Skyrim:Frenzy (effect)

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SR-icon-spell-Illusion Dark.png Frenzy
School Illusion
Type Offensive
ID 00073f29
Base Cost 15
Base Mag 1
Base Dur 10
ID 0001ea78
Base Cost 1.6
Items Weapons
(Click on any item for details)
Built-In Potions

Alchemy description: Creatures and people up to level <mag> will attack anything nearby for <dur> seconds.
Enchanting description: Creatures and people up to level <mag> will attack anyone nearby for <dur> seconds.
Frenzy (a.k.a. Fury or Mayhem) increases the aggression of the targets, causing them to attack any nearby creatures or NPCs. Affected targets will attack others regardless of factions or disposition.


The following alchemy ingredients can be used to create a poison of Frenzy:


The following items use this effect, but they cannot be disenchanted:


The following spells use the Frenzy group of effects. Following each spell is the specific variant of the effect that it uses:

  • Fury: Fury (0004dee6; InfluenceAggUpFFAimed)
    • With the Master of the Mind perk, instead uses: Fury - Master of the Mind (0009e0be; PerkMasterMindAggUpFFAimed)
  • Frenzy: Frenzy (0001ea78; InfluenceAggUpFFAimedArea)
    • With the Master of the Mind perk, instead uses: Frenzy - Master of the Mind (0009e0bf; PerkMasterMindAggUpFFAimedArea)
  • Mayhem: Mayhem (0007e8d6; InfluenceAggUpFFSelfArea250)
    • With the Master of the Mind perk, instead uses: Mayhem - Master of the Mind (0009e0c0; PerkMasterMindAggUpFFSelfArea250)

All three spells also include a secondary Rally effect.


  • Unlike previous TES games, frenzy related spells used on most non-hostile NPCs is considered an assault. The only exception applies to followers following the player where they will only warn the player of "friendly fire". They will not attack. However, if they are immediately dismissed before the frenzy effect dissipates, they will turn hostile to their surroundings (with no possibility of a bounty occurring).
  • With the Poisoned perk, poisons of frenzy can be reverse-pickpocketed onto an NPC to cause them to become hostile towards those around them. In populated areas, this will normally result in their death with no negative consequences to you (assuming you weren't caught pickpocketing in the first place). Note that you have to have a poison of sufficient power to make them become hostile (i.e., a frenzy poison that effects a level 10 entity placed in the pockets of a level 10 or lower NPC), as lower-powered poisons do not make higher-leveled characters hostile, though the reverse is true (higher-leveled poisons of frenzy can be used on lower-leveled characters).
  • When crafting your own frenzy poisons, note that the effect duration (10 seconds) is unchanged by Alchemy skill level, perks, or Fortify Alchemy boosting apparel. The only thing that increases is the level of the creature/NPC that it can effect.


  • The player gets no bounty if you shoot NPC's with a tipped bow, causing a scenario similar to the reverse-pickpocket one.

See Also[edit]

  • Calm/Pacify decreases the target's aggression.
  • Rally increases the target's confidence.