Skyrim:Disease

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

Contracting a disease weakens specific skills or attributes of your character. Disease effects remain active until cured with a potion or at a shrine, which can be found in most hold capitals. Unlike in Oblivion, there is no Cure Disease spell. One particularly notable and somewhat unique disease is Sanguinare Vampiris, which transforms your character into a vampire three days after contracting it if left untreated. Multiple disease effects stack together. Carrying a disease may cause NPCs to say that your character looks sickly or should go to bed, although Arcadia in Whiterun will say things like this even if your character is healthy.

There are a number of ways to contract diseases in Skyrim, perhaps most commonly by contact with a creature, animal, or even some NPCs. Most diseases can also be contracted through traps found outside throughout Skyrim or in various dungeons. For those diseases, the first ID in the following table is for the disease when caught from a creature, and the second ID is the trap-specific version. Although the physical effects of the two versions of the disease are the same, the descriptions are often slightly different.

Diseases[edit]

Disease ID Description Source
Ataxia 000b877c Picking locks and picking pockets is 25% harder. Skeever
0010a24a Picking locks and picking pockets is 25% harder. Traps
Black Heart BlightDB xx01ff2e Drains 10 points from Carry Weight. None
Bone Break Fever 000b877e Drains 25 points from Stamina. Bear
0010a24c Drains 25 points of Stamina. Traps
Brain Rot 000b877f Drains 25 points from Magicka. Hagraven
0010a24d Drains 25 points of Magicka. Traps
xx000872 Drains 25 points of Magicka. ZombieCC
DroopsDB xx0285c1 One-handed and two-handed weapon damage is 15% lower. Ash Hoppers
Rattles 000b8781 Stamina regenerates 50% more slowly. Chaurus
0010a24e Stamina regenerates 50% more slowly. Traps
Rockjoint 000b8782 You are 25% less effective with melee weapons. Fox, Wolf
0010a24f You are 25% less effective with melee weapons. Traps
Sanguinare Vampiris 000b8780 Reduces Health by 25. Progresses to Vampirism. Vampires
Witbane 000b8783 Magicka regenerates 50% more slowly. Sabre Cat
0010a250 Magicka regenerates 50% more slowly. Traps
Black Heart Blight is not possible to contract in the game.

Survival ModeCC[edit]

The Survival Mode Creation adds new and modifies existing diseases. They can be contracted via contact with creatures, animals, and NPCs. Left untreated, most diseases will progress from its base form to a Severe or Crippling form after 24 hours. Each form is associated with more severe symptoms.

Advanced Diseases[edit]

Disease Description Severe Description Crippling Drescription Source
Ataxia Picking locks and picking pockets is 25% harder. Progresses to Severe Ataxia. Picking locks and picking pockets is 50% harder. Progresses to Crippling Ataxia. Picking locks and picking pockets is 75% harder. Skeevers
Bone Break Fever Drains 25 points from stamina. Progresses to Severe Bone Break Fever. Drains 50 points from stamina. Progresses to Crippling Bone Break Fever. Drains 75 points from stamina. Black, Brown, and Snow Bears
Brain Rot Drains 25 points from magicka. Progresses to Severe Brain Rot. Drains 50 points from magicka. Progresses to Crippling Brain Rot. Drains 75 points from magicka. Hagraven
Brown Rot Light and Heavy Armor prevents 25% less damage. Sleeping is 25% less restful. Progresses to Severe Brown Rot. Light and Heavy Armor prevents 50% less damage. Sleeping is 50% less restful. Progresses to Crippling Brown Rot. Light and Heavy Armor prevents 75% less damage. Sleeping is 75% less restful. All varieties of Draugr
Droops One-handed and two-handed weapon damage is 15% lower. One-handed and two-handed weapon damage is 30% lower. One-handed and two-handed weapon damage is 45% lower. Ash HoppersDB
Food Poisoning Magicka and Stamina recover 50% slower, and food no longer restores Health for 3 days.
Argonians and Khajiit are immune to this disease.
Raw meat
Greenspore Prices are 25% worse. Persuasion and intimidation is 25% harder. Progresses to Severe Greenspore. Prices are 50% worse. Persuasion and intimidation is 50% harder. Progresses to Crippling Greenspore. Prices are 75% worse. Persuasion and intimidation is 75% harder. Slaughterfish
Gutworm Stamina regeneration is decreased by 25%. Food restores 25% less hunger. Stamina regeneration is decreased by 50%. Food restores 50% less hunger. Stamina regeneration is decreased by 75%. Food restores 75% less hunger. Standard and Frost Trolls
Rattles Stamina recovers half as fast. Progresses to Severe Rattles. Stamina recovers 75% slower. Progresses to Crippling Rattles. Stamina no longer recovers. Chaurus, Chaurus Hunters, and Chaurus Reapers
Rockjoint You are 25% less effective with melee weapons. Progresses to Severe Rockjoint. You are 50% less effective with melee weapons. Progresses to Crippling Rockjoint. You are 75% less effective with melee weapons. Foxes and Wolves
Sanguinare Vampiris Reduces Health by 25. Progresses to Vampirism. Vampires
Witbane Magicka recovers half as fast. Progresses to Severe Witbane. Magicka recovers 25% as fast. Magicka no longer recovers. Standard, Snowy, and Vale Sabre Cats

Afflictions[edit]

Affliction Description Source
Addled Magicka and stamina regenerate 30% slower for 24 hours. Can be caused by lack of sleep.
Frostbitten Lockpicking and pickpocketing is 30% harder, and bows do 30% less damage for 24 hours. Can be caused by excessive cold.
Weakened You are 30% less effective with melee weapons and blocking damage with your shield for 24 hours. Can be caused by hunger.

Notes[edit]

  • Argonians and Bosmer both have a constant Resist Disease 50% ability.
  • Werewolves and vampires are both immune to disease. Thus, a werewolf can never become a vampire, and the opposite holds true.
  • Spell Absorption provides protection against disease. In Survival mode, Spell absorption has a chance of curing a disease when it progresses to a more severe form.
  • Vigilants of Stendarr will cure diseases if asked to do so.
  • Shrines will cure diseases and confer a specific blessing.
  • The Hevnoraak dragon priest mask will render you absolute immunity to poisons and diseases.

Bugs[edit]

  • You can occasionally still contract diseases from traps despite being a vampire or werewolf, both of which have a constant 100% disease resistance, as traps apply the disease directly to you via scripts.
  • Rarely, the bone break fever disease drains 0 points from stamina instead of 25 points ?