Oblivion talk:Information at a Price

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Vampire Cure Quest[edit]

If the quest Vampire Cure has been activated but not completed, Hal-Liurz will apparently not go and call the Count. If you engage in a conversation with her, she will ask you about a cure (presumably, the vampire cure). You will have to find Count Hassildor on your own to progress.--Irfy 22:07, 21 August 2006 (EDT)

Bad Information[edit]

I thing the comment "NPC characters do not level up" gives some bad information. I been testing this with Mazoga the Orc. It should say that "NPC characters armor and weapons do not level up". These guys are the same level as you are when you do this quest, but look at them, little armor and some really low level weapons, ha! - If you plant bound weapons and armor on these guys (esp. enchanted strength+ stuff). These guys will clean out this dungeon quick. Then just frenzy em up after and they will take each other out. — Unsigned comment by 72.201.15.8 (talk) at 21:35 on 23 December 2006‎

Vampire dust problems[edit]

I can't find anymore of this stuff.--ShakenMike 01:08, 24 February 2007 (EST)

Click on the word "Oblivion" on the left side of this page. Scroll down a little and click on the word "Vampirism," then click on "General Vampire Locations." This will give you a list of locations of vampire lairs, where you can kill them for vampire dust. --GuildKnight 23:35, 24 February 2007 (EST)
Ok thanks and I'll do that then.--ShakenMike 00:00, 25 February 2007 (EST)

using the grey cowl[edit]

I dont' want to add this without testing it, but if you're trying to avoid a bounty if you decide to kill off the vampire hunters, can't you just put on the cowl? If it's viable, it should be added as a possibility. Lalanas 14:16, 29 March 2007 (EDT)

It probably works. But putting on the Gray Cowl of Nocturnal also works to avoid bounties in a few hundred other situations during the game, and I'm not sure that it's worth adding a note about the Gray Cowl on every quest page. I think it's more than sufficient to explain what the Gray Cowl does on its page. --Nephele 21:33, 29 March 2007 (EDT)
I just tried it with the Cowl by killing them in the inn. You have to be quick about it, but if you take off the Cowl right after the last one drops the guard will show up and you can choose "pay fine". Since your bounty is zero, you don't lose anything. Just make sure you've stashed all your stolen goods first. --Tronk 21:16, 13 May 2007 (UTC)

No more Vampires[edit]

Ok, so I've i let the vampire hunters "attempt" to kill the vampires but got owned. So i decided to go deeper into the cave a kill them all of so i put on the gray cowl to see them then ran through the cave so they'd chase me. So i ran outside took off the gray cowl and ran to the door where there was a imperial guard who killed a few of them. I had to keep going back to more vampires would chase me. Only about 2 would chase me at a time. So after the imperial guard died i ran into the city. When all of the vampires were dead, there was no message box telling me that they were all dead. What do i do now??

Lilcocomojoe 579 18:49, 17 May 2007 (EDT)lilcocomojoe_579

It sounds like the vampires probably are not all dead. Why are you sure all ten are dead? Did you collect the special vampire dust from each of them, and do you now have a single stack containing ten special vampire dusts? If not, then there's still one out there somewhere. --NepheleTalk 20:01, 17 May 2007 (EDT)
Well i have 7 that way 0.2 pounds and 8 that weigh 0.1 pounds. So am I sapposed to find the other vampires?
Lilcocomojoe 579 17:21, 18 May 2007 (EDT)lilcocomojoe_579
Then you have only killed 7 of the Bloodcrust Vampires, and there are 10 in all. Each of the Bloodcrust Vampires will give you Vampire Dust that weighs 0.2 lbs (and they are the only source 0.2 lb Vampire Dust). You have to kill all ten to update the quest. --NepheleTalk 17:34, 18 May 2007 (EDT)
Do you have any idea where the vampires could of gone because they are not in The cave. Also do you have any suggestions on which specific house to buy? Lilcocomojoe 579 18:11, 18 May 2007 (EDT)lilcocomojoe579
Sorry, I have no idea where they might have gone if they're not in the cave any more. --NepheleTalk 19:00, 19 May 2007 (EDT)
Years too late, but just for reference you have them the wrong way round. Normal dust is 0.2, Quest dust is 0.1. — Unsigned comment by 24.180.46.112 (talk) at 12:09 on 17 April 2010

