Shivering talk:Through the Fringe of Madness

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Kill him?[edit]

it is actually possible to kill him without either tears or arrows, i have done it before. — Unsigned comment by (talk)

Yep, that's what it says: you can fight him as-is, or use the arrows and/or tears. --GuildKnight | Talk contribs 21:19, 29 March 2007 (EDT)

Ah sorry, did not notice it there :) Flongoid 21:25, 29 March 2007 (EDT)

Can you kill him when the adventurers are attacking him? It would make it much easier. --Elpiggo 13:28, 06 May 2007 (EST)
Believe so, but he really is so easy with arrows and tears you wouldnt need to. -Lordsword 8 10:16, 6 May 2007 (EDT)
I guess you could kill him, but if you notice whilst the adventuers are attacking him, they actually do NO DAMAGE. This is what makes him look really hard to kill - besides, during that battle, he might be under the effects of the SetGhost command discussed under the staff of banishing, which would mean that you couldn't kill him. - Aeroice 23:56, 1 June 2007 (EDT)
I tried to kill him during the adventurerer's battle, and i could do no damage to him either. Right when they died though, THEN i started to hurt him. I think the adventurers DO do damage, but the gatekeeper is invincible while they are alive. - Lucky the Cat Guy 18:56, 9 August 2008 (EDT)

Small image[edit]

That image is sort of small. Anyone have a better one? — Unsigned comment by Timmeh (talkcontribs)


Just saw Jayred die in my game, kamikazeed on a shamble in Dementia. So I guess he doesn't stay essential after that quest, but now I wonder who to report any talking bones to. — Unsigned comment by (talk)


Whoever put that title there deserves a cookie:

Choco chip cookie.png
You have been given a cookie!

Your dedication and diligence to the wiki has not gone unnoticed. A user has seen the progress you've made, and has given you a cookie because of it. Good work! The user had the following to say:

You now have the right to aknowledge yourself as a true Spartan >:D.

— Unsigned comment by (talk)

Then the award should go to AlbinoMudcrab, since he added that. --Michaeldsuarez (Talk)/(Contribs) 14:07, 13 April 2008 (EDT)
Wow, I don't know how I never noticed the cookie here. I feel bad since it's been so long, whoever put it here, will probably never read my thanks. Good lord we have a lot of articles. Anyways, whoever you might be I thank you for being one of the few that picks up and gets a kick out of my absurd, yet cleverly and strangely fitting, pop-culture references. They are spread all over different articles and it always thrills me just as much as the reader when someone takes notice. Thanks again for as far as I can tell--I'm the only "deemed" true Spartan currently on the wiki. --AlbinoMudcrab 00:53, 23 April 2008 (EDT)

Can do you all quests in both Mania and Dementia?[edit]

Just wondering; also can you alternate transporting in between both the realms at any given time? - Some Random Person Obsessed with Oblivion — Unsigned comment by (talk)

The answer to both questions is yes. --Mankar Camoran 08:34, 30 October 2007 (EDT)
Is there a difference between the two realms other than the inital spell given? — Unsigned comment by (talk)
Yes, there is, mainly in landscaping, the types of foes you will encounter, and behavior of the inhabitants. Puddle 20:23 April 13, 2008.

Nanette's Punishment[edit]

You can coax the info on Relmyna's Tears out of Nanette to defeat the Gatekeeper. If you do so, when you meet Nanette at Xaselm, she'll refuse to talk to you any further because of the punishment she received from Relmyna.

