Tribunal:Dark Brotherhood Assassins

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A fairly high-level Dark Brotherhood Assassin (db_assassin4)

The Dark Brotherhood Assassins are a group of unnamed male Dark Elf assassins added by the Tribunal expansion. All of them are wearing a full suit of Dark Brotherhood armor, which is excellent light armor in terms of protection, second only to glass armor. They do not have any shields, however.

There are ten varieties of these assassins but they can be grouped into two, based on their role in Tribunal's Main Quest.

Sleep Attackers[edit]

If you sleep anywhere but the bedroll in the Seyda Neen Census and Excise Office basement, there is a chance that these assassins will attack. As your level increases, so do the number of assassins, their levels and the maximum number of times they will attempt to kill you. They attack alone until you are level 20 or higher, whereupon two will appear at a time after they have made their second attempt for that level. The likelihood of an attack increases with the player's level (specifically at levels 4, 10, 20, and 30) but decreases with the total number of attempts made.

In addition to a level-dependent short blade, they also carry an expensive carved ebony dart, which is difficult to obtain; you need to kill the assassin before he can throw it at you. They are part of the Dark Brotherhood Attacks quest.

1 ≤ PCLevel < 4[edit]

Assassin (db_assassin1b)
Added by Tribunal
Race Dark Elf Gender Male
Level 1 Class Assassin
Other Information
Health Auto-calculated
Magicka Auto-calculated
Alarm 0 Fight 100
Faction(s) Dark Brotherhood 0(Apprentice)
He is wearing a full suit of Dark Brotherhood armor. He carries a silver dagger and a carved ebony dart. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

4 ≤ PCLevel < 10[edit]

Assassin (db_assassin1)
Added by Tribunal
Race Dark Elf Gender Male
Level 3 Class Assassin
Other Information
Health Auto-calculated
Magicka Auto-calculated
Alarm 0 Fight 100
Faction(s) Dark Brotherhood 1(Journeyman)
He is wearing a full suit of Dark Brotherhood armor. He carries a iron spider dagger and a carved ebony dart. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

10 ≤ PCLevel < 20[edit]

Assassin (db_assassin2)
Added by Tribunal
Race Dark Elf Gender Male
Level 10 Class Assassin
Other Information
Health Auto-calculated
Magicka Auto-calculated
Alarm 0 Fight 100
Faction(s) Dark Brotherhood 3(Wetboy)
He is wearing a full suit of Dark Brotherhood armor. He carries a Wild Vipersword and a carved ebony dart. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

20 ≤ PCLevel < 30[edit]

Assassin (db_assassin3)
Added by Tribunal
Race Dark Elf Gender Male
Level 20 Class Assassin
Other Information
Health Auto-calculated
Magicka Auto-calculated
Alarm 0 Fight 100
Faction(s) Dark Brotherhood 5(Punisher)
He is wearing a full suit of Dark Brotherhood armor. He carries a Daedric wakizashi and a carved ebony dart. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

30 ≤ PCLevel[edit]

Assassin (db_assassin4)
Added by Tribunal
Race Dark Elf Gender Male
Level 30 Class Assassin
Other Information
Health Auto-calculated
Magicka Auto-calculated
Alarm 0 Fight 100
Faction(s) Dark Brotherhood 7(Assassin)
He is wearing a full suit of Dark Brotherhood armor. He carries an Adamantium Jinkblade of Wounds and a carved ebony dart. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

Manor District[edit]

These assassins populate a hidden lair in the Manor District of Old Mournhold. As your level increases, so does their level. Their numbers do not increase, however, they respawn after being killed.

They also carry a level-dependent short blade. They are part of the Hunt the Dark Brotherhood quest.

1 ≤ PCLevel < 5[edit]

Dark Brotherhood Apprentice (db_assassin1c)
Added by Tribunal
Race Dark Elf Gender Male
Level 1 Class Assassin
Other Information
Health Auto-calculated
Magicka Auto-calculated
Alarm 0 Fight 100
Faction(s) Dark Brotherhood 0(Apprentice)
He is wearing a full suit of Dark Brotherhood armor. He carries a silver dagger. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

5 ≤ PCLevel < 10[edit]

Dark Brotherhood Journeyman (db_assassin1a)
Added by Tribunal
Race Dark Elf Gender Male
Level 5 Class Assassin
Other Information
Health Auto-calculated
Magicka Auto-calculated
Alarm 0 Fight 100
Faction(s) Dark Brotherhood 1(Journeyman)
He is wearing a full suit of Dark Brotherhood armor. He carries an iron viperblade. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

10 ≤ PCLevel < 20[edit]

Dark Brotherhood Operator (db_assassin2a)
Added by Tribunal
Race Dark Elf Gender Male
Level 10 Class Assassin
Other Information
Health Auto-calculated
Magicka Auto-calculated
Alarm 0 Fight 100
Faction(s) Dark Brotherhood 2(Operator)
He is wearing a full suit of Dark Brotherhood armor. He carries a Wild Viperblade. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

20 ≤ PCLevel < 30[edit]

Dark Brotherhood Punisher (db_assassin3a)
Added by Tribunal
Race Dark Elf Gender Male
Level 20 Class Assassin
Other Information
Health Auto-calculated
Magicka Auto-calculated
Alarm 0 Fight 100
Faction(s) Dark Brotherhood 5(Punisher)
He is wearing a full suit of Dark Brotherhood armor. He carries a Daedric tanto. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

30 ≤ PCLevel[edit]

Dark Brotherhood Assassin (db_assassin4a)
Added by Tribunal
Race Dark Elf Gender Male
Level 30 Class Assassin
Other Information
Health Auto-calculated
Magicka Auto-calculated
Alarm 0 Fight 100
Faction(s) Dark Brotherhood 7(Assassin)
He is wearing a full suit of Dark Brotherhood armor. He carries an Adamantium Jinkblade of Wounds. Aside from his natural resistance to fire and the sanctuary provided by his ancestors, he knows no spells.

Bugs[edit]

  • While these assassins are members of the Dark Brotherhood faction in lore, they do not actually have any faction ID set in-game. They do, however, have their faction ranks set.

Notes[edit]

  • As the Dark Brotherhood faction was added by Tribunal, all members encountered in the Morag Tong quest line are technically not part of the faction. This includes Severa Magia, the Night Mother of the Dark Brotherhood in Vvardenfell.