Glitch with the Vampire Cure Quest[edit]

After the vampire cure quest, all Hal-Liurz will say to me is "please wait here in the hall. I will notify the count that you are here." but she nvr actually goes to get him. when i want to do this quest "information at a price," will i be able to talk to the count or not? — Unsigned comment by Partystarter69 (talkcontribs)

is this the first time you meet him when it has to do with the quest?--Most Honored Listener 19:14, 25 July 2007 (EDT)
no, i met the count b4 on a mages guid mission where I was tricked into a meeting with necromancers at the wine field and the count came in and saved me.
so this is the first time that you need to see him for the Cure Quest then.--Most Honored Listener 19:46, 25 July 2007 (EDT) — Unsigned comment by Partystarter69 (talkcontribs)
I'm not sure I'm reading this right, but if you still have the Vampire Cure quest open, I refer you to the very first item on this page. It looks like you'll have to finish that quest first. If that isn't the case, try the usual things like waiting for a while or even sneaking into Hassildor's area and talking to him directly. --RpehTalk 08:19, 26 July 2007 (EDT)

The hunters will not leave[edit]

This is not so much a question as a hint- If you kill the hunter who waits outside of Skingrad, and then try to get rid of the remaining hunters by showing Eridor the vampire dust, it does not appear to work, meaning that you have to either do one method or another. — Unsigned comment by Merco (talkcontribs) at 14:56 on 19 August 2007

Removing the Hunters[edit]

Is there a way of removing the hunters without getting an infamy point (because I want to be a goodie peep), and I have already killed all the vampires in the cave + collected the dust, but I can't show Eridor them, but as I have said, is there a way to get rid of them without getting a bounty? Caboose 14:06, 1 April 2008 (EDT)

yes easy either wear the cowl of nocturnal therefore transferring infamy onto him or if you are feeling in a mood for front row seats at the arena cast a frenzy spell or make them hate u so much they attack u. its v fun watching them try to take out up to 10 guards, then sit on a rooftop with a bag of popcorn!!! (O.K i lied about the popcorn but corn on the cob is virtually the same isnt it?) ;p — Unsigned comment by 84.68.244.32 (talk) at 19:05 on 8 May 2008‎
What frenzy spell is needed? How can I lower their disposition if I can't persuade (enter the persuade mini-game) them? Please help me, I killed the vampires first and I want them to get out of town, not just give them the vampire dust and let them stay. SwedishBerzerker at youtube.com 08:31, 11 April 2009 (EDT)
The same thing happened to me. As soon as the count told me where the vampires were, I went to the cave and killed them all. Then I talked to Eridor, and told him they were at the cavern (I think this is the mistake, since I had already killed them all). The vampire hunters didn't go to the cavern, but there was also no option to show Eridor the dust.
I came here and found there were a few options. I tried giving him a poisoned apple but he didn't eat it and something unrelated went wrong, because he totally murdered an innocent male orc in the inn! Next choice, I should get him to attack me.
The highest-level Frenzy spell Delphine Jend had for sale went up to level 18. I was level 22 when I did this quest, so the vampire hunters were 22-24, and it didn't affect them at all. At lower levels the frenzy spells she sells should work fine. I used a spellmaking altar to create a frenzy spell that would affect up to level 25. That one worked on all but Carsten (he's a level higher than the others, but that makes him 24 and it still should have worked). I cast it on each vampire hunter, they attacked me, guards and townspeople killed them for me, quest done. For the one out in the pasture, a sheep even helped kill him. That was kind of awesome. For Carsten, I went to his room at the inn while he was sleeping and killed him with no witnesses. Not happy about that, but I did it. Stavia 00:23, 23 June 2009 (EDT)
I was able to kill the hunters by reverse pickpocketing poisoned apples on them while they slept. At first, it didnt seem to do anything and I decided to wait till they slept again and try a cursed hood. When I had waited till it was night again, however, I got a quest update stating the vampire hunters were dead. I left the upper floor of the Two sisters lodge, to find them all tumbling down the stairs, dead. Id have liked for them to live, but there was no way for me to advance the quest otherwise, as I had triggered the bug where you dont get the dialogue:(
--Merari 02:41, 31 May 2010 (UTC)