If you defeat the Gatekeeper in any other fashion, am I to assume Nanette would be more recpetive in the future? That difference should be noteworthy. — Unsigned comment by (talk)

You'd think so, wouldn't you? However, on my first trip through the Isles I didn't get the tears and Nanette still wouldn't talk to me. At the time I wondered what on Nirn I'd done to the poor woman. It was only afterwards I found out... --RpehTCE 02:18, 12 December 2007 (EST)
I tested this, and when you use the Tears, she will say something along the lines of "Get away from me, thanks to you Relmyna punished much pain..." and when you kill Yourself, or with the arrows, she greets you normally and will say something along the lines of "I'm not fond of Relmyna's ways...but i learned so much...". - Lucky the Cat Guy 18:59, 9 August 2008 (EDT)

Orc Adventurer Captain[edit]

I went to see the good ol' adventurer fight, and noticed an Orc clad in full ebony armor sporting the above name, or some variation of such. When the quest update stated the party had been bested, the captain, having survived up till then, sheathed his weapon and sprinted up the hill to the Door to Cyrodiil and entered. I followed through, but he had disappeared. I'm sure he was nowhere to be found because I had a 180ft. Detect Life enchantment on my ring and there were no dashing purple blobs. Is this nomral? Was it a glitch in the quest or his AI? Why did he disappear? 17:56, 23 January 2008 (EST)

I don't know for sure, but he's probably disabled after entering the door. That isn't a bug; it happens troughout the game on several occasions (J'skar for example)--LordDagon 11:40, 26 January 2008 (EST)

Gatekeeper Bug[edit]

The bug seems to happen on PS3 whether or not you leave Shivering Isles. Upon reaching the gate and talking to everyone (the aventurers give the message "I HAVE NO GREETING" from the get-go), they all just stand around and do nothing. A couple of the adventurers are actually stuck in the steps to the point that you can only see their heads sticking up. Attacking the Gatekeeper has no effect, as I cannot find a weapon that kills him fast enough before he regenerates. Magic has no effect on him at all. Waiting or resting has no effect on the adventurers. Also, I cannot get the other two quests to come up to get the Gatekeeper Arrows or Relmyna's Tears. Does that only happen after the adventurers are torn to bits? — Unsigned comment by (talk)

Just kill the adventurers themselves. This happened to me but that's the way to sort it ¬¬TheElderScribe¬¬

Gatekeeper Bone Arrows[edit]

When you get these arrows I would strongly recommend that you keep some to duplicate. I think these are the best unenchanted arrows in the game. They are equal to Perfect Madness and Amber arrows and they only weigh 0.1 instead of 0.3. — Unsigned comment by Imperial Scum (talkcontribs)

Bone Arrows[edit]

I have been using the bone arrows, duplicated, and they seem to fly straighter than any other arrow, almost staying level whenever I shoot from a far way away. I haven't confirmed this but can someone test it out please? Can'treadtheElderScrolls 17:57, 25 September 2008 (EDT)

Just tested this, although the above comment is over a year old, its incorrect. It flies just the same as any arrow in all the bows I have (iron through daedric). If Can'treadtheElderScrolls sees this comment, could you tell me what bow you used? Mikeyboy52 11:29, 17 January 2010 (UTC)

Gatekeeper Disappears[edit]

Moved from main article:

Sometimes the gatekeeper is not there.

Some more information, such as what may cause this bug, or even other instances in which this has occurred would be helpful. Vesna 11:47, 25 December 2008 (EST)

This is actually a true bug, it may of been fixed in one of the patches, basically I don't know anything about it but the gatekeeper didn't kill the advernturers. 2 advernturers practised fighting. I used the console to kill the adventurers to try and fix it. No luck, I've basically done the quest without a gatekeeper, I tried using the console to spawn a gatekeeper but it just knocks him unconcious. There appears to be no way to continue the questline. no matter what you do then it says talk to haskill who won't appear because you haven't killed the gatekeeper stopping you from ever entering the isles. spawning Haskill doesn't seem to work either as he will have no dialogue. Any help would be appreciated.--Repeater 14:09, 14 May 2009 (EDT)

Try using the console to reset all of the quest stages to zero using the console.--Corevette789 03:10, 17 January 2010 (UTC)


It says the Wabbajack is supposed to work on the Gatekeeper, but I've tried twice and the Gatekeeper always stays the same... — Unsigned comment by (talk) on 14 May 2009

