Isle of Madness

Legends:Grove of Mara

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Take the flowers by force.
Episode: The Betrayal
Opponent Name: Priests of Mara
Opponent Class: WillpowerEndurance Spellsword
Starting Health: 30
Story Characters: Talym Rend, Porcia, Priestess of Mara
Previous Quest: Bthardamz Dungeon
Next Quest: Bthardamz Secret Passage
Reward: Playset of: Blessing of the Grove
   

The Betrayal: Grove of Mara[edit]

Grove of Mara takes place in the area of the same name. Porcia seeks to get the flowers from the area to make potions for the Reachman toxin

Dialogue[edit]

Before the start of the match:

Priestess of Mara: "Absolutely not. Our order has guarded this grove for generations. We will not allow its sacred flowers to be used for war."
Porcia: "The Doomfang clan is coming here to kill you and burn the grove!"
Priestess of Mara: "Then we will die. Better that than to surrender the flowers."
Talym: "We'll have to find another way then."
Porcia: "No, these people are dead either way -- and those flowers mean life for our troops."
Talym: "Porcia, you don't want this on your conscience."
Porcia: "For the Empire, I will bear the guilt. We attack. And may the gods forgive us."

After the Match:

Porcia: "Divine mother, forgive me."
Talym: You did what you have to do. Let's collect the flowers and go."

Game Settings[edit]

Normal[edit]

Lane: Monastery/Shadow
Player starts with a Blademaster Porcia on board.

Master[edit]

Lane: Monastery/Shadow
Ai starts with a Elixir of Vitality on board.
Ai starts with a Makeshift Defenses in left lane.
Player starts with a Blademaster Porcia on board.


Opponent Decklist[edit]

Both Normal and Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Endurance Healing Hands Action 0 1Common Common Heal a creature, then give it +1/+1.
1 Willpower Sunhold Medic Creature (High Elf) 1 1 1 1Common Common Summon: Give a creature +0/+2.
2 Willpower Cleric of Kyne Prophecy Creature (Nord) 2 2 1 1Common Common Prophecy
Summon: Give a creature +0/+2.
2 Willpower Healing Potion Prophecy Action 2 1Common Common Prophecy
Gain 5 health.
2 Willpower Priest of the Eight Creature (Imperial) 2 2 1 1Common Common Summon: Draw a card if you have two other Willpower creatures.
2 Willpower Priest of the Moons Prophecy Creature (Khajiit) 2 2 2 1Common Common Prophecy
Summon: You gain 2 health.
1 Willpower Stand Watch Prophecy Action 2 1Common Common Prophecy
Give a creature Guard. Draw a card.
1 Willpower Vivec City Pilgrim Creature (Nord) 2 2 2 1Common Common Drain
Exalt 3:
+2/+2
1 Willpower Dawnstar Healer Creature (Nord) 3 3 3 3Epic Epic After an enemy rune is destroyed, you gain 3 health.
2 Endurance Plea to Kynareth Action 3 2Rare Rare Heal all friendly creatures in a lane, then give them all +1/+1.
1 Willpower Two-Moons Contemplation Support 3 2Rare Rare Ongoing
If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane.
1 Willpower Auridon Paladin Creature (High Elf) 4 4 4 1Common Common When you play an action, Auridon Paladin gains Drain this turn.
1 Willpower Blessing of the Grove Action 4 1Common Common Gain 2 health for each friendly creature.
1 Willpower Riften Lawkeeper Creature (Nord) 4 4 4 1Common Common Breakthrough
Summon: you gain 4 health.
1 Willpower Cauldron Keeper Creature (Imperial) 5 3 5 3Epic Epic Guard
Summon: Give your Activated supports an extra use.
You may Activate your supports an extra time each turn.
1 Willpower Ebonheart Oracle Creature (Imperial) 5 3 5 4Legendary Legendary Drain
Double the amount of health you gain.
1 Willpower Knight of the Hour Prophecy Creature (Imperial) 5 3 3 1Common Common Prophecy, Guard
Summon: You gain 3 health.
2 Willpower Piercing Javelin Prophecy Action 5 1Common Common Prophecy
Destroy a creature.
1 Willpower Snowhawk Detachment Creature (Imperial) 5 3 5 1Common Common Guard
Summon: +1/+1 if you have another creature with Guard.
1 Endurance Watch Commander Creature (Imperial) 5 4 4 2Rare Rare Summon: Give all friendly Guards +1/+2.
1 Willpower Immolating Blast Action 6 3Epic Epic Destroy all creatures except for one random creature on both sides of each lane.
1 Willpower Dawn's Wrath Action 8 4Legendary Legendary Destroy all creatures in a lane.


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