18:31, 24 July 2011 (UTC)

Done. See edit here. --DKong27 Tk Ctr Em 18:37, 24 July 2011 (UTC)

merchants restock[edit]

merchants restock every 73 hours right? (From Fear to Eternity- Eddie The Head 13:13, 24 August 2011 (UTC))

Yup. rpeh •TCE 16:46, 24 August 2011 (UTC)
really? i'm in the imperial city and shops there restock every 2 days for me. except maybe the "gilded caraf", who does seem to restock in about 3 days. o, and some people say shady sam restocks every 24 hours? for me it's more like every 4 days... although i heard that might be because i checked him every day and "interupted" the restocking process or something?--217.121.86.187 16:06, 15 November 2011 (UTC)

Check Error: Merchant's Mercantile Skill Always Matters[edit]

Using the Restoration Spell "Fortify Mercantile" to gain 100 and Illusion "Charm" to gain 100 Disposition on Merchant, I get different Barter percent values depending on the Merchant's Mercantile Skill Level. Available gold is important but the Merchant's Mercantile Skill always matters. Even if you are 100 Master Mercantile, higher Mercantile Skill merchants will always give you less than the Apprentices and Novices. e.i. I can sell 90% value to Jensine (Appr 30), 89% to Suurootan (Appr 36), and 87% to Gundar (Appr 40) or Seed-Neeus (Appr 40). But I can only sell 79% to Borba(Journeymen 60) or 72% to Rasheda (Expert 80).

To find the best deal, I always go to Jensine for items under 1222 value. 0.90x = 1100 [600Base+500Invest] For items over 1264, [0.87x = 1100] I go to Gundar or Norbert Lelles (Appr 40) with 1300 cap. For Weapons and Armor over 1494 value, I sell to Morvayn's Peacemakers. [0.87x = 1300].

Note: From 1222 to 1264, Jensine at 90% and 1100 is better than Gundar at 87% and 1300 with the higher gold cap. She will give her max value at 1100 while he will offer under 1100 unless the item is at least 1264 value.

Suurootan is the best deal in Bruma for players that don't want to fast travel elsewhere. One percent difference is not huge compared to Rindir or Jensine. He will take all kinds of goods too. Early on, Novaroma is a good deal and continues to be for under 1264 items.

Daenlin is not a good deal unless you are an elf (better disposition to start) or have high speechcraft (and can raise his diposition) or high mercantile early on. Using Restoration/Illusion to max Mercantile and Disposition, Daenlin is pointless for armor and weapons (over 1264 value) since Morvayn has the same Mercantile Skill, takes the same goods, but has the best gold cap at 1700 [1200+500].

If players join the Fighter's Guild, Tadrose Helas offers the best deal (under 1264) on weapons and armor in Bravil (and the entire game at 91% value) and her disposition will be much higher and easier to raise than Daenlin's. Ardaline of the Bravil Mages Guild similiarly will have much higher disposition if the player joins the Mages Guild.

Nilawen has higher disposition than Daenlin early game. Unless the player has wpns/armor between 1264 and 1724 value [0.87x = 1500] and doesn't want to make a trip to Anvil, Daenlin isn't a useful stop. In fact, I wouldn't advise investing in Daenlin at all. Invest in Morvayn and sell expensive gear (over 1494) only to him. Between 1264 and 1494, any Appr (40) at 1300 cap will do.

Two Spells to craft:

"Hypnosis" - Charm 100pts on Touch 2 secs. This will give you enough time to click the merchant.

"Merchant of Venice" - Max your Mercantile Skill on Self 5 secs. This will give you time to Charm the merchant after Fortifying yourself.

Equation to calculate Mercantile magnitude: 100 - [Your Mercantile Skill] = x then calculate magnitude at 95% if you wear armor (likely) [0.95y = x] Solve for y.

e.i. If you have 31 Mercantile:

100 - 31 = 69

0.95y = 69

69/0.95 = 72.631578

Round up. You don't want 99 Mercantile.

y = 73

Craft spell for 73 Mercantile magnitude 5 secs on Self.