I've deleted that comment entirely. Wabbajack definitely doesn't work - the GateKeeper (all versions) is in the NoWabba Faction, whose members are explicitly excluded from the effects of Wabbajack. The Sanguine Rose note is just weird - nothing is affected by the rose - it just summons a daedra. I removed the Mehrunes Razor note because although it's true, it's only worth noting things that aren't affected. –RpehTCE 12:09, 14 May 2009 (EDT)
Some people may still be interested in knowing that it is very easy to kill the gatekeeper with mehrunes razor and avoid the quest i worded it "is affected by daedric banishing" so as not to be a total spolier for people.

Both Powers Bug[edit]

Playing on a PS3, attempted to use the bug to get both door powers. The site is right in that the power gained is before the auto-save; however, when I reload and enter the other door, I do not get the second power. For clarification, I went through the door to dementia, got power, then it auto-saves. I reload the auto-save, and I have yet to open either door while possessing the power of dementia (demoralize 48 pts etc). When the door to mania is opened, I receive the quest update as normal, but no power of mania is given. Perhaps, after someone seconds this (as I have now reloaded several times to no avail), this can be removed (as in the exploit doesn't work)? — Unsigned comment by (talk) on 28 May 2009

As I recall (I'm the one who added it), you don't get both powers, nor did I mean to imply that you could. The point was that you get the power, then the auto-save kicks in, so if you re-load and you're expecting to get the power as you go through the door, you won't. --Robin Hood (TalkE-mailContribs) 21:29, 7 June 2009 (EDT)


I used the tears method my second time through the Isles, only I didn't notice the handkerchief so I didn't actually pick up the tears, but the gate keep was glowing red so I went and attacked him and it seemed to work. I think it was because because it was so recently after the lady was crying near him. I'm going to retry this now to see what happens. Silkysmooth 22:26, 10 June 2009 (EDT)

Quest Items?[edit]

I got Relmyna's tears but I did not use all of them. Now there are two bottles of them in my inventory and I can not drop them as they are marked as quest items. I will try simply wasting them, but do they ever become non-quest items? — Unsigned comment by (talk) at 03:37 on 30 June 2009 (UTC)

Most likely not, but if you are on the PC, you can use setquestobject <BaseID> 0. --Elliot(T-C) 03:37, 30 June 2009 (UTC)

Charity of Madness[edit]

It's the reward for the quest, you receive it from Sheogorath when you to talk to him at the end of the quest. For some reason it is listed as the reward for the next quest, somebody should fix this. — Unsigned comment by (talk) on 24 July 2009

Fixed. You can always fix things like that yourself, incidentally. –rpehTCE 17:32, 24 July 2009 (UTC)

Gatekeeper disappears[edit]

I think i have discovered why the gatekeeper disappears. I picked up a load of shivering isles stuff in the tesing hall and now that quests have been activated inside the isles the GK is not there. Is there any way to delete quests or just generally overcome this bug so i can get on with the quest. I've finished every other quest in the game so i don't want to start anew. ¬¬TheElderScribe¬¬

Shambles or Skeletons[edit]

I think at low levels you encounter Skeletons in the Gardens of Flesh and Bone instead of Shambles. 22:37, 7 March 2010 (UTC)

Indeed, 'tis true. Although I can't seem to find out at what level Shambles start appearing. --SerCenKing Talk 22:28, 14 March 2010 (UTC)
Aha! Here it is! You get skeletons until lvl 9 and then Shambles. --SerCenKing Talk 08:55, 15 March 2010 (UTC)

magic alternative[edit]

is there any alternative for magic users if they don't have any weapons that can 1: use the bone arrows or 2: use the tears? does the gatekeeper get damaged by magic?

