Online:Remedy of Atonement
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Online:Remedy of Atonement/Progression Remedy of Atonement is one of three class skill lines available to Zerith-var. Abilities in this line focus on healing. It is roughly equivalent to the Living Death skill line for Necromancer players.
Skill Perks[edit]
The Remedy of Atonement skill line is immediately available to Zerith, and is leveled up as he gains levels.
Notes
- The numbers displayed here are the base values for the skills. The actual numbers you see in the game may depend on a variety of factors, such as your Companion's equipped weapons and armor, their passive skills and current level.
Skills include:
Active Abilities[edit]
These abilities will be used automatically, based on their cooldowns, priority (their order on a Companion's skill bar, where the priority is descending from left to right), and meeting conditions listed in abilities' descriptions.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cooldown | ||
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Penance of Lorkhaj | 1 | 0.4 seconds | Area | – | 28 meters | – | 7.8 seconds | ||
Zerith-var sacrifices their own power to repair damaged flesh, healing themselves or an ally in front of them for 3150 Health but applying Minor Defile to themselves for 4 seconds, reducing their healing received and damage shield strength by 6%. Used when Zerith-var or an ally is below 75% Health. |
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Azurah's Embrace | 8 | 0.4 seconds | Area | – | 8 meters | – | 11.6 seconds | ||
Zerith-var absolves the misdeeds of fallen souls at the target location, healing themselves and their allies for 630 Health and removing up to 3 negative effects. Used when Zerith-var or an ally is below 75% Health. |
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Atoning Spirit | 17 | 0.3 seconds | Area | – | 28 meters | – | 15.5 seconds | ||
Zerith-var conjures a ghostly spirit of a fallen Khajiit to redeem its soul in service to Azurah for 8 seconds. The spirit heals them or the lowest Health ally around them every 2 seconds restoring 1575 Health. Used when Zerith-var or an ally is below 75% Health. |
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