Vampire hunters high aggression?[edit]

I was watching the vampire hunters after they came back from bloodcrust cavern And they killed both of the orcs in two sisters,Is this due to high agression or is it bugged? — Unsigned comment by 86.43.202.76 (talk) at 15:46 on 27 September 2008

Probably just a bug. The hunters don't have a really high aggression (Eridor's is 10 out of 100). Besides, even the most aggressive need to be provoked somehow. Vesna 19:15, 29 September 2008 (EDT)
I had a related bug. 1. No 'vampire' option when talking to Eridor after the last of the vampires was killed. 2. Eridor was attacked unprovoked(?) by an orc in the Two Sisters Inn. He died quickly, because he was already badly wounded, then a guard came in and killed the orc. — Unsigned comment by 86.145.23.239 (talk) at 18:38 on 1 February 2010

Pre-Bruma Doom[edit]

The warning in the article about tidying up one's business at the Bruma Guild Hall before finishing this quest, while prudent, is not strictly accurate. Once the relevant information has been given to ArchMage Traven, he will request time to absorb its implication. It is not possible to start another MG quest immediately - leaving a window of indeterminate length to bid farewell to Volanaro et al. at Bruma, as they will live until the player next meets with Traven. Semantics I know...just thought it worthy of mentioning. ComaDivine 11:02, 10 October 2009 (UTC)

You are correct about that. The Mages Guild will still be operational until you initiate the next quest. I've tweaked the note. Thanks for pointing it out! --Timenn-<talk> 17:42, 11 October 2009 (UTC)

Odd Vampire[edit]

One vampire in Bloodcrust cavern didn't attack me. I checked his disposition towards me, and it was 60! He was the Imperial with no weapons nor armor, and had low class clothes on.--Arch-Mage Matt 03:31, 21 November 2009 (UTC)

Just kill the hunters.[edit]

I am a level 6 the way i did this quest was just to sneak attack them with umbra in the middle of Skingrad it worked well for me.— Unsigned comment by 67.193.207.75 (talk) at 15:38 on 22 November 2009

vampires[edit]

what if you make the hunters into vampires, does that do anything? — Unsigned comment by 24.164.172.232 (talk) at 02:05 on 6 March 2010

As funny as it sounds, I'm afraid it isn't possible to turn them into vampires without using the Console and/or the Construction Set. But since I'm sure the code to respond to that scenario doesn't exist, it wouldn't work anyway. --Darth NANAME 03:00, 6 March 2010 (UTC)
i tried it and left skingrad to do some other quests, came back a couple of days later and for some reason there are only 2 vampire hunters now (eridor and another guy i cant remember the name of). i searched the cavern after killing all of the vampires (the hunters were dead pretty quick) and i could only find those two hunters. i dont know what that means but being that i planned to kill the hunters and the vampires i think it worked out pretty well. — Unsigned comment by 24.164.172.232 (talk) at 06:45 on 8 March 2010

moved from article[edit]

  • The Vampire Hunters will steal vampire dust. After killing the hunters in the cavern, some of them might have large amounts of stolen vampire dust (one member had 90 lots of stolen dust), which can be very handy for obtaining extra money, but you will need a fence to sell the dust. The Order of the Virtuous Blood will not accept stolen dust.