Yes as the page says, you don't even need to do those 2 things. Just hit him a few times with a spell and he will go down.--Corevette789 17:06, 2 May 2010 (UTC)

damage to 0[edit]

before the quest update about the captain fleeing, all damage done to the gatekeeper is reduced to 0. For clarification, I use the PS3 GOTY version. Mikeyboy52 03:51, 10 June 2010 (UTC)

Kill the gatekeeper with Mehrunes Razor[edit]

I killed the gatekeeper with mehrunes razor, apparently not resistant to daedric banishing effect. I also killed him with spell stacking once.Datacaust 23:54, 14 December 2010 (UTC)

Easy kill on the gatekeeper[edit]

The first enemy when you enter shiveing isles should encounter is a grummite. He has a grummite dagger, it is poisened if he doesnt hit you. If you kill him and get the poisened dagger, and attempt to kill the gate keeper, you gan kill it i a matter of hits. My little bro killed it. In a matter of 30 seconds. If you silence it you can kill it farily easily. --Μονευ Νοοδλε 23:30, 4 January 2012 (UTC)

Freezing Game (moved from article)[edit]

  • PS22.png GotY Edition: There are many ways that your game will freeze if you choose to do the Gatekeeper Arrows path (if you are hit by any of these bugs then please see below for workaround)...
    • When battling the Shambles, do not let Jayred get knocked unconscious because he will be permanently stuck in this state. Your game will then automatically freeze shortly after regardless of whatever you do next. Be prepared to reload a save if he gets knocked out.
    • During the quest, after the Gatekeeper wipes out the group of adventurers, if you don't take Jayred with you to the Gardens of Flesh and Bone and face the Shambles alone, your game will freeze immediately after the second Shamble is dead.
    • When fighting the Shambles your game will freeze in the middle of combat if you cast repeated magic -- Destruction and Conjuration spells in particular.
    • During the quest, if you attempt to leave the Gardens of Flesh & Bone during combat mode your game will freeze when it begins loading area.

It is more difficult to complete this path in later levels of the game because the enemies level scales with the player, and Jayred's low-leveled equipment ensures his downfall against a high-healthed Shambles. It may be wise to just do the Relmyna's Tears path instead, but if you are dead-set on making it through this pathway then here's the workaround...

1.Bring Jayred with you to the Gardens of Fleah and Bone.

2.Have a few Restoration spells ready for when Jayred gets hurt. Greater Convalescence or a custom Heal:Other spell works wonders. Of course that means your magicka will most likely be limited to the point where you can't heal yourself. For that, you can just use potions.

3. If your game still freezes during the fight before you can even finish it, then go to Options -- Gameplay -- and slide the Difficulty Meter to the left, which will allow you to kill the enemies fast. (don't worry, you can change it back after)

4. Allow Jayred to collect the bones, and let him tell you to return to him in a few hours, but do not click "wait" just yet.

5. Fast-Travel to Passwall, it is now safe for you to "wait" and continue the quest.

— Unsigned comment by (talk) at 04:19 on 24 April 2013

The sheer amount of freezes reported by one user suggests that only their game is overloaded. I have done this quest many different ways without it ever freezing. Silence is GoldenBreak the Silence 18:02, 24 April 2013 (GMT)

Possible bug? Got wrong blessing.[edit]

I think which blessing you get is based on which door you approach first, or I hit a bug. I approached the door to Dementia, left it alone without going through, wandered off for a while, went through the door to Madness, somehow ended up with Blessing of Dementia. Anybody else encounter this? Is it worth a mention in the bugs section? — Unsigned comment by (talk) at 06:03 on 13 August 2013

People in Passwall won't talk[edit]

Every NPC I've tried to talk to in Passwall refuses to talk to me. They tell me to get away, that I won't get any of their blood, etc. Does this have to do with being a vampire? If so, how am I supposed to advance the quest?

Dbbolton (talk) 17:23, 28 July 2014 (GMT)

It sounds a lot like the normal vampirism dialogue. The easiest solution is try charming them. If that doesn't work try curing your vampirism. ~ Ad intellige (talk) 17:28, 28 July 2014 (GMT)
You need to feed. —Legoless (talk) 17:32, 28 July 2014 (GMT)