You will probably be able to cast this even at Appr level Restoration. My male Nord had 30 Int (60 Magicka) and 30-40 Restoration and Illusion 30-40. This is a very fast way to make a lot of gold by maxing Barter. My Nord has 61 personality but using these two spells has over 150K gold and he's only level 20.

75.229.30.48 10:23, 19 October 2013 (GMT)

Glitch with some shops not providing investment option on X360[edit]

Mog gra-Mogakh, owner of the Two Sisters Lodge in Skingrad.

For some reason I can't get the option to invest into her shop. She wasn't listed as one of the shop keeps that you couldn't provide money to. My mercantile skill is at 99, at 75 you can provide your first 500 gold to invest. I've invested to everyone in Anvil, Kavth, Imperial City, and everyone else in Skingrad. She is the only one who hasn't accepted thus far, I've been going around from place to place investing before I finish ranking it up to 100 that way I can provide every single place with both investments before I continue with the game and make some of the shopkeeps hostile (hackdirt for example).

Can you only invest in some shops when you're 100+ in mercantile?

Thus far I've finished a good deal of the quests that are optional. I haven't touched the fighters guild ones (not even joined yet), dark brotherhood (haven't finished the inition mission), I haven't finish the mage group ones yet (at Information for a Price, waiting to turn it in til I've providing everyone both investments), I haven't touched the Shivering isles or any of the Knights of the Nine (besides the pilgramage, which I haven't finished), only 2 unlisted quests left are Attack on Fort Sutch and Lich of Lost Boy Cavern, for the listed ones I haven't touched Sins of the Father, Shadow over Hackdirt, Finger of the Mountains 2, Wayward Knight, Vampire Cure, and I've barely touched any of the Training quests. I've not done a single main quest thus far besides getting out of the sewers.

I mention this because I'm at the end of the Information for a Price quest (just have to submit it, but don't want to since something bad happens to a shop), as such Mog and her sister both have the vampire information still up. I'm thinking maybe because I haven't turned in that mission that the investment option has been disabled or something, cause I have plenty of cash to provide her.

Can anyone confirm? --AB 01:44, 11 August 2014 — Unsigned comment by 74.128.82.135 (talk) at 05:46 on 11 August 2014‎

There's nothing wrong with Mog that I can see in the Construction Set. All the requirements to invest check out for her. You do need to have the 500 septims, but your "plenty of cash" statement conirms that you do. I don't believe Oblivion had blocking dialogues, at least not in the sense that Skyrim does, but it's possible that something blocks the Invest option specifically under certain circumstances.
To answer your second question, there are no special mercantile requirements on anyone, at least not in the base game/SI. It's the same message and requirements for everyone (provided they weren't missed, like those noted on the page). Robin Hood  (talk) 20:26, 11 August 2014 (GMT)
I feel a little stupid now, I finished going through everyone (I thought you could do it once at expert and then again at master so I just went to do my second round to find no one had the dialogue the second time :-/) so I went and checked my profile page and lo and behold, I had 93 invested in, Kirsten died during the Daedric quest associated with her town. So apparently at some point I did get Mog to take my money and forgot just that quickly. *sighs* Sorry bout that. --AB 17:24, 11 August 2014 — Unsigned comment by 74.128.82.135 (talk) at 21:26 on 11 August 2014‎
No worries. We all do stuff like that. Oh, and to sign your posts, just use ~~~~ (4 of them) at the end. That'll put your IP address and the time of the post. If you'd like it to be signed as AB, you can register an account under AB or whatever that stands for, then change your signature however you want in your preferences. Robin Hood  (talk) 21:47, 11 August 2014 (GMT)

Sergius Turrianus from KotN not in the list[edit]

Sergius Turrianus should be added to the Merchant tables since all the other Add-Ons (minus SI) have their Merchants listed. Sergius offers no goods for sale, but he can be invested in. This means that the Add-Ons (minus Shivering Isles) add 10 Merchants, 5 of whom may be invested in. The 100% Completion stats will need to be updated accordingly. --Duke Stevrick (talk) 04:20, 23 October 2014 (GMT)