1. Roland Jenserric does not buy Bloodcrust Vampire Dust in the first place, except with UOP, which is already mentioned in a separate note. 2. Nothing in Roland's associated topic makes any checks for the "legality" of the dust you have. 3. There is no possible way for the Hunters to acquire anything like that volume of dust except via inventory glitches, and no way for them to acquire NON-Bloodcrust dust at all, and the only report of this was edited into the article with no corroboration in Talk. That's not to say the duplication glitch won't happen, but this probably belongs under Bugs more than Notes. 4. What bug does the OP think UOP is fixing? It certainly isn't the "stealing dust", which is required for the Hunters to work (see below), or (2), since there is no bug there.

    • Sometimes, the hunters will even start stealing dust from one another, lowering their dispositions until they attack each other on sight. This can be of assistance when trying to eliminate the hunters.

The Hunters have their Responsibility lowered to 15 when they enter the cavern. This IS low enough to make them steal items that they "need", and AFAICT is done to make them attack the vampires, who (obviously) possess the Dust they "need". The Disposition modifiers alone would make the two groups FIGHT each other, but without the "collect dust" AI package the Hunters wouldn't actually travel through the cavern to seek the vampires out.

I'll move this back to the article once I've made it correct and a bit more comprehensible.

  • Using the bound armor cheat, you can provide the vampire hunters with zero weight daedric armor. This gives them a better chance to survive.

So does buffing them with Master-level custom spells, or healing them, or using any of the other generic "Follower/Ally Survival" methods.

  • Killing Eridor after he leaves the cavern can qualify as a murder and gain you a visit from the Dark Brotherhood Speaker. Eridor will leave the cave if he is the only one to survive the attack on Bloodcrust; there are no witnesses directly outside or in the cave.

"Can"? So does killing him before he enters the cavern, or while he's in it. "Murdering someone counts as Murder" is hardly a quest-specific note.

Equine Assistance[edit]

More of a cool anecdote than anything, but if you can get them all to the stables (chasing you), get on your horse. they'll of course attack the horse. get off the horse, and they'll keep attacking it so long as they don't remember you're there. use superior convalescence a few times, and your horse will kill them for you. enjoy. ^_^ Arcanus Redwolf 15:47, 15 March 2011 (UTC)

Wait, so do I have to kill these guys?[edit]

I told the hunters that the vampires were in bloodcrust. I then went to the cavern myself and killed all but 1 of the vampires there.

When the hunters arrived they killed the remaining vampire, and I got the quest update that the vampires were dead. But now my journal says I have to deal with the hunters. Talking to Eridor produces no options to get him to leave. Is this accurate? Is my only choice to kill the hunters after helping them? I was hoping to be nice about this quest.71.229.4.25 19:04, 27 April 2011 (UTC)

You have to kill them. JackTurbo95 19:20, 27 April 2011 (UTC)

The Count comes to Bloodcrust?[edit]

I see no mention of this in the article, so I assume it's a bug... But while I was clearing the Cavern, all of the sudden, the bloody Count snuck up behind me and started me into dialogue mode.

The dialogue available was the same one he gave me in the castle - nothing new to say - so, I was wondering what might have caused this. I was originally thinking I missed some key quest event, but I see no mention of the count seeking you out during the mission. 68.126.124.163 17:09, 5 May 2011 (UTC)

The Vampires Of Bloodcrust = Sun Damage Resistant?[edit]

I have became a vampire and started the "Information At A Price" quest. I have only killed six Bloodcrust Vampires and I read ten must be killed. I have also read they may leave they cave. The Hunter are dead but I can't get "Vampirism Cure", for I have not completed the quest. I Think the Vampires left the cave and are now wandering Cyrodill. I don't think they could have gone far from skingrad or they cave. So I will search there and suggest others to do so as well. Good luck and Happy Hunting!

