Online:The War Council

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ON-qico-Zone Story.png Stop the Stormfists infiltrating the king's court.
Zone: Eastmarch
Zone StoryThis quest is part of the Zone Story
Faction: Ebonheart Pact
Objective: Required for Cadwell's Almanac Fort Amol — Assist the leaders of the Ebonheart Pact.
Quest Giver: Thane Harvald
Location(s): Fort Amol
Prerequisite Quest: The Pride of a Prince
Next Quest: Lifeline
Reward: Skald-King's Favor
High Leveled Gold
XP Gain: 3405 XP

Thane Harvald want Lord Vurlop and I to go into the keep and check on King Jorunn. We need to make sure that the King and his war council are safe.

Quick Walkthrough[edit]

  1. Follow Lord Vurlop to the keep door.
  2. Talk to Naryu Virian.
  3. Loot the Jarl's Manor Key from the Stormfists.
  4. Talk to Naryu inside the Jarl's Manor.
  5. Find a way into the safe room.
  6. Talk to King Jorunn.
  7. Defeat Dhalen.
  8. Talk to Way-with-Words in the vault.
  9. Talk to Naryu Virian.
  10. Talk to Prince Irnskar.

Detailed Walkthrough[edit]

Thane Harvald fears that the Stormfists spies may try to ambush the king. Lord Vurlop suggested you should make sure the king is safe. Lord Vurlop will unlock the door to let you in.

You can follow Vurlop to the door, or you can head there and he will follow. When you reach the door, Naryu Virian appears and stabs Lord Vurlop.


When you talk to her, she reveals that she didn't want you to walk into a trap alone. She has been tracking Dhalen, a Breton illusionist who took a contract for Fildgor, and believes he is inside the keep. She promises to meet up with you later, and if you have the Persuasion Perk you can compliment her on her dress.

The Manor Key[edit]

Enter the Fort Amol Courtyard. You need to find the key to the Jarl's Manor. The courtyard is full of Stormfists, whom you can fight and take the key from.

The Jarl's Manor[edit]

Once you have the key, enter the manor and talk to Naryu Virian, who has changed back into her Morag Tong gear. She has found two locked doors, but no sign of the king. She guesses he is behind one of them, but you will have to find some way to open them.

The Safe Room Key[edit]

Upstairs, in a northern room, is a Note to King Jorunn. The note tells you to look for a warrior blowing a horn—the statue in the main, open room upstairs. Behind it is another clue, The Quiet Room. Now, head downstairs to the room behind the stairs and examine the Argonian relic in the northeastern corner. It contains the safe room key.

The safe room is west of the stairs. Inside, is a purple projection of someone who looks like King Jorunn.

The Illusionist's Plan[edit]

"Just look at me! Stunning, am I not? A Breton leading the Nords. Who would have thought it?"

He reveals that Vurlop killed Guard Hloenor and that Fildgor will kill King Jorunn. Instead of Jorunn's body, they will find Dhalen the Breton's body—he is the one you are speaking to—and never suspect their brave king.

You need to defeat Dhalen. He is upstairs behind the statue but will only appear after you kill Commander Yjarnn, who is to the left of the statue.

Next, enter the vault on the eastern side of the upper level. Talk to Way-with-Words. Dhalen used a Daedric poison to injure the king. She dragged him upstairs when the fighting broke out, and if Naryu Virian hadn't helped, they would be dead.

Help for the King[edit]

You need to find help. Talk to Naryu Virian outside the vault. You completed her contract when you killed Dhalen. She has to return to Mournhold, and you need to speak to Prince Irnskar.

The Prince is at the bottom of the stairs. He blames the Dunmer and the Argonians because they "did nothing" to protect his father. However, you reply that a Dark Elf and an Argonian are taking care of King Jorunn in the vault. He considers you his ally, at least for now, and prepares to go see his father.

Quest Stages[edit]

The War Council
Finishes Quest Journal Entry
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