- ExitHere — Unsigned comment by 71.74.235.186 (talk) at 15:05 on 13 August 2011

Ok, not to sound rude here, but what exactly is your point? Vampires generally don't wander around Cyrodill during the day because of their obvious aversion to sunlight. Kitkat1749 TalkContribE-mail 15:13, 13 August 2011

Glitch?[edit]

So, I was doing the quest and I told them to go to Bloodcrust. I waited 24 hours exactly then went to Bloodcrust to see what happened. They were all alive, and fighting only one vampire, which they disposed of easily. Well, after they left, I searched all the bodies and only two of them had dust, oddly. So I took the vampire dust and their weapons and all of that and went to find Eridor. When I talked to him, though, the only option that came up was 'I have some questions' and clicking on that said nothing but 'Nevermind'. When I went back later and they were in the inn, I said 'I have some questions' again and the options showed up again-still no option to give the vampire dust, though. How do I get them to leave? I don't want to kill them...64.203.232.18 15:09, 10 September 2011 (UTC)

I know this was a couple years ago, but i did this too, and unfortunately you have to kill them in order to advance the quest. 75.73.58.109 02:28, 1 May 2013 (GMT)

Two sisters-lodge[edit]

I decided to frenzy all the hunters when they were in the same place (two-sisters lodge) and they ended up killing the owner, is she needed for any quests? Anastasia0812 (talk) 02:44, 1 May 2013 (GMT)

No, which can be seen on her page. Silence is GoldenBreak the Silence 02:48, 29 May 2013 (GMT)

Fixing "hunters won't leave" through console.[edit]

If you've told Eridor where the vampires are, and then killed them yourself anyway, the vampire hunters won't leave town, and the only way to complete the quest legitimately is to kill them. If you're not adverse to using the console, an alternative way presents itself. Go to Eridor and make sure you have some of the quest-specific vampire dust in your inventory. Open the console, target Eridor, and type startconversation player MG13Choice2C, then close the console again. You'll then be at the piece of dialogue where he asks you to show him proof. After you've done so, you can go see the count, and the quest progresses normally. I'm not aware of any lingering effects, yet, but usual "messing with console"-warnings apply. — Unsigned comment by 145.97.214.194 (talk) at 00:01 on 30 September 2013

While this is surely a possible solution, we couldn't possibly add this to the article for a few reasons. Chief among them is that we tend to avoid bloating our articles with console solutions, as there is basically an infinite number of them available for any given thing. But also because there is a solution that doesn't need the console, just kill them. Thank you for sharing, though! --AKB Talk Cont Mail 02:11, 30 September 2013 (GMT)

Vampire hunters attack the PC if you are a vampire[edit]

Is it the case that all four vampire hunters gain aggression if you are playing as a vampire? I've tested with my character both with and without vampirism, and it seems that they will always engage my vampire character in combat with no chance of yielding; calm, command and moddisposition also have no effect on them. Is this replicable to anyone else? If this is accurate, then perhaps there should be a cautionary note added for vampire players. Cheers! -Deltahost (talk) 07:45, 17 February 2014 (GMT)


Janus's Greeting (moved from Oblivion talk:Janus Hassildor)[edit]

After the completion of stage 60 of Information at a Price: "Count Hassildor's news about Mannimarco must be delivered to Hannibal Traven right away", initiating dialogue with the Count again gets "So the work is complete. Now we can discuss the information I have for you". Perhaps not strictly a bug, but dialogue befitting the Count would be expected to go along the lines of "Is there anything more you wish to discuss regarding the information I have for you?"--Lmstearn (talk) 13:29, 16 September 2014 (GMT)

So after he gives you the information, he'll continue to act like he hasn't if you talk to him again? That is unusual, but it may or may not be worth noting (it's been a while since I've done this quest). If there's a different line of dialogue that should play after he gives you the news but a bad condition check is making him repeat himself, it would definitely qualify as a bug. If there wasn't any other dialogue recorded though, then it's probably just something the developers didn't think of doing. If it's the latter, it may or may not be worth adding in the "notes" section, but it probably couldn't be considered a bug. Zul se onikaanLaan tinvaak 16:37, 16 September 2014 (GMT)
A check in the CS Quest/Topics/Greeting verifies he has no other dialogue choices. The issue here is that if one or two items in the dialogue tree were not answered as opposed to *all* items being answered then there is so much extra scripting for such a small outcome. On the Richter scale of bugs, about a one, but an immersion breaker nevertheless.--Lmstearn (talk) 15:33, 20 September 2014 (GMT)